Crysis 3 Custom Map Rotation

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gtovey
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Crysis 3 Custom Map Rotation

Post by gtovey » Fri Feb 22, 2013 8:53 am

I seem to be missing something here, when I select "Custom" from the playlist drop down I receive this error message "You chose an invalid mode, so it was changed to TDM." Uploading a custom LevelRotation.xml file through File Manager does not work either. What is the correct process?

preditor42
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Re: Crysis 3 Custom Map Rotation

Post by preditor42 » Fri Feb 22, 2013 10:54 am

Same problem her. I sent in a support ticket and thy said they think it's on EA's end however I had someone tell me they were on a server that ran all typed of modes on it. I'm waiting as well.

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Edge100x
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Re: Crysis 3 Custom Map Rotation

Post by Edge100x » Fri Feb 22, 2013 11:33 am

"You chose an invalid mode, so it was changed to TDM." was a problem with our page that has now been fixed. In terms of your problem with an uploaded file also not working, can you provide a copy of what you put on?

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Re: Crysis 3 Custom Map Rotation

Post by preditor42 » Fri Feb 22, 2013 1:05 pm

OK thanks. It's working now. Crossing my fingers that reserved slots will work to :)

eyevan01
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Re: Crysis 3 Custom Map Rotation

Post by eyevan01 » Fri Feb 22, 2013 11:12 pm

I had the same issue and I was able to solve it.

What I discovered was that when you edit the loadrotation.xml and save it, that overwrites the "easy setup" configurations. So, you don't need to go back to the "easy setup" and choose "custom" from the drop down list, it is already using your custom loadrotation.xml.

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TimeX
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Re: Crysis 3 Custom Map Rotation

Post by TimeX » Sat Feb 23, 2013 5:29 pm

I think you mean levelrotation.xml, but what you said about the "Easy setup" page is correct. The option on that page reads and writes to the levelrotation.xml file, it is just an easier way to adjust the file.
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Re: Crysis 3 Custom Map Rotation

Post by eyevan01 » Sun Feb 24, 2013 3:31 pm

TimeX wrote:I think you mean levelrotation.xml, but what you said about the "Easy setup" page is correct. The option on that page reads and writes to the levelrotation.xml file, it is just an easier way to adjust the file.
yes, I did mean levelrotation.xml

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