Am I allowed to host Gmod DayZ server?

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Rone
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Am I allowed to host Gmod DayZ server?

Post by Rone »

I recently started working on a gmod DayZ server and then I remembered bots are against NFO's TOS.

"+ Run any sort of bot or artificial player, with these exceptions: bots based on Olo's Fakefull code that sit as spectators and do not interact with players on the server; up to four standard bots at a time in games that natively provide them as options, such as CS:Source, Condition Zero, Team Fortress 2, and CS:GO; and computer-run opponents in games such as Left4Dead, Left4Dead2, ArmA2, and Team Fortress 2 in "Mann v. Machine" mode that are required for basic play."

Which category do gmod npcs fall under?
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kraze
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Re: Am I allowed to host Gmod DayZ server?

Post by kraze »

Doing what you want should be ok, though, it's important to note each bot is going to raise CPU usage on your server and we do reboot servers for using entire cores for extended periods.
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Rone
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Re: Am I allowed to host Gmod DayZ server?

Post by Rone »

All right, I'll keep that in mind. Thanks for the help!
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soja
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Re: Am I allowed to host Gmod DayZ server?

Post by soja »

That only applies to the servers in the normal rental system too, if that was unclear.

With Gmod DayZ, you can expect a server with ~20 players to use an entire core on the E3-1270 CPUs.
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Re: Am I allowed to host Gmod DayZ server?

Post by Rone »

I don't plan on having too many zombies on mine. I wanted to focus more on pvp. How many zombies do you think it would take to use up the entire core?
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Re: Am I allowed to host Gmod DayZ server?

Post by soja »

Rone wrote:I don't plan on having too many zombies on mine. I wanted to focus more on pvp. How many zombies do you think it would take to use up the entire core?
Difficult to say, I don't have much experience with the mode.
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Re: Am I allowed to host Gmod DayZ server?

Post by Rone »

Thanks for the advice. I'll be monitoring cpu usage very closely.
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