Changing the active weapon base on TTT?

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SWATBLACKOPS
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Changing the active weapon base on TTT?

Post by SWATBLACKOPS »

Hello, i am using custom weapons on my server(particularly TFA weapons) and i am attempting to figure out how to change the Active Weapon Base so that the Features of TFA actually work on my server, when i run "lua_run print(Entity(1):GetActiveWeapon().Base)" in console it says "weapon_tttbase" is the active base, but i am not sure how to change that to the TFA base. Thank you.
Agent of Corruption
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Re: Changing the active weapon base on TTT?

Post by Agent of Corruption »

By remaking the weapon using that base? The base is just the base a weapon can be built off of using Lua. Nothing that can be done easily. You can't really switch ttt weapons to an entirely different base without redoing the SWEPs themselves.
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