Code: Select all
// FBI Player Model //
if (server) then
resource.AddFile("materials/models/fbi_pack/art_facemap.vmt")
resource.AddFile("materials/models/fbi_pack/art_facemap.vtf")
resource.AddFile("materials/models/fbi_pack/citizen_sheet_normal.vtf")
resource.AddFile("materials/models/fbi_pack/dark_eyeball_l.vmt")
resource.AddFile("materials/models/fbi_pack/dark_eyeball_l.vtf")
resource.AddFile("materials/models/fbi_pack/dark_eyeball_r.vmt")
resource.AddFile("materials/models/fbi_pack/dark_eyeball_r.vtf")
resource.AddFile("materials/models/fbi_pack/erdim_cylmap.vmt")
resource.AddFile("materials/models/fbi_pack/erdim_cylmap.vtf")
resource.AddFile("materials/models/fbi_pack/erdim_facemap.vmt")
resource.AddFile("materials/models/fbi_pack/eric_facemap.vmt")
resource.AddFile("materials/models/fbi_pack/eric_facemap.vtf")
resource.AddFile("materials/models/fbi_pack/fbi_badge.vmt")
resource.AddFile("materials/models/fbi_pack/fbi_badge.vtf")
resource.AddFile("materials/models/fbi_pack/fbi_badge_normal.vtf")
resource.AddFile("materials/models/fbi_pack/fbi_cap.vmt")
resource.AddFile("materials/models/fbi_pack/fbi_cap.vtf")
resource.AddFile("materials/models/fbi_pack/fbi_cap_normal.vtf")
resource.AddFile("materials/models/fbi_pack/fbi_trousers.vmt")
resource.AddFile("materials/models/fbi_pack/fbi_trousers.vtf")
resource.AddFile("materials/models/fbi_pack/fbi_trousers_normal.vtf")
resource.AddFile("materials/models/fbi_pack/flat_normal.vtf")
resource.AddFile("materials/models/fbi_pack/joe_facemap.vmt")
resource.AddFile("materials/models/fbi_pack/joe_facemap.vtf")
resource.AddFile("materials/models/fbi_pack/mike_facemap.vmt")
resource.AddFile("materials/models/fbi_pack/mike_facemap.vtf")
resource.AddFile("materials/models/fbi_pack/mouth.vmt")
resource.AddFile("materials/models/fbi_pack/mouth.vtf")
resource.AddFile("materials/models/fbi_pack/players_sheet.vmt")
resource.AddFile("materials/models/fbi_pack/players_sheet.vtf")
resource.AddFile("materials/models/fbi_pack/pupil_l.vmt")
resource.AddFile("materials/models/fbi_pack/pupil_l.vtf")
resource.AddFile("materials/models/fbi_pack/pupil_r.vmt")
resource.AddFile("materials/models/fbi_pack/pupil_r.vtf")
resource.AddFile("materials/models/fbi_pack/sandro_facemap.vmt")
resource.AddFile("materials/models/fbi_pack/sandro_facemap.vtf")
resource.AddFile("materials/models/fbi_pack/ted_facemap.vmt")
resource.AddFile("materials/models/fbi_pack/ted_facemap.vtf")
resource.AddFile("materials/models/fbi_pack/van_facemap.vmt")
resource.AddFile("materials/models/fbi_pack/van_facemap.vtf")
resource.AddFile("materials/models/fbi_pack/vance_facemap.vmt")
resource.AddFile("materials/models/fbi_pack/vance_facemap.vtf")
resource.AddFile("models/fbi_pack/fbi_01.dx80")
resource.AddFile("models/fbi_pack/fbi_01.dx90")
resource.AddFile("models/fbi_pack/fbi_01.phy")
resource.AddFile("models/fbi_pack/fbi_01.sw")
resource.AddFile("models/fbi_pack/fbi_01.vvd")
resource.AddFile("models/fbi_pack/fbi_02.dx80")
resource.AddFile("models/fbi_pack/fbi_02.dx90")
resource.AddFile("models/fbi_pack/fbi_02.phy")
resource.AddFile("models/fbi_pack/fbi_02.sw")
resource.AddFile("models/fbi_pack/fbi_02.vvd")
resource.AddFile("models/fbi_pack/fbi_03.dx80")
resource.AddFile("models/fbi_pack/fbi_03.dx90")
resource.AddFile("models/fbi_pack/fbi_03")
resource.AddFile("models/fbi_pack/fbi_03.phy")
resource.AddFile("models/fbi_pack/fbi_03.sw")
resource.AddFile("models/fbi_pack/fbi_03.vvd")
resource.AddFile("models/fbi_pack/fbi_04.dx80")
resource.AddFile("models/fbi_pack/fbi_04.dx90")
resource.AddFile("models/fbi_pack/fbi_04.phy")
resource.AddFile("models/fbi_pack/fbi_04.sw")
resource.AddFile("models/fbi_pack/fbi_04.vvd")
resource.AddFile("models/fbi_pack/fbi_05.dx80")
resource.AddFile("models/fbi_pack/fbi_05.dx90")
resource.AddFile("models/fbi_pack/fbi_05")
resource.AddFile("models/fbi_pack/fbi_05.phy")
resource.AddFile("models/fbi_pack/fbi_05.sw")
resource.AddFile("models/fbi_pack/fbi_05.vvd")
resource.AddFile("models/fbi_pack/fbi_06.dx80")
resource.AddFile("models/fbi_pack/fbi_06.dx90")
resource.AddFile("models/fbi_pack/fbi_06")
resource.AddFile("models/fbi_pack/fbi_06.phy")
resource.AddFile("models/fbi_pack/fbi_06.sw")
resource.AddFile("models/fbi_pack/fbi_06.vvd")
resource.AddFile("models/fbi_pack/fbi_07.dx80")
resource.AddFile("models/fbi_pack/fbi_07.dx90")
resource.AddFile("models/fbi_pack/fbi_07")
resource.AddFile("models/fbi_pack/fbi_07.phy")
resource.AddFile("models/fbi_pack/fbi_07.sw")
resource.AddFile("models/fbi_pack/fbi_07.vvd")
resource.AddFile("models/fbi_pack/fbi_08.dx80")
resource.AddFile("models/fbi_pack/fbi_08.dx90")
resource.AddFile("models/fbi_pack/fbi_08")
resource.AddFile("models/fbi_pack/fbi_08.phy")
resource.AddFile("models/fbi_pack/fbi_08.sw")
resource.AddFile("models/fbi_pack/fbi_08.vvd")
resource.AddFile("models/fbi_pack/fbi_09.dx90")
resource.AddFile("models/fbi_pack/fbi_09")
resource.AddFile("models/fbi_pack/fbi_09.phy")
resource.AddFile("models/fbi_pack/fbi_09.sw")
resource.AddFile("models/fbi_pack/fbi_09.vvd")
end
Code: Select all
// General HL Cvars
mp_fraglimit 0
mp_footsteps 1
mp_flashlight 1
sv_contact ""
decalfrequency 60
mp_decals 100
mp_falldamage 1
sv_cheats 0
sv_maxrate 0
sv_minrate 100000
sv_maxupdaterate 99
sv_maxcmdrate 99
sv_timeout 120
net_maxfilesize "64"
sv_downloadurl "http://myserver.site.nfoservers.com/server"
sv_allowupload "1"
sv_allowdownload "1"
writeid
sv_downloadurl "http://abpgaming.site.nfoservers.com/server"
sv_password "51423"
log 1
tv_enable 0