Too many lua errors!

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Swagga
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Posts: 4
https://www.youtube.com/channel/UC40BgXanDqOYoVCYFDSTfHA
Joined: Sun Apr 28, 2013 9:06 am

Too many lua errors!

Post by Swagga »

I keep getting disconnected from my servers even though I haven't chaonged it much..... Could anyone help me out :(?


I added 1 or 2 custom jobs (ones I know that i have the model of and they do not require anything more.)

but I got disconnected.... Help?



Compact freed 1527808 bytes
Redownloading all lightmaps
Disconnect: "Too many Lua Errors! Sorry!".
Disconnect: "Too many Lua Errors! Sorry!".

Unknown command "_DarkRP_ToggleChat"
Unknown command "_DarkRP_ToggleChat"
Connecting to 64.94.100.75:27015...
Connected to 64.94.100.75:27015

DarkRP
Map: RP_Downtown_V2
Players: 1 / 21
Build: 5266
Server Number: 1

Thin Eyed Man's RP Server

darkrp
RP_Downtown_V2
21
76561198063486880
Requesting 2 lua files from the server
ConVarRef rp_language doesn't point to an existing ConVar
ConVarRef DarkRP_LockDown doesn't point to an existing ConVar
ConVarRef _FPP_PHYSGUN1_reloadprotection doesn't point to an existing ConVar
ConVarRef _FPP_PHYSGUN1_iswhitelist doesn't point to an existing ConVar
ConVarRef _FPP_PHYSGUN1_canblocked doesn't point to an existing ConVar
ConVarRef _FPP_PHYSGUN1_worldprops doesn't point to an existing ConVar
ConVarRef _FPP_PHYSGUN1_admincanblocked doesn't point to an existing ConVar
ConVarRef _FPP_PHYSGUN1_adminworldprops doesn't point to an existing ConVar
ConVarRef _FPP_PHYSGUN1_checkconstrained doesn't point to an existing ConVar
ConVarRef _FPP_PHYSGUN1_toggle doesn't point to an existing ConVar
ConVarRef _FPP_PHYSGUN1_shownocross doesn't point to an existing ConVar
ConVarRef _FPP_PHYSGUN1_adminall doesn't point to an existing ConVar
ConVarRef _FPP_GRAVGUN1_noshooting doesn't point to an existing ConVar
ConVarRef _FPP_GRAVGUN1_iswhitelist doesn't point to an existing ConVar
ConVarRef _FPP_GRAVGUN1_canblocked doesn't point to an existing ConVar
ConVarRef _FPP_GRAVGUN1_worldprops doesn't point to an existing ConVar
ConVarRef _FPP_GRAVGUN1_admincanblocked doesn't point to an existing ConVar
ConVarRef _FPP_GRAVGUN1_adminworldprops doesn't point to an existing ConVar
ConVarRef _FPP_GRAVGUN1_checkconstrained doesn't point to an existing ConVar
ConVarRef _FPP_GRAVGUN1_toggle doesn't point to an existing ConVar
ConVarRef _FPP_GRAVGUN1_shownocross doesn't point to an existing ConVar
ConVarRef _FPP_GRAVGUN1_adminall doesn't point to an existing ConVar
ConVarRef _FPP_PLAYERUSE1_iswhitelist doesn't point to an existing ConVar
ConVarRef _FPP_PLAYERUSE1_canblocked doesn't point to an existing ConVar
ConVarRef _FPP_PLAYERUSE1_worldprops doesn't point to an existing ConVar
ConVarRef _FPP_PLAYERUSE1_admincanblocked doesn't point to an existing ConVar
ConVarRef _FPP_PLAYERUSE1_adminworldprops doesn't point to an existing ConVar
ConVarRef _FPP_PLAYERUSE1_checkconstrained doesn't point to an existing ConVar
ConVarRef _FPP_PLAYERUSE1_toggle doesn't point to an existing ConVar
ConVarRef _FPP_PLAYERUSE1_shownocross doesn't point to an existing ConVar
ConVarRef _FPP_PLAYERUSE1_adminall doesn't point to an existing ConVar
ConVarRef _FPP_ENTITYDAMAGE1_iswhitelist doesn't point to an existing ConVar
ConVarRef _FPP_ENTITYDAMAGE1_canblocked doesn't point to an existing ConVar
ConVarRef _FPP_ENTITYDAMAGE1_protectpropdamage doesn't point to an existing ConVar
ConVarRef _FPP_ENTITYDAMAGE1_worldprops doesn't point to an existing ConVar
ConVarRef _FPP_ENTITYDAMAGE1_admincanblocked doesn't point to an existing ConVar
ConVarRef _FPP_ENTITYDAMAGE1_adminworldprops doesn't point to an existing ConVar
ConVarRef _FPP_ENTITYDAMAGE1_checkconstrained doesn't point to an existing ConVar
ConVarRef _FPP_ENTITYDAMAGE1_toggle doesn't point to an existing ConVar
ConVarRef _FPP_ENTITYDAMAGE1_shownocross doesn't point to an existing ConVar
ConVarRef _FPP_ENTITYDAMAGE1_adminall doesn't point to an existing ConVar
ConVarRef _FPP_BLOCKMODELSETTINGS1_iswhitelist doesn't point to an existing ConVar
ConVarRef _FPP_BLOCKMODELSETTINGS1_toggle doesn't point to an existing ConVar
ConVarRef _FPP_TOOLGUN1_spawnadmincanblocked doesn't point to an existing ConVar
ConVarRef _FPP_TOOLGUN1_duplicatorprotect doesn't point to an existing ConVar
ConVarRef _FPP_TOOLGUN1_canblocked doesn't point to an existing ConVar
ConVarRef _FPP_TOOLGUN1_spawnadmincanweapon doesn't point to an existing ConVar
ConVarRef _FPP_TOOLGUN1_spawniswhitelist doesn't point to an existing ConVar
ConVarRef _FPP_TOOLGUN1_worldprops doesn't point to an existing ConVar
ConVarRef _FPP_TOOLGUN1_admincanblocked doesn't point to an existing ConVar
ConVarRef _FPP_TOOLGUN1_iswhitelist doesn't point to an existing ConVar
ConVarRef _FPP_TOOLGUN1_adminworldprops doesn't point to an existing ConVar
ConVarRef _FPP_TOOLGUN1_duplicatenoweapons doesn't point to an existing ConVar
ConVarRef _FPP_TOOLGUN1_checkconstrained doesn't point to an existing ConVar
ConVarRef _FPP_TOOLGUN1_toggle doesn't point to an existing ConVar
ConVarRef _FPP_TOOLGUN1_shownocross doesn't point to an existing ConVar
ConVarRef _FPP_TOOLGUN1_adminall doesn't point to an existing ConVar
ConVarRef _FPP_ANTISPAM1_duplicatorlimit doesn't point to an existing ConVar
ConVarRef _FPP_ANTISPAM1_smallpropdenylimit doesn't point to an existing ConVar
ConVarRef _FPP_ANTISPAM1_smallpropghostlimit doesn't point to an existing ConVar
ConVarRef _FPP_ANTISPAM1_smallpropdowngradecount doesn't point to an existing ConVar
ConVarRef _FPP_ANTISPAM1_antispawninprop doesn't point to an existing ConVar
ConVarRef _FPP_ANTISPAM1_bigpropwait doesn't point to an existing ConVar
ConVarRef _FPP_ANTISPAM1_toggle doesn't point to an existing ConVar
ConVarRef _FPP_ANTISPAM1_bigpropsize doesn't point to an existing ConVar
ConVarRef _FPP_GLOBALSETTINGS1_cleanupdisconnectedtime doesn't point to an existing ConVar
ConVarRef _FPP_GLOBALSETTINGS1_antispeedhack doesn't point to an existing ConVar
ConVarRef _FPP_GLOBALSETTINGS1_antie2minge doesn't point to an existing ConVar
ConVarRef _FPP_GLOBALSETTINGS1_cleanupadmin doesn't point to an existing ConVar
ConVarRef _FPP_GLOBALSETTINGS1_cleanupdisconnected doesn't point to an existing ConVar
ConVarRef gmod_physiterations doesn't point to an existing ConVar
No pure server whitelist. sv_pure = 0
SOLID_VPHYSICS static prop with no vphysics model! (models/props_lab/corkboard001.mdl)
clientside lua startup!
Lua JIT is DISABLED!
Hey 'thin eyed man' - You're in the 'owner' group on this server.

[ERROR] gamemodes/darkrp/gamemode/cl_init.lua:466: attempt to index field 'ScoreBoard' (a nil value)
1. v - gamemodes/darkrp/gamemode/cl_init.lua:466
2. unknown - gamemodes/darkrp/gamemode/shared/fadmin_darkrp.lua:274

Timer Failed! [Simple][@gamemodes/darkrp/gamemode/shared/fadmin_darkrp.lua (line 271)]

[ERROR] gamemodes/darkrp/gamemode/shared/fadmin_darkrp.lua:280: attempt to index field 'Access' (a nil value)
1. v - gamemodes/darkrp/gamemode/shared/fadmin_darkrp.lua:280
2. unknown - lua/includes/modules/hook.lua:82

Compact freed 1130496 bytes
Redownloading all lightmaps
Disconnect: "Too many Lua Errors! Sorry!".
Disconnect: "Too many Lua Errors! Sorry!".

Unknown command "_DarkRP_ToggleChat"
Unknown command "_DarkRP_ToggleChat"
Swagga
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Re: Too many lua errors!

Post by Swagga »

Desperately need help.... :roll:
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hiimcody1
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Posts: 1593
Joined: Wed Dec 28, 2011 4:59 pm

Re: Too many lua errors!

Post by hiimcody1 »

It looks like you have your DarkRP misconfigured. I'd wipe it and reinstall DarkRP. I would then set the server to DarkRP and test that it's working straight out of the box.
Swagga
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Joined: Sun Apr 28, 2013 9:06 am

Re: Too many lua errors!

Post by Swagga »

I've wiped it once and got it working after that. But I don't see why I'm getting disconnected. I've been to servers with the same addons (mine has only 1 addon) and I don't get disconnected.
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Yumiyashi
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Joined: Tue Aug 21, 2012 10:54 am

Re: Too many lua errors!

Post by Yumiyashi »

The reason your getting disconnected is due to that, "Too many LUA errors" thing which was introduced into Gmod 13, activates when you have a spout of LUA errors that happen I THINK on init.

To stop the server from disconnecting you so you can see what's broken put the follow command into your server.cfg:

sv_kickerrornum "0"
Image
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