ULX Not Loading After SteamPipe Update.
- MoNeYINPHX
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ULX Not Loading After SteamPipe Update.
After the SteamPipe update, ULX and ULB are not loading into my server. They are still in the /garrysmod/addons folder. The only addons that are loading onto my server is the ones I wrote in pure .lua which are stored in the /garrysmod/lua/autorun folder. Also, the addons PointShop is not loading itself as well.
Re: ULX Not Loading After SteamPipe Update.
ULX and Ulib are loading on our test server (they are two of the addons I tested for compatibility before rolling out the SteamPipe update globally). Are you running the latest SVN versions for both?
- MoNeYINPHX
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Re: ULX Not Loading After SteamPipe Update.
Yes. I am using the ULIB and the ULX from the Easy Setup in the control panel.
Re: ULX Not Loading After SteamPipe Update.
Does your server log show errors or warnings? It should give some output when Ulib is loaded.
- MoNeYINPHX
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Re: ULX Not Loading After SteamPipe Update.
This is what appears when I restart my server in the console.
As you can see, ULX doesn't load because I can't use any of the commands.
Code: Select all
L 06/06/2013 - 10:48:17: Log file started (file "logs/L0606042.log") (game "/servers/bacnttt67th/garrysmod") (version "5324")
Unknown command "cl_cmdrate"
Unknown command "cl_updaterate"
Unknown command "rate"
Network: IP 64.94.101.82, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
L 06/06/2013 - 10:48:17: server_cvar: "mp_flashlight" "1"
Error loading cfg/trusted_keys_base.txt
Error loading cfg/pure_server_minimal.txt
L 06/06/2013 - 10:48:17: Log file closed
Server logging data to file logs/L0606043.log
L 06/06/2013 - 10:48:17: Log file started (file "logs/L0606043.log") (game "/servers/bacnttt67th/garrysmod") (version "5324")
L 06/06/2013 - 10:48:17: Loading map "ttt_67thway_v4"
L 06/06/2013 - 10:48:17: server cvars start
L 06/06/2013 - 10:48:17: "sbox_bonemanip_misc" = "0"
L 06/06/2013 - 10:48:17: "sbox_bonemanip_player" = "0"
L 06/06/2013 - 10:48:17: "sbox_bonemanip_npc" = "1"
L 06/06/2013 - 10:48:17: "sbox_weapons" = "1"
L 06/06/2013 - 10:48:17: "sbox_maxturrets" = "4"
L 06/06/2013 - 10:48:17: "sbox_maxspawners" = "10"
L 06/06/2013 - 10:48:17: "sbox_maxemitters" = "20"
L 06/06/2013 - 10:48:17: "sbox_maxbuttons" = "50"
L 06/06/2013 - 10:48:17: "sbox_maxhoverballs" = "50"
L 06/06/2013 - 10:48:17: "sbox_maxthrusters" = "50"
L 06/06/2013 - 10:48:17: "sbox_maxwheels" = "50"
L 06/06/2013 - 10:48:17: "sbox_maxlights" = "5"
L 06/06/2013 - 10:48:17: "sbox_maxlamps" = "3"
L 06/06/2013 - 10:48:17: "sbox_maxdynamite" = "10"
L 06/06/2013 - 10:48:17: "sbox_maxsents" = "300"
L 06/06/2013 - 10:48:17: "sbox_maxnpcs" = "10"
L 06/06/2013 - 10:48:17: "sbox_maxballoons" = "100"
L 06/06/2013 - 10:48:17: "sbox_maxeffects" = "200"
L 06/06/2013 - 10:48:17: "sbox_maxvehicles" = "3"
L 06/06/2013 - 10:48:17: "sbox_maxragdolls" = "10"
L 06/06/2013 - 10:48:17: "sbox_maxprops" = "200"
L 06/06/2013 - 10:48:17: "sbox_playershurtplayers" = "1"
L 06/06/2013 - 10:48:17: "sbox_godmode" = "1"
L 06/06/2013 - 10:48:17: "physgun_limited" = "0"
L 06/06/2013 - 10:48:17: "mp_falldamage" = "0"
L 06/06/2013 - 10:48:17: "mp_weaponstay" = "0"
L 06/06/2013 - 10:48:17: "mp_forcerespawn" = "1"
L 06/06/2013 - 10:48:17: "mp_footsteps" = "1"
L 06/06/2013 - 10:48:17: "mp_flashlight" = "1"
L 06/06/2013 - 10:48:17: "mp_autocrosshair" = "1"
L 06/06/2013 - 10:48:17: "decalfrequency" = "10"
L 06/06/2013 - 10:48:17: "mp_teamlist" = "hgrunt;scientist"
L 06/06/2013 - 10:48:17: "mp_allowNPCs" = "1"
L 06/06/2013 - 10:48:17: "ai_ignoreplayers" = "0"
L 06/06/2013 - 10:48:17: "sv_allowcslua" = "0"
L 06/06/2013 - 10:48:17: "sv_alltalk" = "0"
L 06/06/2013 - 10:48:17: "mp_timelimit" = "0"
L 06/06/2013 - 10:48:17: "mp_fraglimit" = "0"
L 06/06/2013 - 10:48:17: "nextlevel" = ""
L 06/06/2013 - 10:48:17: "sv_gravity" = "600"
L 06/06/2013 - 10:48:17: "sv_stopspeed" = "10"
L 06/06/2013 - 10:48:17: "sv_noclipaccelerate" = "5"
L 06/06/2013 - 10:48:17: "sv_noclipspeed" = "5"
L 06/06/2013 - 10:48:17: "sv_specaccelerate" = "5"
L 06/06/2013 - 10:48:17: "sv_specspeed" = "3"
L 06/06/2013 - 10:48:17: "sv_specnoclip" = "1"
L 06/06/2013 - 10:48:17: "sv_maxspeed" = "10000"
L 06/06/2013 - 10:48:17: "sv_accelerate" = "10"
L 06/06/2013 - 10:48:17: "sv_airaccelerate" = "10"
L 06/06/2013 - 10:48:17: "sv_wateraccelerate" = "10"
L 06/06/2013 - 10:48:17: "sv_waterfriction" = "1"
L 06/06/2013 - 10:48:17: "sv_footsteps" = "1"
L 06/06/2013 - 10:48:17: "sv_rollspeed" = "200"
L 06/06/2013 - 10:48:17: "sv_rollangle" = "0"
L 06/06/2013 - 10:48:17: "sv_bounce" = "0"
L 06/06/2013 - 10:48:17: "sv_stepsize" = "18"
L 06/06/2013 - 10:48:17: "r_VehicleViewDampen" = "0"
L 06/06/2013 - 10:48:17: "r_JeepViewDampenFreq" = "7.0"
L 06/06/2013 - 10:48:17: "r_JeepViewDampenDamp" = "1.0"
L 06/06/2013 - 10:48:17: "r_JeepViewZHeight" = "10.0"
L 06/06/2013 - 10:48:17: "r_AirboatViewDampenFreq" = "7.0"
L 06/06/2013 - 10:48:17: "r_AirboatViewDampenDamp" = "1.0"
L 06/06/2013 - 10:48:17: "r_AirboatViewZHeight" = "0.0"
L 06/06/2013 - 10:48:17: "sv_hl2mp_weapon_respawn_time" = "20"
L 06/06/2013 - 10:48:17: "sv_hl2mp_item_respawn_time" = "30"
L 06/06/2013 - 10:48:17: "sv_report_client_settings" = "0"
L 06/06/2013 - 10:48:17: "mp_friendlyfire" = "0"
L 06/06/2013 - 10:48:17: "mp_fadetoblack" = "0"
L 06/06/2013 - 10:48:17: "sv_steamgroup" = ""
L 06/06/2013 - 10:48:17: "sv_cheats" = "0"
L 06/06/20
13 - 10:48:17: "sv_contact" = ""
L 06/06/2013 - 10:48:17: "sv_voiceenable" = "1"
L 06/06/2013 - 10:48:17: "tv_enable" = "0"
L 06/06/2013 - 10:48:17: "deathmatch" = "1"
L 06/06/2013 - 10:48:17: "coop" = "0"
L 06/06/2013 - 10:48:17: "tv_password" = ""
L 06/06/2013 - 10:48:17: "tv_relaypassword" = ""
L 06/06/2013 - 10:48:17: "sv_password" = ""
L 06/06/2013 - 10:48:17: server cvars end
PREP OK
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_lab/corkboard001.mdl)
L 06/06/2013 - 10:48:23: Started map "ttt_67thway_v4" (CRC "d657e51a7f4d347bc7c01c0390ec77a2")
Lua JIT is DISABLED!
L 06/06/2013 - 10:48:23: server_cvar: "sensor_debugragdoll" "0"
L 06/06/2013 - 10:48:23: server_cvar: "sensor_stretchragdoll" "0"
Included TTT language file: chef.lua
Included TTT language file: english.lua
L 06/06/2013 - 10:48:24: server_cvar: "ttt_limit_spectator_chat" "1"
L 06/06/2013 - 10:48:24: server_cvar: "ttt_limit_spectator_voice" "1"
L 06/06/2013 - 10:48:24: server_cvar: "ttt_postround_dm" "0"
L 06/06/2013 - 10:48:24: server_cvar: "ttt_roundtime_minutes" "10"
L 06/06/2013 - 10:48:24: server_cvar: "ttt_preptime_seconds" "30"
L 06/06/2013 - 10:48:24: server_cvar: "ttt_posttime_seconds" "30"
L 06/06/2013 - 10:48:24: server_cvar: "ttt_haste" "1"
L 06/06/2013 - 10:48:24: server_cvar: "ttt_haste_starting_minutes" "5"
L 06/06/2013 - 10:48:24: server_cvar: "ttt_haste_minutes_per_death" "0.5"
L 06/06/2013 - 10:48:24: server_cvar: "ttt_detective_pct" "0.13"
L 06/06/2013 - 10:48:24: server_cvar: "ttt_announce_deaths" "1"
L 06/06/2013 - 10:48:24: server_cvar: "ttt_round_limit" "6"
L 06/06/2013 - 10:48:24: server_cvar: "ttt_round_limit" "3"
L 06/06/2013 - 10:48:24: server_cvar: "ttt_time_limit_minutes" "75"
L 06/06/2013 - 10:48:24: server_cvar: "ttt_idle_limit" "180"
L 06/06/2013 - 10:48:24: server_cvar: "ttt_voice_drain" "0"
L 06/06/2013 - 10:48:24: server_cvar: "ttt_voice_drain_normal" "0.2"
L 06/06/2013 - 10:48:24: server_cvar: "ttt_voice_drain_admin" "0.05"
L 06/06/2013 - 10:48:24: server_cvar: "ttt_voice_drain_recharge" "0.05"
L 06/06/2013 - 10:48:24: server_cvar: "ttt_namechange_kick" "1"
L 06/06/2013 - 10:48:24: server_cvar: "ttt_sherlock_mode" "1"
L 06/06/2013 - 10:48:24: server_cvar: "ttt_minimum_players" "2"
L 06/06/2013 - 10:48:26: server_cvar: "ttt_crowbar_pushforce" "395"
Trouble In Terrorist Town gamemode initializing...
This is TTT version 34
Checking TTT file consistency.
ConVarRef room_type doesn't point to an existing ConVar
L 06/06/2013 - 10:48:27: server_cvar: "mp_friendlyfire" "1"
Executing dedicated server config file server.cfg
Using map cycle file cfg/mapcycle.txt.
prop at -1196 214 241 missing modelname
Nav File is wrong or something (1)
Initializing Steam libraries for secure Internet server
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
/servers/bacnttt67th/.steam/sdk32/libsteam.so
with error:
/servers/bacnttt67th/.steam/sdk32/libsteam.so: cannot open shared object file: No such file or directory
Logging into anonymous gameserver account.
'banned.cfg' not present; not executing.
L 06/06/2013 - 10:48:33: server_cvar: "sv_contact" "willschuester@thenoobtrainers.com"
L 06/06/2013 - 10:48:33: server_cvar: "decalfrequency" "60"
L 06/06/2013 - 10:48:33: server_cvar: "mp_falldamage" "1"
Unknown command "ttt_fretta_mapvoting"
L 06/06/2013 - 10:48:33: server_cvar: "ttt_posttime_seconds" "45"
L 06/06/2013 - 10:48:33: server_cvar: "ttt_postround_dm" "1"
L 06/06/2013 - 10:48:33: server_cvar: "ttt_voice_drain" "1"
L 06/06/2013 - 10:48:33: server_cvar: "ttt_voice_drain_admin" "0"
Writing cfg/banned_user.cfg.
Server logging enabled.
L 06/06/2013 - 10:48:33: Log file closed
Server logging data to file logs/L0606044.log
L 06/06/2013 - 10:48:33: Log file started (file "logs/L0606044.log") (game "/servers/bacnttt67th/garrysmod") (version "5324")
L 06/06/2013 - 10:48:33: server_cvar: "mp_timelimit" "30"
Unknown command "sv_tags"
Connection to Steam servers successful.
Public IP is 64.94.101.82.
Assigned anonymous gameserver Steam ID [*censored*].
VAC secure mode is activated.
ulx help
Unknown command "ulx"
ulx
Unknown command "ulx"
Re: ULX Not Loading After SteamPipe Update.
What are the last lines in your svn.log?
- MoNeYINPHX
- A semi-regular
- Posts: 17
- Joined: Wed Jun 05, 2013 8:20 pm
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Re: ULX Not Loading After SteamPipe Update.
Last event in the log.
Code: Select all
SVN update procedure started Thu Jun 6 11:01:30 2013
Handling sync for https://github.com/Nayruden/Ulysses.git/trunk/ulib to ULib.
Guessing function of update because folder exists.
svn: E155036: Please see the 'svn upgrade' command
svn: E155036: Working copy '/servers/bacnttt67th/garrysmod/addons/ULib' is too old (format 10, created by Subversion 1.6)
Upgraded 'addons/ULib'
svn: E000002: Can't open directory '/servers/bacnttt67th/garrysmod/addons/ULib/lua/.svn/text-base': No such file or directory
svn: E155036: Please see the 'svn upgrade' command
svn: E155036: Working copy '/servers/bacnttt67th/garrysmod/addons/ULib' is too old (format 10, created by Subversion 1.6)
SUCCESS: Updated svn in 1 second(s)
Handling sync for http://svn.facepunchstudios.com/svn/gm/garrysmod/gamemodes/terrortown/ to terrortown.
Guessing function of update because folder exists.
svn: E155007: '/servers/bacnttt67th/garrysmod/gamemodes/terrortown' is not a working copy directory
svn: E155019: Can't upgrade '/servers/bacnttt67th/garrysmod/gamemodes/terrortown' as it is not a pre-1.7 working copy directory
svn: E000002: Can't open file '/servers/bacnttt67th/garrysmod/gamemodes/terrortown/.svn/entries': No such file or directory
Skipped 'gamemodes/terrortown'
Summary of conflicts:
Skipped paths: 1
SUCCESS: Updated svn in 1 second(s)
Handling sync for https://github.com/Nayruden/Ulysses.git/trunk/ulx to ulx.
Guessing function of update because folder exists.
svn: E155036: Please see the 'svn upgrade' command
svn: E155036: Working copy '/servers/bacnttt67th/garrysmod/addons/ulx' is too old (format 10, created by Subversion 1.6)
Upgraded 'addons/ulx'
svn: E000002: Can't open directory '/servers/bacnttt67th/garrysmod/addons/ulx/lua/.svn/text-base': No such file or directory
svn: E155036: Please see the 'svn upgrade' command
svn: E155036: Working copy '/servers/bacnttt67th/garrysmod/addons/ulx' is too old (format 10, created by Subversion 1.6)
SUCCESS: Updated svn in 1 second(s)
Re: ULX Not Loading After SteamPipe Update.
This suggests that you have corrupted installs of ULX and Ulib, that are missing metadata. Try wiping their folders using the "File manager" option, then resubmit the "Easy setup" page to re-download them.
Also, if you want to use a special development version of TTT, you need to download it to a different folder than "terrortown", since that's used by the base game itself.
Also, if you want to use a special development version of TTT, you need to download it to a different folder than "terrortown", since that's used by the base game itself.
- MoNeYINPHX
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Re: ULX Not Loading After SteamPipe Update.
I deleted ULX and ULIB using the tool in File Manager and reinstalled using the Easy Setup tool. Still does not load in my server.
Re: ULX Not Loading After SteamPipe Update.
Since you have a Linux VDS, you also might consider switching it to Windows. In general, Garrysmod has always worked better on Windows (with the Linux version flat not even working for weeks at a time, sometimes), and my testing was on Windows.
If you do switch to Windows, you'll need to delete and re-sync the SVN for those two again, as our Windows SVN version is 1.6 instead of 1.7.
If you do switch to Windows, you'll need to delete and re-sync the SVN for those two again, as our Windows SVN version is 1.6 instead of 1.7.
- MoNeYINPHX
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Re: ULX Not Loading After SteamPipe Update.
If I switched OSes, would my game files still be intact?
Re: ULX Not Loading After SteamPipe Update.
The "Server control" page should list a conversion option if it's available to you (it should be, unless you're running a Minecraft server). If you use the specific conversion tool, with the text saying that your files will be retained, you'll be OK.
Re: ULX Not Loading After SteamPipe Update.
What would be your suggestion to those that have a Linux VDS because they need to run Minecraft?
Re: ULX Not Loading After SteamPipe Update.
joshh20, I wouldn't recommend that others consider switching until it's confirmed that ULX is incompatible with Linux right now. Even if it is, it might be better for those who are running Minecraft to contact the developers of ULX and ask them to fix it, instead of immediately making the switch -- it's likely that it will be fixed at some point, as most Linux-specific Garrysmod problems usually are.
- MoNeYINPHX
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Re: ULX Not Loading After SteamPipe Update.
This is indeed the case. ULX and ULIB now only work on Windows servers. I made a post on this here.
http://www.nfoservers.com/forums/viewto ... =81&t=9214
http://www.nfoservers.com/forums/viewto ... =81&t=9214