With the Steam Pipe update, some people have been experiencing problems with default server names being loaded. I suspect this is an error with the patch that involves mounted games, and how which .cfg files are loaded upon initialization. I have created a quick and dirty "hotfix" lua file that should correct the issue, and will reload the server.cfg file after the gamemode has initialized. Unfortunately I do not have a server that is displaying the problem so I cannot verify 100% that this will work. It is the only workaround so far that I have seen however, and as far as I can tell it should work. Please try it and report back here on the results.
To use this code, create a .lua file in:
Make the contents of the file this:
Code: Select all
function Init_Gamemode()
MsgN("Attempting to fix Name Change Bug...")
timer.Simple( 2, function()
MsgN("Reloading server.cfg")
ULib.execFile( "cfg/server.cfg", "GAME" )
end)
end
hook.Add( "Initialize", "initializing", Init_Gamemode )
This requires ULib to be installed! If it is not already, it is available in the Easy Setup tab of your control panel.