help
-
- New to forums
- Posts: 3
- https://www.youtube.com/channel/UC40BgXanDqOYoVCYFDSTfHA
- Joined: Thu Jul 25, 2013 6:58 pm
help
A server support member told me to ask the forums about a problem. My fast dl is not working. The people download the stuff joining my server. They do have to download the stuff every time they join the server and they also can not see the gun, but downloaded it.
Re: help
What game is this in reference to? We'll move this to the correct forum and you can go from there. You'll need to also provide further information, such as the plugin that you're trying to use to make your custom model used in-game.
Re: help
Can you post your resource file here?
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
Re: help
if (SERVER) then
resource.AddSingleFile( "sound/weapons/usas12/ak47-1.wav" )
resource.AddSingleFile( "sound/weapons/usas12/ak47_boltpull.wav" )
resource.AddSingleFile( "sound/weapons/usas12/ak47_clipin.wav" )
resource.AddSingleFile( "sound/weapons/usas12/ak47_clipout.wav" )
resource.AddSingleFile( "sound/weapons/universal/iron_in.wav" )
resource.AddSingleFile( "sound/weapons/universal/iron_out.wav" )
resource.AddSingleFile( "sound/weapons/requests studio/sf2/draw.wav" )
resource.AddSingleFile( "sound/weapons/requests studio/sf2/fire.wav" )
resource.AddSingleFile( "sound/weapons/requests studio/sf2/nock1.wav" )
resource.AddSingleFile( "sound/weapons/requests studio/sf2/nock2.wav" )
resource.AddSingleFile( "sound/weapons/requests studio/sf2/nock3.wav" )
resource.AddSingleFile( "sound/weapons/requests studio/sf2/pull1.wav" )
resource.AddSingleFile( "sound/weapons/requests studio/sf2/pull2.wav" )
resource.AddSingleFile( "sound/weapons/requests studio/sf2/pull3.wav" )
resource.AddSingleFile( "sound/weapons/m24sd/m24sd_bolt_back.wav" )
resource.AddSingleFile( "sound/weapons/m24sd/m24sd_bolt_forward.wav" )
resource.AddSingleFile( "sound/weapons/m24sd/m24sd_fire.wav" )
resource.AddSingleFile( "sound/weapons/m24sd/m24sd_mag_insert.wav" )
resource.AddSingleFile( "sound/weapons/m24sd/m24sd_mag_remove.wav" )
resource.AddSingleFile( "sound/weapons/grenade/cook.wav" )
resource.AddSingleFile( "sound/weapons/deathmachine/death-1.wav" )
resource.AddSingleFile( "sound/weapons/deathmachine/death_coverup.wav" )
resource.AddSingleFile( "sound/weapons/bianachi/bian-2.wav" )
resource.AddSingleFile( "sound/weapons/bianachi/bian-reload3.wav" )
resource.AddSingleFile( "sound/weapons/bianachi/mach_boxin.wav" )
resource.AddSingleFile( "sound/weapons/bianachi/mach_boxout1.wav" )
resource.AddSingleFile( "sound/weapons/bianachi/mach_boxout2.wav" )
resource.AddSingleFile( "sound/weapons/bianachi/mach_boxpunch.wav" )
resource.AddSingleFile( "sound/weapons/bianachi/mach_parts2.wav" )
resource.AddSingleFile( "sound/weapons/bianachi/mach_slide.wav" )
resource.AddSingleFile( "sound/weapons/bf3/draw1.wav" )
resource.AddSingleFile( "sound/weapons/bf3/ironin.wav" )
resource.AddSingleFile( "sound/weapons/bf3/ironout.wav" )
resource.AddSingleFile( "sound/vss/shoot.wav" )
resource.AddSingleFile( "sound/bf3/callout1.wav" )
resource.AddSingleFile( "sound/bf3/callout10.wav" )
resource.AddSingleFile( "sound/bf3/callout11.wav" )
resource.AddSingleFile( "sound/bf3/callout12.wav" )
resource.AddSingleFile( "sound/bf3/callout13.wav" )
resource.AddSingleFile( "sound/bf3/callout14.wav" )
resource.AddSingleFile( "sound/bf3/callout15.wav" )
resource.AddSingleFile( "sound/bf3/callout16.wav" )
resource.AddSingleFile( "sound/bf3/callout17.wav" )
resource.AddSingleFile( "sound/bf3/callout18.wav" )
resource.AddSingleFile( "sound/bf3/callout19.wav" )
resource.AddSingleFile( "sound/bf3/callout2.wav" )
resource.AddSingleFile( "sound/bf3/callout20.wav" )
resource.AddSingleFile( "sound/bf3/callout21.wav" )
resource.AddSingleFile( "sound/bf3/callout22.wav" )
resource.AddSingleFile( "sound/bf3/callout23.wav" )
resource.AddSingleFile( "sound/bf3/callout24.wav" )
resource.AddSingleFile( "sound/bf3/callout3.wav" )
resource.AddSingleFile( "sound/bf3/callout4.wav" )
resource.AddSingleFile( "sound/bf3/callout5.wav" )
resource.AddSingleFile( "sound/bf3/callout6.wav" )
resource.AddSingleFile( "sound/bf3/callout7.wav" )
resource.AddSingleFile( "sound/bf3/callout8.wav" )
resource.AddSingleFile( "sound/bf3/callout9.wav" )
resource.AddSingleFile( "sound/bf3/spot1.wav" )
resource.AddSingleFile( "sound/bf3/spot10.wav" )
resource.AddSingleFile( "sound/bf3/spot11.wav" )
resource.AddSingleFile( "sound/bf3/spot12.wav" )
resource.AddSingleFile( "sound/bf3/spot13.wav" )
resource.AddSingleFile( "sound/bf3/spot14.wav" )
resource.AddSingleFile( "sound/bf3/spot15.wav" )
resource.AddSingleFile( "sound/bf3/spot16.wav" )
resource.AddSingleFile( "sound/bf3/spot17.wav" )
resource.AddSingleFile( "sound/bf3/spot18.wav" )
resource.AddSingleFile( "sound/bf3/spot19.wav" )
resource.AddSingleFile( "sound/bf3/spot2.wav" )
resource.AddSingleFile( "sound/bf3/spot20.wav" )
resource.AddSingleFile( "sound/bf3/spot21.wav" )
resource.AddSingleFile( "sound/bf3/spot22.wav" )
resource.AddSingleFile( "sound/bf3/spot23.wav" )
resource.AddSingleFile( "sound/bf3/spot24.wav" )
resource.AddSingleFile( "sound/bf3/spot25.wav" )
resource.AddSingleFile( "sound/bf3/spot26.wav" )
resource.AddSingleFile( "sound/bf3/spot27.wav" )
resource.AddSingleFile( "sound/bf3/spot28.wav" )
resource.AddSingleFile( "sound/bf3/spot29.wav" )
resource.AddSingleFile( "sound/bf3/spot3.wav" )
resource.AddSingleFile( "sound/bf3/spot30.wav" )
resource.AddSingleFile( "sound/bf3/spot31.wav" )
resource.AddSingleFile( "sound/bf3/spot32.wav" )
resource.AddSingleFile( "sound/bf3/spot33.wav" )
resource.AddSingleFile( "sound/bf3/spot34.wav" )
resource.AddSingleFile( "sound/bf3/spot4.wav" )
resource.AddSingleFile( "sound/bf3/spot5.wav" )
resource.AddSingleFile( "sound/bf3/spot6.wav" )
resource.AddSingleFile( "sound/bf3/spot7.wav" )
resource.AddSingleFile( "sound/bf3/spot8.wav" )
resource.AddSingleFile( "sound/bf3/spot9.wav" )
resource.AddSingleFile( "models/led.mdl" )
resource.AddSingleFile( "models/v_stalkervss.mdl" )
resource.AddSingleFile( "models/w_stalkervss.mdl" )
resource.AddSingleFile( "models/weapons/v_bach_m249para.mdl" )
resource.AddSingleFile( "models/weapons/v_deat_m249para.mdl" )
resource.AddSingleFile( "models/weapons/v_shot_u12.mdl" )
resource.AddSingleFile( "models/weapons/v_snip_m24sd.mdl" )
resource.AddSingleFile( "models/weapons/v_snip_scoub.mdl" )
resource.AddSingleFile( "models/weapons/w_bach_m249para.mdl" )
resource.AddSingleFile( "models/weapons/w_blopsminigun.mdl" )
resource.AddSingleFile( "models/weapons/w_shot_u12.mdl" )
resource.AddSingleFile( "models/weapons/w_snip_m24sd.mdl" )
resource.AddSingleFile( "models/weapons/w_snip_scoub.mdl" )
resource.AddSingleFile( "models/ml/arrow.mdl" )
resource.AddSingleFile( "models/ml/bf3bolt.mdl" )
resource.AddSingleFile( "models/ml/bolt.mdl" )
resource.AddSingleFile( "materials/weapons/usas12.vmt" )
resource.AddSingleFile( "materials/weapons/usas12.vtf" )
resource.AddSingleFile( "materials/vgui/ttt/icon_test_vss.vmt" )
resource.AddSingleFile( "materials/vgui/ttt/icon_test_vss.vtf" )
resource.AddSingleFile( "materials/vgui/entities/bow.vmt" )
resource.AddSingleFile( "materials/vgui/entities/bow.vtf" )
resource.AddSingleFile( "materials/vgui/entities/novoice.vmt" )
resource.AddSingleFile( "materials/vgui/entities/novoice.vtf" )
resource.AddSingleFile( "materials/vgui/entities/usas12.vmt" )
resource.AddSingleFile( "materials/vgui/entities/usas12_bird.vmt" )
resource.AddSingleFile( "materials/vgui/entities/usas12_dart.vmt" )
resource.AddSingleFile( "materials/vgui/entities/usas12_slug.vmt" )
resource.AddSingleFile( "materials/vgui/entities/weapon_bianchi.vmt" )
resource.AddSingleFile( "materials/vgui/entities/weapon_bianchi.vtf" )
resource.AddSingleFile( "materials/vgui/entities/weapon_m24sd.vmt" )
resource.AddSingleFile( "materials/vgui/entities/weapon_m24sd.vtf" )
resource.AddSingleFile( "materials/scopes/scope_m24_ll.vmt" )
resource.AddSingleFile( "materials/scopes/scope_m24_ll.vtf" )
resource.AddSingleFile( "materials/scopes/scope_m24_lr.vmt" )
resource.AddSingleFile( "materials/scopes/scope_m24_lr.vtf" )
resource.AddSingleFile( "materials/scopes/scope_m24_ul.vmt" )
resource.AddSingleFile( "materials/scopes/scope_m24_ul.vtf" )
resource.AddSingleFile( "materials/scopes/scope_m24_ur.vmt" )
resource.AddSingleFile( "materials/scopes/scope_m24_ur.vtf" )
resource.AddSingleFile( "materials/scope/scope_normal.vmt" )
resource.AddSingleFile( "materials/scope/scope_normal.vtf" )
resource.AddSingleFile( "materials/scope/scope_reddot.vmt" )
resource.AddSingleFile( "materials/scope/scope_reddot.vtf" )
resource.AddSingleFile( "materials/models/weapons/w_models/w_tactical m24/bipod.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/w_tactical m24/m24(2).vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/w_tactical m24/m241.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/w_tactical m24/mesh4.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/w_tactical m24/silencer.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/w_tactical m24/uv1.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/w_binachi/binachi.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/w_binachi/binachi.vtf" )
resource.AddSingleFile( "materials/models/weapons/w_models/stalker_vss/wpn_vss.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/requests studio/sf2/bow body.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/requests studio/sf2/bow sight.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/bipod.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/bipod.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/c3a1_2.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/c3a1_2.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/c3a1_2_ref.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/dot.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/dot.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/gucci copy.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/haze.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/haze.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/line.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/line.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/m24(2).vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/m24(2).vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/m24(2)_normal.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/m241.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/m241.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/m241_ref.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/mesh4.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/mesh4.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/silencer.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/silencer.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/silencer_normal.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/uv1.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/uv1_original.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/uv1_original.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/uv1_ref.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/uv1_ref.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/stalker_vss/wpn_vss.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/stalker_vss/wpn_vss.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/stalker_vss/wpn_vss_normal.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/requests studio/sf2/bow body d.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/requests studio/sf2/bow body n.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/requests studio/sf2/bow body s.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/requests studio/sf2/bow body.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/requests studio/sf2/bow sight d.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/requests studio/sf2/bow sight n.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/requests studio/sf2/bow sight s.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/requests studio/sf2/bow sight.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/petes_usas12/shortmag-diff.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/petes_usas12/shortmag-diff.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/petes_usas12/shortmag-norm.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/petes_usas12/usas-diff.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/petes_usas12/usas-diff.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/petes_usas12/usas-norm.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_gloves_sf2 d.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_gloves_sf2 n.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_gloves_sf2 s.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_gloves_sf2.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_sleeves_sf2 d.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_sleeves_sf2 n.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_sleeves_sf2 s.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_sleeves_sf2.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_watch_sf2 d.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_watch_sf2 n.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_watch_sf2 s.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_watch_sf2.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/bo_minigun/body.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/bo_minigun/bullets.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/bo_minigun/bullets.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/binachi/binachi.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/binachi/binachi.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/binachi/binachi_norm.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/binachi/noise.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/binachi/sight.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/binachi/sight.vtf" )
resource.AddSingleFile( "materials/models/weapons/rinfect/detail_metal.vtf" )
resource.AddSingleFile( "materials/models/weapons/rinfect/minigundecal.vtf" )
resource.AddSingleFile( "materials/models/weapons/rinfect/minigun_c.vmt" )
resource.AddSingleFile( "materials/models/weapons/rinfect/minigun_c.vtf" )
resource.AddSingleFile( "materials/models/weapons/rinfect/minigun_n.vtf" )
resource.AddSingleFile( "materials/models/ml/g18.vmt" )
resource.AddSingleFile( "materials/models/ml/g18.vtf" )
resource.AddSingleFile( "materials/entities/ent_mad_fuel.vtf" )
resource.AddSingleFile( "materials/entities/ent_mad_fuel_mini.vtf" )
resource.AddSingleFile( "materials/entities/gdcw_minigun.vmt" )
resource.AddSingleFile( "materials/entities/gdcw_minigun.vtf" )
end
resource.AddSingleFile( "sound/weapons/usas12/ak47-1.wav" )
resource.AddSingleFile( "sound/weapons/usas12/ak47_boltpull.wav" )
resource.AddSingleFile( "sound/weapons/usas12/ak47_clipin.wav" )
resource.AddSingleFile( "sound/weapons/usas12/ak47_clipout.wav" )
resource.AddSingleFile( "sound/weapons/universal/iron_in.wav" )
resource.AddSingleFile( "sound/weapons/universal/iron_out.wav" )
resource.AddSingleFile( "sound/weapons/requests studio/sf2/draw.wav" )
resource.AddSingleFile( "sound/weapons/requests studio/sf2/fire.wav" )
resource.AddSingleFile( "sound/weapons/requests studio/sf2/nock1.wav" )
resource.AddSingleFile( "sound/weapons/requests studio/sf2/nock2.wav" )
resource.AddSingleFile( "sound/weapons/requests studio/sf2/nock3.wav" )
resource.AddSingleFile( "sound/weapons/requests studio/sf2/pull1.wav" )
resource.AddSingleFile( "sound/weapons/requests studio/sf2/pull2.wav" )
resource.AddSingleFile( "sound/weapons/requests studio/sf2/pull3.wav" )
resource.AddSingleFile( "sound/weapons/m24sd/m24sd_bolt_back.wav" )
resource.AddSingleFile( "sound/weapons/m24sd/m24sd_bolt_forward.wav" )
resource.AddSingleFile( "sound/weapons/m24sd/m24sd_fire.wav" )
resource.AddSingleFile( "sound/weapons/m24sd/m24sd_mag_insert.wav" )
resource.AddSingleFile( "sound/weapons/m24sd/m24sd_mag_remove.wav" )
resource.AddSingleFile( "sound/weapons/grenade/cook.wav" )
resource.AddSingleFile( "sound/weapons/deathmachine/death-1.wav" )
resource.AddSingleFile( "sound/weapons/deathmachine/death_coverup.wav" )
resource.AddSingleFile( "sound/weapons/bianachi/bian-2.wav" )
resource.AddSingleFile( "sound/weapons/bianachi/bian-reload3.wav" )
resource.AddSingleFile( "sound/weapons/bianachi/mach_boxin.wav" )
resource.AddSingleFile( "sound/weapons/bianachi/mach_boxout1.wav" )
resource.AddSingleFile( "sound/weapons/bianachi/mach_boxout2.wav" )
resource.AddSingleFile( "sound/weapons/bianachi/mach_boxpunch.wav" )
resource.AddSingleFile( "sound/weapons/bianachi/mach_parts2.wav" )
resource.AddSingleFile( "sound/weapons/bianachi/mach_slide.wav" )
resource.AddSingleFile( "sound/weapons/bf3/draw1.wav" )
resource.AddSingleFile( "sound/weapons/bf3/ironin.wav" )
resource.AddSingleFile( "sound/weapons/bf3/ironout.wav" )
resource.AddSingleFile( "sound/vss/shoot.wav" )
resource.AddSingleFile( "sound/bf3/callout1.wav" )
resource.AddSingleFile( "sound/bf3/callout10.wav" )
resource.AddSingleFile( "sound/bf3/callout11.wav" )
resource.AddSingleFile( "sound/bf3/callout12.wav" )
resource.AddSingleFile( "sound/bf3/callout13.wav" )
resource.AddSingleFile( "sound/bf3/callout14.wav" )
resource.AddSingleFile( "sound/bf3/callout15.wav" )
resource.AddSingleFile( "sound/bf3/callout16.wav" )
resource.AddSingleFile( "sound/bf3/callout17.wav" )
resource.AddSingleFile( "sound/bf3/callout18.wav" )
resource.AddSingleFile( "sound/bf3/callout19.wav" )
resource.AddSingleFile( "sound/bf3/callout2.wav" )
resource.AddSingleFile( "sound/bf3/callout20.wav" )
resource.AddSingleFile( "sound/bf3/callout21.wav" )
resource.AddSingleFile( "sound/bf3/callout22.wav" )
resource.AddSingleFile( "sound/bf3/callout23.wav" )
resource.AddSingleFile( "sound/bf3/callout24.wav" )
resource.AddSingleFile( "sound/bf3/callout3.wav" )
resource.AddSingleFile( "sound/bf3/callout4.wav" )
resource.AddSingleFile( "sound/bf3/callout5.wav" )
resource.AddSingleFile( "sound/bf3/callout6.wav" )
resource.AddSingleFile( "sound/bf3/callout7.wav" )
resource.AddSingleFile( "sound/bf3/callout8.wav" )
resource.AddSingleFile( "sound/bf3/callout9.wav" )
resource.AddSingleFile( "sound/bf3/spot1.wav" )
resource.AddSingleFile( "sound/bf3/spot10.wav" )
resource.AddSingleFile( "sound/bf3/spot11.wav" )
resource.AddSingleFile( "sound/bf3/spot12.wav" )
resource.AddSingleFile( "sound/bf3/spot13.wav" )
resource.AddSingleFile( "sound/bf3/spot14.wav" )
resource.AddSingleFile( "sound/bf3/spot15.wav" )
resource.AddSingleFile( "sound/bf3/spot16.wav" )
resource.AddSingleFile( "sound/bf3/spot17.wav" )
resource.AddSingleFile( "sound/bf3/spot18.wav" )
resource.AddSingleFile( "sound/bf3/spot19.wav" )
resource.AddSingleFile( "sound/bf3/spot2.wav" )
resource.AddSingleFile( "sound/bf3/spot20.wav" )
resource.AddSingleFile( "sound/bf3/spot21.wav" )
resource.AddSingleFile( "sound/bf3/spot22.wav" )
resource.AddSingleFile( "sound/bf3/spot23.wav" )
resource.AddSingleFile( "sound/bf3/spot24.wav" )
resource.AddSingleFile( "sound/bf3/spot25.wav" )
resource.AddSingleFile( "sound/bf3/spot26.wav" )
resource.AddSingleFile( "sound/bf3/spot27.wav" )
resource.AddSingleFile( "sound/bf3/spot28.wav" )
resource.AddSingleFile( "sound/bf3/spot29.wav" )
resource.AddSingleFile( "sound/bf3/spot3.wav" )
resource.AddSingleFile( "sound/bf3/spot30.wav" )
resource.AddSingleFile( "sound/bf3/spot31.wav" )
resource.AddSingleFile( "sound/bf3/spot32.wav" )
resource.AddSingleFile( "sound/bf3/spot33.wav" )
resource.AddSingleFile( "sound/bf3/spot34.wav" )
resource.AddSingleFile( "sound/bf3/spot4.wav" )
resource.AddSingleFile( "sound/bf3/spot5.wav" )
resource.AddSingleFile( "sound/bf3/spot6.wav" )
resource.AddSingleFile( "sound/bf3/spot7.wav" )
resource.AddSingleFile( "sound/bf3/spot8.wav" )
resource.AddSingleFile( "sound/bf3/spot9.wav" )
resource.AddSingleFile( "models/led.mdl" )
resource.AddSingleFile( "models/v_stalkervss.mdl" )
resource.AddSingleFile( "models/w_stalkervss.mdl" )
resource.AddSingleFile( "models/weapons/v_bach_m249para.mdl" )
resource.AddSingleFile( "models/weapons/v_deat_m249para.mdl" )
resource.AddSingleFile( "models/weapons/v_shot_u12.mdl" )
resource.AddSingleFile( "models/weapons/v_snip_m24sd.mdl" )
resource.AddSingleFile( "models/weapons/v_snip_scoub.mdl" )
resource.AddSingleFile( "models/weapons/w_bach_m249para.mdl" )
resource.AddSingleFile( "models/weapons/w_blopsminigun.mdl" )
resource.AddSingleFile( "models/weapons/w_shot_u12.mdl" )
resource.AddSingleFile( "models/weapons/w_snip_m24sd.mdl" )
resource.AddSingleFile( "models/weapons/w_snip_scoub.mdl" )
resource.AddSingleFile( "models/ml/arrow.mdl" )
resource.AddSingleFile( "models/ml/bf3bolt.mdl" )
resource.AddSingleFile( "models/ml/bolt.mdl" )
resource.AddSingleFile( "materials/weapons/usas12.vmt" )
resource.AddSingleFile( "materials/weapons/usas12.vtf" )
resource.AddSingleFile( "materials/vgui/ttt/icon_test_vss.vmt" )
resource.AddSingleFile( "materials/vgui/ttt/icon_test_vss.vtf" )
resource.AddSingleFile( "materials/vgui/entities/bow.vmt" )
resource.AddSingleFile( "materials/vgui/entities/bow.vtf" )
resource.AddSingleFile( "materials/vgui/entities/novoice.vmt" )
resource.AddSingleFile( "materials/vgui/entities/novoice.vtf" )
resource.AddSingleFile( "materials/vgui/entities/usas12.vmt" )
resource.AddSingleFile( "materials/vgui/entities/usas12_bird.vmt" )
resource.AddSingleFile( "materials/vgui/entities/usas12_dart.vmt" )
resource.AddSingleFile( "materials/vgui/entities/usas12_slug.vmt" )
resource.AddSingleFile( "materials/vgui/entities/weapon_bianchi.vmt" )
resource.AddSingleFile( "materials/vgui/entities/weapon_bianchi.vtf" )
resource.AddSingleFile( "materials/vgui/entities/weapon_m24sd.vmt" )
resource.AddSingleFile( "materials/vgui/entities/weapon_m24sd.vtf" )
resource.AddSingleFile( "materials/scopes/scope_m24_ll.vmt" )
resource.AddSingleFile( "materials/scopes/scope_m24_ll.vtf" )
resource.AddSingleFile( "materials/scopes/scope_m24_lr.vmt" )
resource.AddSingleFile( "materials/scopes/scope_m24_lr.vtf" )
resource.AddSingleFile( "materials/scopes/scope_m24_ul.vmt" )
resource.AddSingleFile( "materials/scopes/scope_m24_ul.vtf" )
resource.AddSingleFile( "materials/scopes/scope_m24_ur.vmt" )
resource.AddSingleFile( "materials/scopes/scope_m24_ur.vtf" )
resource.AddSingleFile( "materials/scope/scope_normal.vmt" )
resource.AddSingleFile( "materials/scope/scope_normal.vtf" )
resource.AddSingleFile( "materials/scope/scope_reddot.vmt" )
resource.AddSingleFile( "materials/scope/scope_reddot.vtf" )
resource.AddSingleFile( "materials/models/weapons/w_models/w_tactical m24/bipod.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/w_tactical m24/m24(2).vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/w_tactical m24/m241.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/w_tactical m24/mesh4.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/w_tactical m24/silencer.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/w_tactical m24/uv1.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/w_binachi/binachi.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/w_binachi/binachi.vtf" )
resource.AddSingleFile( "materials/models/weapons/w_models/stalker_vss/wpn_vss.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/requests studio/sf2/bow body.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/requests studio/sf2/bow sight.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/bipod.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/bipod.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/c3a1_2.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/c3a1_2.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/c3a1_2_ref.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/dot.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/dot.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/gucci copy.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/haze.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/haze.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/line.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/line.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/m24(2).vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/m24(2).vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/m24(2)_normal.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/m241.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/m241.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/m241_ref.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/mesh4.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/mesh4.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/silencer.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/silencer.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/silencer_normal.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/uv1.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/uv1_original.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/uv1_original.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/uv1_ref.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/uv1_ref.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/stalker_vss/wpn_vss.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/stalker_vss/wpn_vss.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/stalker_vss/wpn_vss_normal.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/requests studio/sf2/bow body d.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/requests studio/sf2/bow body n.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/requests studio/sf2/bow body s.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/requests studio/sf2/bow body.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/requests studio/sf2/bow sight d.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/requests studio/sf2/bow sight n.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/requests studio/sf2/bow sight s.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/requests studio/sf2/bow sight.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/petes_usas12/shortmag-diff.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/petes_usas12/shortmag-diff.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/petes_usas12/shortmag-norm.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/petes_usas12/usas-diff.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/petes_usas12/usas-diff.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/petes_usas12/usas-norm.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_gloves_sf2 d.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_gloves_sf2 n.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_gloves_sf2 s.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_gloves_sf2.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_sleeves_sf2 d.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_sleeves_sf2 n.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_sleeves_sf2 s.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_sleeves_sf2.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_watch_sf2 d.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_watch_sf2 n.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_watch_sf2 s.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_watch_sf2.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/bo_minigun/body.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/bo_minigun/bullets.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/bo_minigun/bullets.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/binachi/binachi.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/binachi/binachi.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/binachi/binachi_norm.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/binachi/noise.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/binachi/sight.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/binachi/sight.vtf" )
resource.AddSingleFile( "materials/models/weapons/rinfect/detail_metal.vtf" )
resource.AddSingleFile( "materials/models/weapons/rinfect/minigundecal.vtf" )
resource.AddSingleFile( "materials/models/weapons/rinfect/minigun_c.vmt" )
resource.AddSingleFile( "materials/models/weapons/rinfect/minigun_c.vtf" )
resource.AddSingleFile( "materials/models/weapons/rinfect/minigun_n.vtf" )
resource.AddSingleFile( "materials/models/ml/g18.vmt" )
resource.AddSingleFile( "materials/models/ml/g18.vtf" )
resource.AddSingleFile( "materials/entities/ent_mad_fuel.vtf" )
resource.AddSingleFile( "materials/entities/ent_mad_fuel_mini.vtf" )
resource.AddSingleFile( "materials/entities/gdcw_minigun.vmt" )
resource.AddSingleFile( "materials/entities/gdcw_minigun.vtf" )
end
- Vanderburg
- Former staff
- Posts: 1253
- Joined: Sat Nov 13, 2010 7:27 am
- Location: Dallas, TX
Re: help
Is this happening to all of the files, or any one (or few) in particular? If so, which ones?