help

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whack0922
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help

Post by whack0922 »

A server support member told me to ask the forums about a problem. My fast dl is not working. The people download the stuff joining my server. They do have to download the stuff every time they join the server and they also can not see the gun, but downloaded it.
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Edge100x
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Re: help

Post by Edge100x »

What game is this in reference to? We'll move this to the correct forum and you can go from there. You'll need to also provide further information, such as the plugin that you're trying to use to make your custom model used in-game.
whack0922
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Re: help

Post by whack0922 »

This is for garrys mod and im using a resource file to force download the files such as models and sounds.
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kraze
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Re: help

Post by kraze »

Can you post your resource file here?
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
whack0922
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Re: help

Post by whack0922 »

if (SERVER) then
resource.AddSingleFile( "sound/weapons/usas12/ak47-1.wav" )
resource.AddSingleFile( "sound/weapons/usas12/ak47_boltpull.wav" )
resource.AddSingleFile( "sound/weapons/usas12/ak47_clipin.wav" )
resource.AddSingleFile( "sound/weapons/usas12/ak47_clipout.wav" )
resource.AddSingleFile( "sound/weapons/universal/iron_in.wav" )
resource.AddSingleFile( "sound/weapons/universal/iron_out.wav" )
resource.AddSingleFile( "sound/weapons/requests studio/sf2/draw.wav" )
resource.AddSingleFile( "sound/weapons/requests studio/sf2/fire.wav" )
resource.AddSingleFile( "sound/weapons/requests studio/sf2/nock1.wav" )
resource.AddSingleFile( "sound/weapons/requests studio/sf2/nock2.wav" )
resource.AddSingleFile( "sound/weapons/requests studio/sf2/nock3.wav" )
resource.AddSingleFile( "sound/weapons/requests studio/sf2/pull1.wav" )
resource.AddSingleFile( "sound/weapons/requests studio/sf2/pull2.wav" )
resource.AddSingleFile( "sound/weapons/requests studio/sf2/pull3.wav" )
resource.AddSingleFile( "sound/weapons/m24sd/m24sd_bolt_back.wav" )
resource.AddSingleFile( "sound/weapons/m24sd/m24sd_bolt_forward.wav" )
resource.AddSingleFile( "sound/weapons/m24sd/m24sd_fire.wav" )
resource.AddSingleFile( "sound/weapons/m24sd/m24sd_mag_insert.wav" )
resource.AddSingleFile( "sound/weapons/m24sd/m24sd_mag_remove.wav" )
resource.AddSingleFile( "sound/weapons/grenade/cook.wav" )
resource.AddSingleFile( "sound/weapons/deathmachine/death-1.wav" )
resource.AddSingleFile( "sound/weapons/deathmachine/death_coverup.wav" )
resource.AddSingleFile( "sound/weapons/bianachi/bian-2.wav" )
resource.AddSingleFile( "sound/weapons/bianachi/bian-reload3.wav" )
resource.AddSingleFile( "sound/weapons/bianachi/mach_boxin.wav" )
resource.AddSingleFile( "sound/weapons/bianachi/mach_boxout1.wav" )
resource.AddSingleFile( "sound/weapons/bianachi/mach_boxout2.wav" )
resource.AddSingleFile( "sound/weapons/bianachi/mach_boxpunch.wav" )
resource.AddSingleFile( "sound/weapons/bianachi/mach_parts2.wav" )
resource.AddSingleFile( "sound/weapons/bianachi/mach_slide.wav" )
resource.AddSingleFile( "sound/weapons/bf3/draw1.wav" )
resource.AddSingleFile( "sound/weapons/bf3/ironin.wav" )
resource.AddSingleFile( "sound/weapons/bf3/ironout.wav" )
resource.AddSingleFile( "sound/vss/shoot.wav" )
resource.AddSingleFile( "sound/bf3/callout1.wav" )
resource.AddSingleFile( "sound/bf3/callout10.wav" )
resource.AddSingleFile( "sound/bf3/callout11.wav" )
resource.AddSingleFile( "sound/bf3/callout12.wav" )
resource.AddSingleFile( "sound/bf3/callout13.wav" )
resource.AddSingleFile( "sound/bf3/callout14.wav" )
resource.AddSingleFile( "sound/bf3/callout15.wav" )
resource.AddSingleFile( "sound/bf3/callout16.wav" )
resource.AddSingleFile( "sound/bf3/callout17.wav" )
resource.AddSingleFile( "sound/bf3/callout18.wav" )
resource.AddSingleFile( "sound/bf3/callout19.wav" )
resource.AddSingleFile( "sound/bf3/callout2.wav" )
resource.AddSingleFile( "sound/bf3/callout20.wav" )
resource.AddSingleFile( "sound/bf3/callout21.wav" )
resource.AddSingleFile( "sound/bf3/callout22.wav" )
resource.AddSingleFile( "sound/bf3/callout23.wav" )
resource.AddSingleFile( "sound/bf3/callout24.wav" )
resource.AddSingleFile( "sound/bf3/callout3.wav" )
resource.AddSingleFile( "sound/bf3/callout4.wav" )
resource.AddSingleFile( "sound/bf3/callout5.wav" )
resource.AddSingleFile( "sound/bf3/callout6.wav" )
resource.AddSingleFile( "sound/bf3/callout7.wav" )
resource.AddSingleFile( "sound/bf3/callout8.wav" )
resource.AddSingleFile( "sound/bf3/callout9.wav" )
resource.AddSingleFile( "sound/bf3/spot1.wav" )
resource.AddSingleFile( "sound/bf3/spot10.wav" )
resource.AddSingleFile( "sound/bf3/spot11.wav" )
resource.AddSingleFile( "sound/bf3/spot12.wav" )
resource.AddSingleFile( "sound/bf3/spot13.wav" )
resource.AddSingleFile( "sound/bf3/spot14.wav" )
resource.AddSingleFile( "sound/bf3/spot15.wav" )
resource.AddSingleFile( "sound/bf3/spot16.wav" )
resource.AddSingleFile( "sound/bf3/spot17.wav" )
resource.AddSingleFile( "sound/bf3/spot18.wav" )
resource.AddSingleFile( "sound/bf3/spot19.wav" )
resource.AddSingleFile( "sound/bf3/spot2.wav" )
resource.AddSingleFile( "sound/bf3/spot20.wav" )
resource.AddSingleFile( "sound/bf3/spot21.wav" )
resource.AddSingleFile( "sound/bf3/spot22.wav" )
resource.AddSingleFile( "sound/bf3/spot23.wav" )
resource.AddSingleFile( "sound/bf3/spot24.wav" )
resource.AddSingleFile( "sound/bf3/spot25.wav" )
resource.AddSingleFile( "sound/bf3/spot26.wav" )
resource.AddSingleFile( "sound/bf3/spot27.wav" )
resource.AddSingleFile( "sound/bf3/spot28.wav" )
resource.AddSingleFile( "sound/bf3/spot29.wav" )
resource.AddSingleFile( "sound/bf3/spot3.wav" )
resource.AddSingleFile( "sound/bf3/spot30.wav" )
resource.AddSingleFile( "sound/bf3/spot31.wav" )
resource.AddSingleFile( "sound/bf3/spot32.wav" )
resource.AddSingleFile( "sound/bf3/spot33.wav" )
resource.AddSingleFile( "sound/bf3/spot34.wav" )
resource.AddSingleFile( "sound/bf3/spot4.wav" )
resource.AddSingleFile( "sound/bf3/spot5.wav" )
resource.AddSingleFile( "sound/bf3/spot6.wav" )
resource.AddSingleFile( "sound/bf3/spot7.wav" )
resource.AddSingleFile( "sound/bf3/spot8.wav" )
resource.AddSingleFile( "sound/bf3/spot9.wav" )
resource.AddSingleFile( "models/led.mdl" )
resource.AddSingleFile( "models/v_stalkervss.mdl" )
resource.AddSingleFile( "models/w_stalkervss.mdl" )
resource.AddSingleFile( "models/weapons/v_bach_m249para.mdl" )
resource.AddSingleFile( "models/weapons/v_deat_m249para.mdl" )
resource.AddSingleFile( "models/weapons/v_shot_u12.mdl" )
resource.AddSingleFile( "models/weapons/v_snip_m24sd.mdl" )
resource.AddSingleFile( "models/weapons/v_snip_scoub.mdl" )
resource.AddSingleFile( "models/weapons/w_bach_m249para.mdl" )
resource.AddSingleFile( "models/weapons/w_blopsminigun.mdl" )
resource.AddSingleFile( "models/weapons/w_shot_u12.mdl" )
resource.AddSingleFile( "models/weapons/w_snip_m24sd.mdl" )
resource.AddSingleFile( "models/weapons/w_snip_scoub.mdl" )
resource.AddSingleFile( "models/ml/arrow.mdl" )
resource.AddSingleFile( "models/ml/bf3bolt.mdl" )
resource.AddSingleFile( "models/ml/bolt.mdl" )
resource.AddSingleFile( "materials/weapons/usas12.vmt" )
resource.AddSingleFile( "materials/weapons/usas12.vtf" )
resource.AddSingleFile( "materials/vgui/ttt/icon_test_vss.vmt" )
resource.AddSingleFile( "materials/vgui/ttt/icon_test_vss.vtf" )
resource.AddSingleFile( "materials/vgui/entities/bow.vmt" )
resource.AddSingleFile( "materials/vgui/entities/bow.vtf" )
resource.AddSingleFile( "materials/vgui/entities/novoice.vmt" )
resource.AddSingleFile( "materials/vgui/entities/novoice.vtf" )
resource.AddSingleFile( "materials/vgui/entities/usas12.vmt" )
resource.AddSingleFile( "materials/vgui/entities/usas12_bird.vmt" )
resource.AddSingleFile( "materials/vgui/entities/usas12_dart.vmt" )
resource.AddSingleFile( "materials/vgui/entities/usas12_slug.vmt" )
resource.AddSingleFile( "materials/vgui/entities/weapon_bianchi.vmt" )
resource.AddSingleFile( "materials/vgui/entities/weapon_bianchi.vtf" )
resource.AddSingleFile( "materials/vgui/entities/weapon_m24sd.vmt" )
resource.AddSingleFile( "materials/vgui/entities/weapon_m24sd.vtf" )
resource.AddSingleFile( "materials/scopes/scope_m24_ll.vmt" )
resource.AddSingleFile( "materials/scopes/scope_m24_ll.vtf" )
resource.AddSingleFile( "materials/scopes/scope_m24_lr.vmt" )
resource.AddSingleFile( "materials/scopes/scope_m24_lr.vtf" )
resource.AddSingleFile( "materials/scopes/scope_m24_ul.vmt" )
resource.AddSingleFile( "materials/scopes/scope_m24_ul.vtf" )
resource.AddSingleFile( "materials/scopes/scope_m24_ur.vmt" )
resource.AddSingleFile( "materials/scopes/scope_m24_ur.vtf" )
resource.AddSingleFile( "materials/scope/scope_normal.vmt" )
resource.AddSingleFile( "materials/scope/scope_normal.vtf" )
resource.AddSingleFile( "materials/scope/scope_reddot.vmt" )
resource.AddSingleFile( "materials/scope/scope_reddot.vtf" )
resource.AddSingleFile( "materials/models/weapons/w_models/w_tactical m24/bipod.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/w_tactical m24/m24(2).vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/w_tactical m24/m241.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/w_tactical m24/mesh4.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/w_tactical m24/silencer.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/w_tactical m24/uv1.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/w_binachi/binachi.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/w_binachi/binachi.vtf" )
resource.AddSingleFile( "materials/models/weapons/w_models/stalker_vss/wpn_vss.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/requests studio/sf2/bow body.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/requests studio/sf2/bow sight.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/bipod.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/bipod.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/c3a1_2.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/c3a1_2.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/c3a1_2_ref.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/dot.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/dot.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/gucci copy.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/haze.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/haze.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/line.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/line.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/m24(2).vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/m24(2).vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/m24(2)_normal.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/m241.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/m241.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/m241_ref.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/mesh4.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/mesh4.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/silencer.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/silencer.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/silencer_normal.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/uv1.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/uv1_original.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/uv1_original.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/uv1_ref.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/tactical m24/uv1_ref.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/stalker_vss/wpn_vss.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/stalker_vss/wpn_vss.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/stalker_vss/wpn_vss_normal.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/requests studio/sf2/bow body d.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/requests studio/sf2/bow body n.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/requests studio/sf2/bow body s.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/requests studio/sf2/bow body.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/requests studio/sf2/bow sight d.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/requests studio/sf2/bow sight n.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/requests studio/sf2/bow sight s.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/requests studio/sf2/bow sight.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/petes_usas12/shortmag-diff.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/petes_usas12/shortmag-diff.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/petes_usas12/shortmag-norm.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/petes_usas12/usas-diff.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/petes_usas12/usas-diff.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/petes_usas12/usas-norm.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_gloves_sf2 d.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_gloves_sf2 n.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_gloves_sf2 s.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_gloves_sf2.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_sleeves_sf2 d.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_sleeves_sf2 n.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_sleeves_sf2 s.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_sleeves_sf2.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_watch_sf2 d.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_watch_sf2 n.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_watch_sf2 s.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/hands/v_hands_watch_sf2.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/bo_minigun/body.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/bo_minigun/bullets.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/bo_minigun/bullets.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/binachi/binachi.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/binachi/binachi.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/binachi/binachi_norm.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/binachi/noise.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/binachi/sight.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/binachi/sight.vtf" )
resource.AddSingleFile( "materials/models/weapons/rinfect/detail_metal.vtf" )
resource.AddSingleFile( "materials/models/weapons/rinfect/minigundecal.vtf" )
resource.AddSingleFile( "materials/models/weapons/rinfect/minigun_c.vmt" )
resource.AddSingleFile( "materials/models/weapons/rinfect/minigun_c.vtf" )
resource.AddSingleFile( "materials/models/weapons/rinfect/minigun_n.vtf" )
resource.AddSingleFile( "materials/models/ml/g18.vmt" )
resource.AddSingleFile( "materials/models/ml/g18.vtf" )
resource.AddSingleFile( "materials/entities/ent_mad_fuel.vtf" )
resource.AddSingleFile( "materials/entities/ent_mad_fuel_mini.vtf" )
resource.AddSingleFile( "materials/entities/gdcw_minigun.vmt" )
resource.AddSingleFile( "materials/entities/gdcw_minigun.vtf" )
end
User avatar
Vanderburg
Former staff
Former staff
Posts: 1253
Joined: Sat Nov 13, 2010 7:27 am
Location: Dallas, TX

Re: help

Post by Vanderburg »

Is this happening to all of the files, or any one (or few) in particular? If so, which ones?
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