About a week ago I had NFO do a complete wipe because I was having auto-disconnect issues. After the wipe I autoinstalled Metamod and Source mod from the control panel and uploaded my non-stock maps (about 10). There is nothing else running on this server.
Problem:
Using Sourcemod's voting we can successfully select a map (eg Nuke). When the round ends the server announces that we headed to a different map (eg. de_dust).
I'd like to know what is causing this conflict (I assume it sourcemod bumping heads with CS:GO native map voting?) and exactly which file to disable to let only one map voting utility work
Map Voting Issue
-
- A regular
- Posts: 56
- https://www.youtube.com/channel/UC40BgXanDqOYoVCYFDSTfHA
- Joined: Thu Dec 12, 2013 10:16 pm
Re: Map Voting Issue
My other post tells you how to disable Valves voting
You can disable sourcemod map voting by moving mapchooser.smx into the disabled folder.
You can disable sourcemod map voting by moving mapchooser.smx into the disabled folder.
Not a NFO employee
Re: Map Voting Issue
Its kind of unclear, I'm not sure which voting is taking precedence. What I'm seeing, and what I'd like to keep, is a column of maps that show up on the left side of the screen.soja wrote:My other post tells you how to disable Valves voting
You can disable sourcemod map voting by moving mapchooser.smx into the disabled folder.
I think my issue, I'm not 100% sure, is that the vote is occurring but the map cycle is still somehow in conflict with it.
Re: Map Voting Issue
I looked into my server and mapchooser.smx is already in the disabled folder?
Re: Map Voting Issue
I think the plugin u need for sourcemod is "show the right map plugin."
Its what i used when i was running csgo
https://forums.alliedmods.net/showthrea ... ?p=1793152
Its what i used when i was running csgo
https://forums.alliedmods.net/showthrea ... ?p=1793152
-
- This is my homepage
- Posts: 251
- Joined: Tue Jan 28, 2014 5:32 am
Re: Map Voting Issue
Well I might have an idea on where the issue might be. Can you post the output from mapcycle.txt and gamemodes_server.txt.
Re: Map Voting Issue RESOLVED
"Problem: Using Sourcemod's voting we can successfully select a map (eg Nuke). When the round ends the server announces that we headed to a different map (eg. de_dust)."
After an extensive search of the web I finally came across a solution for the screwed up map vote changes in CS:GO. It seems that valves native map voting and sourcemod's map voting have issues playing together. The actual vote is handled by Valve but the sourcemod nextmap.smx manages to get involved when the actual map change occurs.
Solution:
Move the sourcemod nextmap.smx file into the disabled folder. Fixed.
I tested this myself. I played 3 maps with bots just to be certain that whatever was voted on was what came up.
Hope it helps!
After an extensive search of the web I finally came across a solution for the screwed up map vote changes in CS:GO. It seems that valves native map voting and sourcemod's map voting have issues playing together. The actual vote is handled by Valve but the sourcemod nextmap.smx manages to get involved when the actual map change occurs.
Solution:
Move the sourcemod nextmap.smx file into the disabled folder. Fixed.
I tested this myself. I played 3 maps with bots just to be certain that whatever was voted on was what came up.
Hope it helps!
-
- This is my homepage
- Posts: 251
- Joined: Tue Jan 28, 2014 5:32 am
Re: Map Voting Issue
Just to add to the topic. You can have similar issues if sequence of maps in mapcycle.txt and gamemodes_server.txt is different. Make sure they are in exact order.
Re: Map Voting Issue
Good to know. Thanks!$atanic $pirit wrote:Just to add to the topic. You can have similar issues if sequence of maps in mapcycle.txt and gamemodes_server.txt is different. Make sure they are in exact order.