csgo understanding this new config.....

Post Reply
It'sRandinator
This is my homepage
This is my homepage
Posts: 97
Joined: Wed Dec 02, 2015 10:56 pm

csgo understanding this new config.....

Post by It'sRandinator » Thu Feb 18, 2016 12:22 pm

Ok.

So I use to setup css servers and in my opinion csgo is absolutely ill to setup. I read this https://developer.valvesoftware.com/wik ... ed_Servers

No documentation on what is a mapgroup or these stupid gamemodes for configuring with custom games.
Trying to setup a minigames... using workshop maps

Like honestly, I'm setting up a starting workshop map and it starts with dust2.

My autoexec.cfg

Code: Select all

// turn on logging first, to maximize what is logged
log 1
// game_type and game_mode together determine what is played.
// use game_type 0 and game_mode 0 for "Classic Casual"
// use game_type 0 and game_mode 1 for "Classic Competitive"
// use game_type 1 and game_mode 0 for "Arms race" (standard GunGame)
// use game_type 1 and game_mode 1 for "Demolition" (GunGame w/a bomb)
game_type 0
game_mode 0
// the map group determines what maps are run. make sure that
// your map group supports the starting map and game mode that
// you've chosen. examples:
// mapgroup mg_deathmatch
// mapgroup mg_reserves
// mapgroup mg_active
// mapgroup mg_armsrace
// mapgroup mg_demolition
// mapgroup mg_dust2
mapgroup ""
// this is the starting map
map ""
For workshop maps and even maps I upload to the server. This map changing or vote system(using sourcemod rtv) How would I go about setting this up? Maplist seems to do nothing. I'm frustrated with how dumb this new config is.

Is gamemodes_server.txt needed?

User avatar
Spray
Staff
Staff
Posts: 543
Joined: Wed Dec 28, 2011 10:41 pm
Location: Oregon

Re: csgo understanding this new config.....

Post by Spray » Thu Feb 18, 2016 2:40 pm

You will need to use gamemodes_server.txt to adjust the map rotation. We offer a tutorial for this here: viewtopic.php?f=84&t=7831

You can use the following site created by one of our staff members that offers a tool to easily create a new gamemodes_server.txt file: http://www.configcreator.com/create/csg ... server.txt

Using that site should allow you to better understand how the format of the file works.

It'sRandinator
This is my homepage
This is my homepage
Posts: 97
Joined: Wed Dec 02, 2015 10:56 pm

Re: csgo understanding this new config.....

Post by It'sRandinator » Thu Feb 18, 2016 7:04 pm

Spray wrote:You will need to use gamemodes_server.txt to adjust the map rotation. We offer a tutorial for this here: viewtopic.php?f=84&t=7831

You can use the following site created by one of our staff members that offers a tool to easily create a new gamemodes_server.txt file: http://www.configcreator.com/create/csg ... server.txt

Using that site should allow you to better understand how the format of the file works.
Few things that's really confusing me. I set up mg_minigames and added my maps through the generator. Now do I go with classic casual or other(custom) in the control panel? There is no server cfg for gamemode_custom.cfg

Second thing, when I want to add cvars to minigames I put them in gamemodes_casual_server.cfg, what about gamemodes_casual.cfg? All those cvars there do they override gamemodes_casual_server.cfg?

It'sRandinator
This is my homepage
This is my homepage
Posts: 97
Joined: Wed Dec 02, 2015 10:56 pm

Re: csgo understanding this new config.....

Post by It'sRandinator » Thu Feb 18, 2016 8:08 pm

I'm putting

Code: Select all

mp_roundtime and mp_maxrounds 1
in gamemodes_casual_server.cfg they disappear when I start the server and revert to gamemodes_casual.cfg.

Post Reply