How To: Counter-Strike: Global Offensive - Custom map rotati

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J-English
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Re: How To: Counter-Strike: Global Offensive - Custom map ro

Post by J-English »

In My server cfg

I have this

sv_allowupload 1
sv_allowdownload 1
sv_downloadurl "http://******your link here******/server"

copy you`re sv_downloadurl and paste it into a web address bar,and you should see you`re custom fast redirect maps in there.Make sure you sync you`re files

Also with the blank screen on custom loading there is a way to customize that.
Tell you how
Goto CSGO folder>>Resource Folder>>flash Folder .. Copy for example de_dust.swf to your desktop
which is a flash file and rename it to you`re custom map name.Then use a flash decompiler program and replace the images with your custom ones,and put the file back into the flash folder.
you will then see you`re custom loading screen.

At the moment im trying to get that too work,I know someone who has already.But thats the way its done. I have a seperate test server just to mess with,while my main server runs well.
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J-English
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Re: How To: Counter-Strike: Global Offensive - Custom map ro

Post by J-English »

May not be perfect but try this,and back your file up.
This is my test server so its a bit of a mess..but works fine

I have hostage and bomb maps working in tandem together.Just replace them with yours,well actually just delete my custom map,and test it out with de maps and hostage maps,see if that works

remeber to add it to your maplist and mapcycle

Code: Select all

// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt 

"GameModes_Server.txt"
{
	"gameTypes"
	{
		"classic"
		{
			"gameModes"
			{
				"competitive"
				{
					"convars"
					{
						"hostname"								"SE SERVER 24/7"
						"mp_startmoney"							"888"
						"mp_maxmoney"							"9999"

					}

					"mapgroupsMP"						// List of mapgroups valid for this game mode
					{
						"mg_bomb_se"		""
					}
				}
			}	
		}
	}

//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the 
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////


	"mapgroups"
	{
		"mg_bomb"									// mapgroup definition
		{
			"imagename"	       "mapgroup-bomb"
                     "imageID"            "#SFUI_Mapgroup_bomb"
                     "name"               "mg_bomb"
			"maps"
			{
				"de_dust"		""
				"de_dust2"		""
				"de_nuke"		""
				"de_train"		""
				"de_inferno"		""
				"de_aztec"		""
                            "cs_office"          ""
                            "cs_italy"           ""
                            "cs_backalley_go"    ""
                            "cs_downed_b2"       ""
                         
                            
                            
			}
		}
	}
}

"cs_backalley_go"
		{
			"nameID"			"#SFUI_Map_cs_backalley_go"
			"name"				"cs_backalley_go"
			"imagename"			"map-backalley_go-overall"
			"t_arms"			"models/weapons/t_arms_anarchist.mdl"
			"t_models"
			{
				"tm_anarchist"		""
				"tm_anarchist_variantA"		""
				"tm_anarchist_variantb"		""
				"tm_anarchist_variantc"		""
				"tm_anarchist_variantd"		""
			}
			"ct_arms"			"models/weapons/ct_arms_fbi.mdl"
			"ct_models"
			{
				"ctm_fbi"		""
				"ctm_fbi_variantA"	""
				"ctm_fbi_variantB"	""
				"ctm_fbi_variantC"	""
				"ctm_fbi_variantD"	""
			}
			"hostage_models"
			{
				"models/hostage/hostage_variantD.mdl"	""
				"models/hostage/hostage_variantE.mdl"	""
				"models/hostage/hostage_variantF.mdl"	""
				"models/hostage/hostage_variantG.mdl"	""
			}
		}
                            // Map groups for online modes
					"mapgroupsMP"
					{
						"mg_bomb"		""
						"mg_hostage"		""
						"mg_dust"		""

"competitive"
				{
					"value"			  	"1"
					"nameID"		  	"#SFUI_GameModeCompetitive"
					"descID"		  	"#SFUI_GameModeCompetitiveDesc"
					"matchmakingvalue"	"competitive"
					"uid"				"2"
					"maxplayers"			"10"
				
					// These are the descriptive ui elements to display in the information box on.
					// These key/values should be pairs of strings.  The "key" will appear in the left
					// column, the "value" will appear in the right column.
					"ui"
					{
						"0"		{ "label" "#SFUI_CashColon"				"value" "$800" }
						"1"		{ "label" "#SFUI_WinMatchColon"			"value" "30 #SFUI_Rounds" }
						"2"		{ "label" "#SFUI_TimePerRoundColon"		"value" "2 #SFUI_Minutes" }
						"3"		{ "label" "#SFUI_BuyTimeColon"			"value" "45 #SFUI_Seconds" }
						"4"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateTeamOnly" }
						"5"		{ "label" "#SFUI_BotsColon"				"value" "#SFUI_BotDifficulty3" }
					}

					// These are the convars that get setup when a game mode of this type is created.			
					"convars"
					{
						"bot_quota_mode"					"fill"
						"bot_quota"						"10"
						"bot_defer_to_human_items"			"1"
						"bot_defer_to_human_goals"			"1"
						"bot_difficulty"					"2"
						"bot_dont_shoot"					"0"
						"bot_chatter"						"normal"
						"cl_playerspraydisable"				"1"
						"mp_friendlyfire"					"0"
						"ff_damage_reduction_grenade"		"0.85"
						"ff_damage_reduction_bullets"		"0.33"
						"ff_damage_reduction_other"			"0.4"
						"ff_damage_reduction_grenade_self"	"1"
						"mp_afterroundmoney"				"0"
						"mp_playercashawards"				"1"
						"mp_teamcashawards"					"1"
						"mp_maxrounds"						"30"
						"mp_halftime"						"1"
						"mp_timelimit"						"0"
						"mp_roundtime"						"2"
						"mp_freezetime"						"15"
						"mp_buytime"						"45"
						"mp_forcecamera"					"0"			// Set to 1 for team only spectating.
						"mp_defuser_allocation"				"0"
						"mp_death_drop_gun"					"1"			// 0=none, 1=best, 2=current or best
						"mp_death_drop_grenade"				"2"			// 0=none, 1=best, 2=current or best
						"mp_death_drop_defuser"				"1"	
						"cl_enable_roundstart_autobuy"		"0"
						"sv_ignoregrenaderadio"				"0"
						"mp_molotovusedelay"				"0"
						"sv_alltalk"						"0"
						"sv_deadtalk"						"1"
						"bot_autodifficulty_threshold_low"	"-2.0"	// Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
						"bot_autodifficulty_threshold_high"	"0.0"	// Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
						"mp_force_pick_time"				"15"
						"spec_freeze_time"					"5.0"
						"spec_freeze_panel_extended_time"	"0"
						"mp_match_can_clinch"				"1"			// 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
						"mp_startmoney"						"16000"
						"mp_maxmoney"						"16000"

						"sv_allow_votes"						"0"		// Voting allowed in this mode
						"sv_arms_race_vote_to_restart_disallowed_after"	"0"

						// cash award convars
						"cash_team_terrorist_win_bomb"				"3500"
						"cash_team_elimination_hostage_map"			"3000"
						"cash_team_elimination_bomb_map"			"3250"
						"cash_team_win_by_time_running_out"			"3250"
						"cash_team_win_by_defusing_bomb"			"3500"
						"cash_team_win_by_hostage_rescue"			"3500"
						"cash_team_loser_bonus"						"1400"
						"cash_team_loser_bonus_consecutive_rounds"	"500"
						"cash_team_rescued_hostage"					"750"
						"cash_team_hostage_alive"					"150"
						"cash_team_planted_bomb_but_defused"		"800"
						"cash_team_hostage_interaction"				"150"
						"cash_player_killed_teammate"				"-3300"
						"cash_player_killed_enemy_default"			"300"
						"cash_player_killed_enemy_factor"			"1"
						"cash_player_bomb_planted"					"300"
						"cash_player_bomb_defused"					"300"
						"cash_player_rescued_hostage"				"1000"
						"cash_player_interact_with_hostage"			"150"
						"cash_player_damage_hostage"				"-30"
						"cash_player_killed_hostage"				"-1000"

						// gungame tr defaults (not used in this mode)
						"mp_ggtr_bomb_respawn_delay"			"0"
						"mp_ggtr_bomb_detonation_bonus"			"1"
						"mp_ggtr_bomb_defuse_bonus"				"1"
						"mp_ggtr_bomb_pts_for_upgrade"			"2"
						"mp_ggtr_bomb_pts_for_he"				"3"
						"mp_ggtr_bomb_pts_for_flash"			"4"
						"mp_ggtr_bomb_pts_for_molotov"			"5"
						"mp_ggtr_halftime_delay"				"0.0"
						"mp_ggtr_rounds_per_half"				"5"
						"mp_ggtr_end_round_kill_bonus"			"1"
						"mp_ggtr_last_weapon_kill_ends_half"	"0"

						// gungame progressive defaults (not used in this mode)
						"mp_gungameimmunitytime"				"4"
						"mp_ggprogressive_round_restart_delay"	"15"
						"mp_ggprogressive_win_panel_pct"		"0.33333"

						"mp_weapons_allow_zeus"					"0"
						"mp_solid_teammates"					"1"
						"mp_free_armor"							"0"			

}

"de_saunahouse"
		{
			"nameID"			"#SFUI_Map_de_saunahouse"
			"name"				"de_saunahouse"
			"imagename"			"map-saunahouse-overall"
			"t_arms"			"models/weapons/t_arms_anarchist.mdl"
			"t_models"
			{
				"tm_anarchist"		""
				"tm_anarchist_variantA"		""
				"tm_anarchist_variantb"		""
				"tm_anarchist_variantc"		""
				"tm_anarchist_variantd"		""
			}
			"ct_arms"			"models/weapons/ct_arms_fbi.mdl"
			"ct_models"
			{
				"ctm_fbi"		""
				"ctm_fbi_variantA"	""
				"ctm_fbi_variantB"	""
				"ctm_fbi_variantC"	""
				"ctm_fbi_variantD"	""
			}
			"hostage_models"
			{
				"models/hostage/hostage_variantD.mdl"	""
				"models/hostage/hostage_variantE.mdl"	""
				"models/hostage/hostage_variantF.mdl"	""
				"models/hostage/hostage_variantG.mdl"	""
			}
		}

"cs_downed_b2"
		{
			"nameID"			"#SFUI_Map_cs_downed_b2"
			"name"				"cs_downed_b2"
			"imagename"			"map-downed_b2-overall"
			"t_arms"			"models/weapons/t_arms_anarchist.mdl"
			"t_models"
			{
				"tm_anarchist"		""
				"tm_anarchist_variantA"		""
				"tm_anarchist_variantb"		""
				"tm_anarchist_variantc"		""
				"tm_anarchist_variantd"		""
			}
			"ct_arms"			"models/weapons/ct_arms_fbi.mdl"
			"ct_models"
			{
				"ctm_fbi"		""
				"ctm_fbi_variantA"	""
				"ctm_fbi_variantB"	""
				"ctm_fbi_variantC"	""
				"ctm_fbi_variantD"	""
			}
			"hostage_models"
			{
				"models/hostage/hostage_variantD.mdl"	""
				"models/hostage/hostage_variantE.mdl"	""
				"models/hostage/hostage_variantF.mdl"	""
				"models/hostage/hostage_variantG.mdl"	""
			}
		}


User avatar
J-English
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This is my homepage
Posts: 618
Joined: Thu Apr 15, 2010 4:06 am
Location: United Kingdom

Re: How To: Counter-Strike: Global Offensive - Custom map ro

Post by J-English »

Thats great it worked!,I need to tidy it up a bit,but its good for now.
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