Cannot connect to server with custom map

Rallorn
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Cannot connect to server with custom map

Post by Rallorn »

I have my NFO server up, and i want to make it 24/7 aim_ag_texture2. But every time i try to connect whenever it's on it, i get "[MM] Sending reservation request to xxx.xxx.xxx.xxx:xxxxx" (not showing my ping) and it hangs there. Anyone have any idea's? I can get onto the map if i'm on the server and i switch from a stock map over to it, but otherwise i can't connect.
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kraze
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Re: Cannot connect to server with custom map

Post by kraze »

We have been seeing a lot of complaints about this today and we believe the CSGO servers are having some type of issue at the moment.
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
LittleB
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Re: Cannot connect to server with custom map

Post by LittleB »

Have to setup a custom map group in the gamemodes_server.txt & add the map/group to your autoexec.cfg.Here's what i currently have for mine.The spots i bolded are the ones you need edit.You can call map group anything you want as long as you use the correct format, "mg_" ,etc.


"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"competitive"
{
"convars"
{

"bot_quota_mode" "fill"
"bot_quota" "10"
"bot_defer_to_human_items" "1"
"bot_defer_to_human_goals" "1"
"bot_difficulty" "2"
"bot_dont_shoot" "0"
"bot_chatter" "normal"
"cl_playerspraydisable" "1"
"mp_friendlyfire" "1"
"ff_damage_reduction_grenade" "0.85"
"ff_damage_reduction_bullets" "0.33"
"ff_damage_reduction_other" "0.4"
"ff_damage_reduction_grenade_self" "1"
"mp_afterroundmoney" "0"
"mp_playercashawards" "1"
"mp_teamcashawards" "1"
"mp_maxrounds" "30"
"mp_timelimit" "0"
"mp_roundtime" "30"
"mp_freezetime" "15"
"mp_buytime" "45"
"mp_forcecamera" "1"
"mp_defuser_allocation" "0"
"mp_death_drop_gun" "1"
"mp_death_drop_grenade" "2"
"mp_death_drop_defuser" "1"
"cl_enable_roundstart_autobuy" "0"
"sv_ignoregrenaderadio" "0"
"mp_molotovusedelay" "0"
"sv_alltalk" "0"
"sv_deadtalk" "0"
"bot_autodifficulty_threshold_low" "-2.0"
"bot_autodifficulty_threshold_high" "0.0"
"mp_force_pick_time" "15"
"spec_freeze_time" "5.0"
"spec_freeze_panel_extended_time" "0"
"mp_match_can_clinch" "1"
"mp_startmoney" "800"
"mp_maxmoney" "16000"

"sv_allow_votes" "1"
"sv_arms_race_vote_to_restart_disallowed_after" "0"

// cash award convars
"cash_team_terrorist_win_bomb" "3500"
"cash_team_elimination_hostage_map" "3000"
"cash_team_elimination_bomb_map" "3250"
"cash_team_win_by_time_running_out" "3250"
"cash_team_win_by_defusing_bomb" "3500"
"cash_team_win_by_hostage_rescue" "3500"
"cash_team_loser_bonus" "1400"
"cash_team_loser_bonus_consecutive_rounds" "500"
"cash_team_rescued_hostage" "750"
"cash_team_hostage_alive" "150"
"cash_team_planted_bomb_but_defused" "800"
"cash_team_hostage_interaction" "150"
"cash_player_killed_teammate" "-3300"
"cash_player_killed_enemy_default" "300"
"cash_player_killed_enemy_factor" "1"
"cash_player_bomb_planted" "300"
"cash_player_bomb_defused" "300"
"cash_player_rescued_hostage" "1000"
"cash_player_interact_with_hostage" "150"
"cash_player_damage_hostage" "-30"
"cash_player_killed_hostage" "-1000"

// gungame tr defaults (not used in this mode)
"mp_ggtr_bomb_respawn_delay" "0"
"mp_ggtr_bomb_detonation_bonus" "1"
"mp_ggtr_bomb_defuse_bonus" "1"
"mp_ggtr_bomb_pts_for_upgrade" "2"
"mp_ggtr_bomb_pts_for_he" "3"
"mp_ggtr_bomb_pts_for_flash" "4"
"mp_ggtr_bomb_pts_for_molotov" "5"
"mp_ggtr_halftime_delay" "0.0"
"mp_ggtr_rounds_per_half" "5"
"mp_ggtr_end_round_kill_bonus" "1"
"mp_ggtr_last_weapon_kill_ends_half" "0"

// gungame progressive defaults (not used in this mode)
"mp_gungameimmunitytime" "4"
"mp_ggprogressive_round_restart_delay" "15"
"mp_ggprogressive_win_panel_pct" "0.33333"
}

"mapgroupsMP"
{
"mg_rescue" ""
}
}
}
}
}

"mapgroups"
{
"mg_rescue"
{
"name" "mg_rescue"
"maps"
{
"cs_office" ""

}
}
}
}
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Rallorn
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Re: Cannot connect to server with custom map

Post by Rallorn »

This is my full gamemodes_server.txt, it's still not working

Code: Select all

// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt 

"GameModes_Server.txt"
{
	"gameTypes"
	{
		"classic"
		{
			"gameModes"
			{
				"casual"
				{
					"value"			 	"0"
					"nameID"		 	"#SFUI_GameModeCasual"
					"descID"		 	"#SFUI_GameModeCasualDesc"
					"matchmakingvalue"	"casual"
					"uid"				"1"
					"maxplayers"			"22"

					// These are the descriptive ui elements to display in the information box on.
					// These key/values should be pairs of strings.  The "key" will appear in the left
					// column, the "value" will appear in the right column.
					"ui"
					{
						"0"		{ "label" "#SFUI_CashColon"				"value" "$400" }
						"1"		{ "label" "#SFUI_WinMatchColon"			"value" "30 #SFUI_Minutes" }
						"2"		{ "label" "#SFUI_TimePerRoundColon"		"value" "3 #SFUI_Minutes" }
						"3"		{ "label" "#SFUI_BuyTimeColon"			"value" "45 #SFUI_Seconds" }
						"4"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateAnyone" }
						"5"		{ "label" "#SFUI_BotsColon"				"value" "#SFUI_BotDifficulty2" }
					}

					// These are the convars that get setup when a game mode of this type is created.			
					"convars"
					{
						"cl_playerspraydisable"				"1"
						"mp_friendlyfire"					"0"
						"ff_damage_reduction_grenade"		"0"
						"ff_damage_reduction_bullets"		"0"
						"ff_damage_reduction_other"			"0"
						"ff_damage_reduction_grenade_self"	"0"
						"mp_afterroundmoney"				"0"
						"mp_playercashawards"				"1"
						"mp_teamcashawards"					"1"
						"mp_maxrounds"						"50"
						"mp_timelimit"						"0"
						"mp_roundtime"						"3"
						"mp_freezetime"						"5"
						"mp_buytime"						"45"
						"mp_forcecamera"					"0"			// Set to 1 for team only spectating.
						"mp_defuser_allocation"				"2"			// 0=none, 1=random, 2=everyone
						"mp_death_drop_gun"					"1"			// 0=none, 1=best, 2=current or best
						"mp_death_drop_grenade"				"2"			// 0=none, 1=best, 2=current or best
						"mp_death_drop_defuser"				"1"	
						"cl_enable_roundstart_autobuy"		"1"
						"sv_ignoregrenaderadio"				"0"
						"mp_molotovusedelay"				"0"
						"sv_alltalk"						"1"
						"sv_deadtalk"						"0"
						"mp_force_pick_time"				"15"
						"bot_autodifficulty_threshold_low"	"-2.0"	// Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
						"bot_autodifficulty_threshold_high"	"0.0"	// Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
						"spec_freeze_time"					"5.0"
						"spec_freeze_panel_extended_time"	"0"
						"mp_match_can_clinch"				"1"			// 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
						"mp_startmoney"						"10000"
						"mp_maxmoney"						"10000"
						"mp_friendlyfire" "0"

						"mp_friendlyfire" "0"
						"sv_allow_votes"					"0"		// Voting allowed in this mode
						"sv_arms_race_vote_to_restart_disallowed_after"	"0"

						// cash award convars
						"cash_team_terrorist_win_bomb"				"2700"
						"cash_team_elimination_hostage_map"			"2700"
						"cash_team_elimination_bomb_map"			"2700"
						"cash_team_win_by_time_running_out"			"2700"
						"cash_team_win_by_defusing_bomb"			"2700"
						"cash_team_win_by_hostage_rescue"			"2700"
						"cash_team_loser_bonus"						"2400"
						"cash_team_loser_bonus_consecutive_rounds"	"0"
						"cash_team_rescued_hostage"					"100"
						"cash_team_hostage_alive"					"0"
						"cash_team_planted_bomb_but_defused"		"200"
						"cash_team_hostage_interaction"				"50"
						"cash_player_killed_teammate"				"-3300"
						"cash_player_killed_enemy_default"			"200"
						"cash_player_killed_enemy_factor"			"0.5"
						"cash_player_bomb_planted"					"200"
						"cash_player_bomb_defused"					"200"
						"cash_player_rescued_hostage"				"200"
						"cash_player_interact_with_hostage"			"0"
						"cash_player_damage_hostage"				"-100"
						"cash_player_killed_hostage"				"-100"

						// gungame tr defaults (not used in this mode)
						"mp_ggtr_bomb_respawn_delay"			"0"
						"mp_ggtr_bomb_detonation_bonus"			"1"
						"mp_ggtr_bomb_defuse_bonus"				"1"
						"mp_ggtr_bomb_pts_for_upgrade"			"2"
						"mp_ggtr_bomb_pts_for_he"				"3"
						"mp_ggtr_bomb_pts_for_flash"			"4"
						"mp_ggtr_bomb_pts_for_molotov"			"5"
						"mp_ggtr_halftime_delay"				"0.0"
						"mp_ggtr_rounds_per_half"				"5"
						"mp_ggtr_end_round_kill_bonus"			"1"
						"mp_ggtr_last_weapon_kill_ends_half"	"0"

						// gungame progressive defaults (not used in this mode)
						"mp_gungameimmunitytime"				"4"
						"mp_ggprogressive_round_restart_delay"	"15"
						"mp_ggprogressive_win_panel_pct"		"0.33333"
					}

					// Map groups for offline modes
					"mapgroupsSP"
					{
						//"mg_de_train_se"		""
						//"mg_de_dust_se"		""
						//"mg_de_dust2_se"		""
						//"mg_de_aztec_se"		""
						//"mg_de_inferno_se"		""
						//"mg_de_nuke_se"		""
						//"mg_cs_italy_se"		""
						//"mg_cs_office_se"		""
						//"random_classic_se"	""
						"mg_alll"		""
					}

					// Map groups for online modes
					"mapgroupsMP"
					{
						"mg_alll"		""
						//"mg_bomb"		""
						//"mg_hostage"		""
						//"mg_dust"		""

					}
				}
			}	
		}
	}

//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the 
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////
"mapgroupsMP"	
{
"mg_tex"	 ""
}
}
}	
}
}

	"mapgroups"
	{
		"mg_tex"
		{
			"imagename"		"mapgroup-tex"
			"nameID"		"#SFUI_Mapgroup_tex"
			"name"			"mg_tex"
			"maps"
			{ 
				"aim_ag_texture2"		""

			}
		}
	}
}
// These are the convars that get setup when a game mode of this type is created.			
					"convars"
					{

						"cl_playerspraydisable"				"1"
						"mp_friendlyfire"					"0"
						"ff_damage_reduction_grenade"		"0"
						"ff_damage_reduction_bullets"		"0"
						"ff_damage_reduction_other"			"0"
						"ff_damage_reduction_grenade_self"	"0"
						"mp_afterroundmoney"				"0"
						"mp_playercashawards"				"1"
						"mp_teamcashawards"					"1"
						"mp_maxrounds"						"100"
						"mp_timelimit"						"0"
						"mp_roundtime"						"3"
						"mp_freezetime"						"5"
						"mp_buytime"						"45"
						"mp_forcecamera"					"0"			// Set to 1 for team only spectating.
						"mp_defuser_allocation"				"2"			// 0=none, 1=random, 2=everyone
						"mp_death_drop_gun"					"1"			// 0=none, 1=best, 2=current or best
						"mp_death_drop_grenade"				"2"			// 0=none, 1=best, 2=current or best
						"mp_death_drop_defuser"				"1"	
						"cl_enable_roundstart_autobuy"		"1"
						"sv_ignoregrenaderadio"				"0"
						"mp_molotovusedelay"				"0"
						"sv_alltalk"						"1"
						"sv_deadtalk"						"0"
						"mp_force_pick_time"				"15"
						"bot_autodifficulty_threshold_low"	"-2.0"	// Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
						"bot_autodifficulty_threshold_high"	"0.0"	// Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
						"spec_freeze_time"					"5.0"
						"spec_freeze_panel_extended_time"	"0"
						"mp_match_can_clinch"				"1"			// 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
						"mp_startmoney"						"99999999"
						"mp_maxmoney"						"99999999"
						"mp_friendlyfire" "0"

						"mp_friendlyfire" "0"
						"sv_allow_votes"					"0"		// Voting allowed in this mode
						"sv_arms_race_vote_to_restart_disallowed_after"	"0"

						// cash award convars
						"cash_team_terrorist_win_bomb"				"2700"
						"cash_team_elimination_hostage_map"			"2700"
						"cash_team_elimination_bomb_map"			"2700"
						"cash_team_win_by_time_running_out"			"2700"
						"cash_team_win_by_defusing_bomb"			"2700"
						"cash_team_win_by_hostage_rescue"			"2700"
						"cash_team_loser_bonus"						"2400"
						"cash_team_loser_bonus_consecutive_rounds"	"0"
						"cash_team_rescued_hostage"					"100"
						"cash_team_hostage_alive"					"0"
						"cash_team_planted_bomb_but_defused"		"200"
						"cash_team_hostage_interaction"				"50"
						"cash_player_killed_teammate"				"-3300"
						"cash_player_killed_enemy_default"			"200"
						"cash_player_killed_enemy_factor"			"0.5"
						"cash_player_bomb_planted"					"200"
						"cash_player_bomb_defused"					"200"
						"cash_player_rescued_hostage"				"200"
						"cash_player_interact_with_hostage"			"0"
						"cash_player_damage_hostage"				"-100"
						"cash_player_killed_hostage"				"-100"

						// gungame tr defaults (not used in this mode)
						"mp_ggtr_bomb_respawn_delay"			"0"
						"mp_ggtr_bomb_detonation_bonus"			"1"
						"mp_ggtr_bomb_defuse_bonus"				"1"
						"mp_ggtr_bomb_pts_for_upgrade"			"2"
						"mp_ggtr_bomb_pts_for_he"				"3"
						"mp_ggtr_bomb_pts_for_flash"			"4"
						"mp_ggtr_bomb_pts_for_molotov"			"5"
						"mp_ggtr_halftime_delay"				"0.0"
						"mp_ggtr_rounds_per_half"				"5"
						"mp_ggtr_end_round_kill_bonus"			"1"
						"mp_ggtr_last_weapon_kill_ends_half"	"0"

						// gungame progressive defaults (not used in this mode)
						"mp_gungameimmunitytime"				"4"
						"mp_ggprogressive_round_restart_delay"	"15"
						"mp_ggprogressive_win_panel_pct"		"0.33333"
					}
LittleB
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Re: Cannot connect to server with custom map

Post by LittleB »

That looks like gamemodes.txt & not the gamemodes_server.txt.Follow the exact format of the gamemodes_server.example.txt.Also image name should be mg_tex not mapgroup-tex.You have alot extra commands/code in the gamemodes_server.txt you don't need.
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Rallorn
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Re: Cannot connect to server with custom map

Post by Rallorn »

LittleB wrote:That looks like gamemodes.txt & not the gamemodes_server.txt.Follow the exact format of the gamemodes_server.example.txt.Also image name should be mg_tex not mapgroup-tex.You have alot extra commands/code in the gamemodes_server.txt you don't need.
That was the example text. All of those cvars we're there.

Either way, i replaced it with your code and changed the bolded. Still the same thing.
LittleB
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Re: Cannot connect to server with custom map

Post by LittleB »

You have a link to the map?I'll try it on my server real quick.
Last edited by LittleB on Thu Aug 16, 2012 5:50 pm, edited 1 time in total.
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Rallorn
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Re: Cannot connect to server with custom map

Post by Rallorn »

LittleB
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Re: Cannot connect to server with custom map

Post by LittleB »

Worked just fine.That file that came with the map is the gamesmode.txt and it's an older version.It's using the all_classic map group which was removed in the last update.Here's what i currently have set in my gamemodes_server.txt.



"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"casual"
{
"convars"
{

"bot_quota_mode" "fill"
"bot_quota" "10"
"bot_defer_to_human_items" "1"
"bot_defer_to_human_goals" "1"
"bot_difficulty" "2"
"bot_dont_shoot" "0"
"bot_chatter" "normal"
"cl_playerspraydisable" "1"
"mp_friendlyfire" "1"
"ff_damage_reduction_grenade" "0.85"
"ff_damage_reduction_bullets" "0.33"
"ff_damage_reduction_other" "0.4"
"ff_damage_reduction_grenade_self" "1"
"mp_afterroundmoney" "16000"
"mp_playercashawards" "1"
"mp_teamcashawards" "1"
"mp_maxrounds" "30"
"mp_timelimit" "0"
"mp_roundtime" "30"
"mp_freezetime" "15"
"mp_buytime" "45"
"mp_forcecamera" "1"
"mp_defuser_allocation" "0"
"mp_death_drop_gun" "1"
"mp_death_drop_grenade" "2"
"mp_death_drop_defuser" "1"
"cl_enable_roundstart_autobuy" "0"
"sv_ignoregrenaderadio" "0"
"mp_molotovusedelay" "0"
"sv_alltalk" "0"
"sv_deadtalk" "0"
"bot_autodifficulty_threshold_low" "-2.0"
"bot_autodifficulty_threshold_high" "0.0"
"mp_force_pick_time" "15"
"spec_freeze_time" "5.0"
"spec_freeze_panel_extended_time" "0"
"mp_match_can_clinch" "1"
"mp_startmoney" "16000"
"mp_maxmoney" "16000"

"sv_allow_votes" "1"
"sv_arms_race_vote_to_restart_disallowed_after" "0"

// cash award convars
"cash_team_terrorist_win_bomb" "3500"
"cash_team_elimination_hostage_map" "3000"
"cash_team_elimination_bomb_map" "3250"
"cash_team_win_by_time_running_out" "3250"
"cash_team_win_by_defusing_bomb" "3500"
"cash_team_win_by_hostage_rescue" "3500"
"cash_team_loser_bonus" "1400"
"cash_team_loser_bonus_consecutive_rounds" "500"
"cash_team_rescued_hostage" "750"
"cash_team_hostage_alive" "150"
"cash_team_planted_bomb_but_defused" "800"
"cash_team_hostage_interaction" "150"
"cash_player_killed_teammate" "-3300"
"cash_player_killed_enemy_default" "300"
"cash_player_killed_enemy_factor" "1"
"cash_player_bomb_planted" "300"
"cash_player_bomb_defused" "300"
"cash_player_rescued_hostage" "1000"
"cash_player_interact_with_hostage" "150"
"cash_player_damage_hostage" "-30"
"cash_player_killed_hostage" "-1000"

// gungame tr defaults (not used in this mode)
"mp_ggtr_bomb_respawn_delay" "0"
"mp_ggtr_bomb_detonation_bonus" "1"
"mp_ggtr_bomb_defuse_bonus" "1"
"mp_ggtr_bomb_pts_for_upgrade" "2"
"mp_ggtr_bomb_pts_for_he" "3"
"mp_ggtr_bomb_pts_for_flash" "4"
"mp_ggtr_bomb_pts_for_molotov" "5"
"mp_ggtr_halftime_delay" "0.0"
"mp_ggtr_rounds_per_half" "5"
"mp_ggtr_end_round_kill_bonus" "1"
"mp_ggtr_last_weapon_kill_ends_half" "0"

// gungame progressive defaults (not used in this mode)
"mp_gungameimmunitytime" "4"
"mp_ggprogressive_round_restart_delay" "15"
"mp_ggprogressive_win_panel_pct" "0.33333"
}

"mapgroupsMP"
{
"mg_rescue" ""
}
}
}
}
}

"mapgroups"
{
"mg_rescue"
{
"name" "mg_rescue"
"maps"
{
"aim_ag_texture2" ""

}
}
}
}
Image
Rallorn
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Re: Cannot connect to server with custom map

Post by Rallorn »

LittleB wrote:Worked just fine.That file that came with the map is the gamesmode.txt and it's an older version.It's using the all_classic map group which was removed in the last update.Here's what i currently have set in my gamemodes_server.txt.



"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"casual"
{
"convars"
{

"bot_quota_mode" "fill"
"bot_quota" "10"
"bot_defer_to_human_items" "1"
"bot_defer_to_human_goals" "1"
"bot_difficulty" "2"
"bot_dont_shoot" "0"
"bot_chatter" "normal"
"cl_playerspraydisable" "1"
"mp_friendlyfire" "1"
"ff_damage_reduction_grenade" "0.85"
"ff_damage_reduction_bullets" "0.33"
"ff_damage_reduction_other" "0.4"
"ff_damage_reduction_grenade_self" "1"
"mp_afterroundmoney" "16000"
"mp_playercashawards" "1"
"mp_teamcashawards" "1"
"mp_maxrounds" "30"
"mp_timelimit" "0"
"mp_roundtime" "30"
"mp_freezetime" "15"
"mp_buytime" "45"
"mp_forcecamera" "1"
"mp_defuser_allocation" "0"
"mp_death_drop_gun" "1"
"mp_death_drop_grenade" "2"
"mp_death_drop_defuser" "1"
"cl_enable_roundstart_autobuy" "0"
"sv_ignoregrenaderadio" "0"
"mp_molotovusedelay" "0"
"sv_alltalk" "0"
"sv_deadtalk" "0"
"bot_autodifficulty_threshold_low" "-2.0"
"bot_autodifficulty_threshold_high" "0.0"
"mp_force_pick_time" "15"
"spec_freeze_time" "5.0"
"spec_freeze_panel_extended_time" "0"
"mp_match_can_clinch" "1"
"mp_startmoney" "16000"
"mp_maxmoney" "16000"

"sv_allow_votes" "1"
"sv_arms_race_vote_to_restart_disallowed_after" "0"

// cash award convars
"cash_team_terrorist_win_bomb" "3500"
"cash_team_elimination_hostage_map" "3000"
"cash_team_elimination_bomb_map" "3250"
"cash_team_win_by_time_running_out" "3250"
"cash_team_win_by_defusing_bomb" "3500"
"cash_team_win_by_hostage_rescue" "3500"
"cash_team_loser_bonus" "1400"
"cash_team_loser_bonus_consecutive_rounds" "500"
"cash_team_rescued_hostage" "750"
"cash_team_hostage_alive" "150"
"cash_team_planted_bomb_but_defused" "800"
"cash_team_hostage_interaction" "150"
"cash_player_killed_teammate" "-3300"
"cash_player_killed_enemy_default" "300"
"cash_player_killed_enemy_factor" "1"
"cash_player_bomb_planted" "300"
"cash_player_bomb_defused" "300"
"cash_player_rescued_hostage" "1000"
"cash_player_interact_with_hostage" "150"
"cash_player_damage_hostage" "-30"
"cash_player_killed_hostage" "-1000"

// gungame tr defaults (not used in this mode)
"mp_ggtr_bomb_respawn_delay" "0"
"mp_ggtr_bomb_detonation_bonus" "1"
"mp_ggtr_bomb_defuse_bonus" "1"
"mp_ggtr_bomb_pts_for_upgrade" "2"
"mp_ggtr_bomb_pts_for_he" "3"
"mp_ggtr_bomb_pts_for_flash" "4"
"mp_ggtr_bomb_pts_for_molotov" "5"
"mp_ggtr_halftime_delay" "0.0"
"mp_ggtr_rounds_per_half" "5"
"mp_ggtr_end_round_kill_bonus" "1"
"mp_ggtr_last_weapon_kill_ends_half" "0"

// gungame progressive defaults (not used in this mode)
"mp_gungameimmunitytime" "4"
"mp_ggprogressive_round_restart_delay" "15"
"mp_ggprogressive_win_panel_pct" "0.33333"
}

"mapgroupsMP"
{
"mg_rescue" ""
}
}
}
}
}

"mapgroups"
{
"mg_rescue"
{
"name" "mg_rescue"
"maps"
{
"aim_ag_texture2" ""

}
}
}
}
I must be doing something wrong. I use this, but it's still happening. What other things would i need for this to work?
LittleB
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Re: Cannot connect to server with custom map

Post by LittleB »

What's your current gamemodes.txt & gamemodes_server.txt look like.Can you link then somewhere so i can down load them?I'm going to assume that you placed a copy of map in the csgo folder on your pc.
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LittleB
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Re: Cannot connect to server with custom map

Post by LittleB »

Try this.Stop your server.Go to http://cloudfirecsgo.site.nfoservers.com/gamemodes
& download the 2 files.Upload them to your server & overwrite the current ones.Check your autoexec and make sure have mg_tex for the map group & aim_ag_texture2 for the map.Then startup the server & try to connect.Bah,forgot to add the .com the first time.
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LittleB
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Re: Cannot connect to server with custom map

Post by LittleB »

I'm going to take those files down for now.If you need them later on let me know.
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Rallorn
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Posts: 16
Joined: Thu Aug 16, 2012 4:46 pm

Re: Cannot connect to server with custom map

Post by Rallorn »

Got it now. Thanks for the help. Although, i can't get friendly fire to stay off. It changes to 1 when warmup round is over.
Rallorn
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A semi-regular
Posts: 16
Joined: Thu Aug 16, 2012 4:46 pm

Re: Cannot connect to server with custom map

Post by Rallorn »

Also, since i can't edit my post, how do i change being able to spectate both teams?
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