new csgo server weird bug

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d4rk99
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new csgo server weird bug

Post by d4rk99 »

When i try to connect to my server im getting stuck on "Connected to 63.251.20.178:27015" and getting a timed out after 1-2min.
I only edited server.cfg, i have change the hostname and added "sv_tags, sv_downloadurl, sv_allowdownload, sv_allowupload, sv_dc_friends_reqd".
Even with default config its does the same.

server.cfg

Code: Select all

// read in any bans. this needs to be done at the start to give the server
// time to process them before we ask them to be written back out.
exec banned_user.cfg
exec banned_ip.cfg

hostname "Quebec LULZ Public Server _se Maps Only"
rcon_password ""
sv_password ""
sv_tags "lulz;Quebec"
sv_downloadurl "http://lulzqc.site.nfoservers.com/csgo"
sv_allowdownload 1
sv_allowupload 1

//The amount of time players are frozen to buy items
mp_freezetime 5
//The amount of time players can join teams after a round has started
mp_join_grace_time 15
// Defines whether a map should be restarted after a game has ended
mp_match_end_restart 0
sv_cheats 0
sv_lan 0

// bot-related commands
bot_difficulty 1
bot_chatter "off"
bot_join_after_player 1
bot_quota 0
bot_quota_mode "fill"

// write out any bans
writeid
writeip

// further settings can be adjusted in "cfg/autoexec.cfg" and "gametypes.txt".
// "cfg/autoexec.cfg" is used to define the default map, mapcycle, and game 
// mode, and "gametypes.txt" can be used to define settings like the ones
// above, and others, on a finer-grained level, as well as to set up the
// "map groups", which determine which maps are played for each game mode.
sv_region 0
autoexec.cfg

Code: Select all

// turn on logging first, to maximize what is logged
log on
// game_type and game_mode together determine what is played.
// use game_type 0 and game_mode 0 for "Classic Casual"
// use game_type 0 and game_mode 1 for "Classic Competitive"
// use game_type 1 and game_mode 0 for "Arms race" (standard GunGame)
// use game_type 1 and game_mode 1 for "Demolition" (GunGame w/a bomb)
game_type 0
game_mode 0
// the map group determines what maps are run
// mapgroup mg_bomb
// mapgroup mg_hostage
// mapgroup mg_dust
// mapgroup mg_armsrace
// mapgroup mg_demolition
// mapgroup random_classic
mapgroup mg_bomb
// this is the starting map
map de_dust
// further settings can be changed in cfg/server.cfg and in gamemodes.txt.
game.cfg

Code: Select all

// turn on logging first, to maximize what is logged
log on
// game_type and game_mode together determine what is played.
// use game_type 0 and game_mode 0 for "Classic Casual"
// use game_type 0 and game_mode 1 for "Classic Competitive"
// use game_type 1 and game_mode 0 for "Arms race" (standard GunGame)
// use game_type 1 and game_mode 1 for "Demolition" (GunGame w/a bomb)
game_type 0
game_mode 0
// the map group determines what maps are run
// mapgroup mg_bomb
// mapgroup mg_hostage
// mapgroup mg_dust
// mapgroup mg_armsrace
// mapgroup mg_demolition
// mapgroup random_classic
mapgroup mg_bomb
// this is the starting map
map de_dust
// further settings can be changed in cfg/server.cfg and in gamemodes.txt.
d4rk99
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Re: new csgo server weird bug

Post by d4rk99 »

Game.cfg

Code: Select all

sv_gameinstructor_disable 1
sv_accelerate 5
sv_friction 4
sv_stopspeed 75
sv_staminajumpcost .080
sv_staminalandcost .050
sv_staminarecoveryrate 60
weapon_recoil_decay2_lin 15
weapon_recoil_vel_decay 4.5
weapon_recoil_view_punch_extra .05
weapon_recoil_scale 2.0
sv_show_bot_difficulty_in_name 0
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J-English
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Re: new csgo server weird bug

Post by J-English »

I had t he same issue,i found out that it was a combination of mapcycle txt and gamemode txt that i configured wrong few days ago & it conflicted. So i restored them to its original state and configured it correctly and it worked.
d4rk99
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Re: new csgo server weird bug

Post by d4rk99 »

What you mean? Can you post your mapcycle and gamemode
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Re: new csgo server weird bug

Post by J-English »

mapcycle

Code: Select all

cs_italy
de_dust
de_aztec
cs_office
de_dust2
de_train
de_inferno
de_nuke
gamemode

Code: Select all

"mg_bomb"
		{
			"imagename"		"mapgroup-bomb"
			"nameID"		"#SFUI_Mapgroup_bomb"
			"name"			"mg_bomb"
			"maps"
			{
				"de_dust2"		""
				"de_train"		""
				"de_inferno"		""
				"de_dust"		""
				"de_aztec"		""
				"de_nuke"		""
                            "cs_office"          ""
                            "cs_italy"           ""
autoexec.cfg

Code: Select all

// turn on logging first, to maximize what is logged
log on
// game_type and game_mode together determine what is played.
// use game_type 0 and game_mode 0 for "Classic Casual"
// use game_type 0 and game_mode 1 for "Classic Competitive"
// use game_type 1 and game_mode 0 for "Arms race" (standard GunGame)
// use game_type 1 and game_mode 1 for "Demolition" (GunGame w/a bomb)
game_type 0
game_mode 1
// the map group determines what maps are run
// mapgroup mg_bomb
// mapgroup mg_hostage
// mapgroup mg_dust
// mapgroup mg_armsrace
// mapgroup mg_demolition
// mapgroup random_classic
mapgroup mg_bomb
// this is the starting map
map de_dust
// further settings can be changed in cfg/server.cfg and in gamemodes.txt.

I think if you configure the configs correctly youre server wont hang..

I personally would use the original gamemode files (Default) and start the server and see if it works,if you`re server starts up fine then re-configure it.

I can upload the original files untouched so you can start you`re server at least,and then you can re- configure it
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Re: new csgo server weird bug

Post by d4rk99 »

I had the same bug with default after a wipe.
LittleB
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Re: new csgo server weird bug

Post by LittleB »

Are you running the default settings for the mg_bomb group or are using custom settings in the gamemodes_server.txt?If so,post your gamemodes_server.txt.Also check this link for any bugs.

http://developer.valvesoftware.com/wiki ... ed_Servers
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d4rk99
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Re: new csgo server weird bug

Post by d4rk99 »

i only have gamemodes_server.txt.example
LittleB
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Re: new csgo server weird bug

Post by LittleB »

Hmmmm,so your using the default setting then.Did you check the link i posted for any bugs related to the issue?It looks like they updated it today.
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