I only edited server.cfg, i have change the hostname and added "sv_tags, sv_downloadurl, sv_allowdownload, sv_allowupload, sv_dc_friends_reqd".
Even with default config its does the same.
server.cfg
Code: Select all
// read in any bans. this needs to be done at the start to give the server
// time to process them before we ask them to be written back out.
exec banned_user.cfg
exec banned_ip.cfg
hostname "Quebec LULZ Public Server _se Maps Only"
rcon_password ""
sv_password ""
sv_tags "lulz;Quebec"
sv_downloadurl "http://lulzqc.site.nfoservers.com/csgo"
sv_allowdownload 1
sv_allowupload 1
//The amount of time players are frozen to buy items
mp_freezetime 5
//The amount of time players can join teams after a round has started
mp_join_grace_time 15
// Defines whether a map should be restarted after a game has ended
mp_match_end_restart 0
sv_cheats 0
sv_lan 0
// bot-related commands
bot_difficulty 1
bot_chatter "off"
bot_join_after_player 1
bot_quota 0
bot_quota_mode "fill"
// write out any bans
writeid
writeip
// further settings can be adjusted in "cfg/autoexec.cfg" and "gametypes.txt".
// "cfg/autoexec.cfg" is used to define the default map, mapcycle, and game
// mode, and "gametypes.txt" can be used to define settings like the ones
// above, and others, on a finer-grained level, as well as to set up the
// "map groups", which determine which maps are played for each game mode.
sv_region 0
Code: Select all
// turn on logging first, to maximize what is logged
log on
// game_type and game_mode together determine what is played.
// use game_type 0 and game_mode 0 for "Classic Casual"
// use game_type 0 and game_mode 1 for "Classic Competitive"
// use game_type 1 and game_mode 0 for "Arms race" (standard GunGame)
// use game_type 1 and game_mode 1 for "Demolition" (GunGame w/a bomb)
game_type 0
game_mode 0
// the map group determines what maps are run
// mapgroup mg_bomb
// mapgroup mg_hostage
// mapgroup mg_dust
// mapgroup mg_armsrace
// mapgroup mg_demolition
// mapgroup random_classic
mapgroup mg_bomb
// this is the starting map
map de_dust
// further settings can be changed in cfg/server.cfg and in gamemodes.txt.
Code: Select all
// turn on logging first, to maximize what is logged
log on
// game_type and game_mode together determine what is played.
// use game_type 0 and game_mode 0 for "Classic Casual"
// use game_type 0 and game_mode 1 for "Classic Competitive"
// use game_type 1 and game_mode 0 for "Arms race" (standard GunGame)
// use game_type 1 and game_mode 1 for "Demolition" (GunGame w/a bomb)
game_type 0
game_mode 0
// the map group determines what maps are run
// mapgroup mg_bomb
// mapgroup mg_hostage
// mapgroup mg_dust
// mapgroup mg_armsrace
// mapgroup mg_demolition
// mapgroup random_classic
mapgroup mg_bomb
// this is the starting map
map de_dust
// further settings can be changed in cfg/server.cfg and in gamemodes.txt.