Easy Setup Configuration Question

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FlyingMongoose
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Easy Setup Configuration Question

Post by FlyingMongoose »

Now, we all know the gamemodes_server.txt has more or less replaced server.cfg in CS: GO, in fact SOME config variables are marked as "locked" by the game code unless applied by gamemodes_server.txt or in the command line launch of the server. So obviously this does make the "easy setup" page a little more complex to implement, and I have full faith in the NFo Development Team behind getting it implemented. But would I be correct in assuming that if you make a change to something flagged as a gamemodes_server.txt change, it will prompt us to restart the server? (as it should). Things in server.cfg are somewhat limited now as to what is actually available, hostname being one, as is rcon password. Bot configs still can be used there, but ultimately I've embraced the gamemodes_server.txt.

Second question on this, will there be a "mapgroup manager" that generates our own map group(s) or map cycle(s)? Right now I have 4 servers but only maintain 1 gamemods_server.txt (this is the biggest benefit I've found, I maintain 1 file across 4 servers, granted I have to upload this file 4 times, but it's still nice only having 1 file)

Lastly, a post of the gamemodes_server.txt that I use for the pure benefit of things I make use of, note that there are VOTE options in my gamemodes_server.txt, these can allow you to allow/disallow certain types of votes, and while I disable them altogether these CAN NOT be set in server.txt

http://pastebin.com/TSyUQehr

Hope this helps you guys a little bit as well as gives you an insight as the kinds of things that can be done with gamemods_server.txt let us know what your plans are with "easy set up" :) thanks!
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