Here's the skinny,
Plugins:
Metamod
Sourcemod
Gungame
GGDM (only has Elim/spawn protection enabled)
Bot quota fix (http://forums.alliedmods.net/showthread.php?t=195000)
Everything is going swimmingly except ONE thing (besides the server being empty all the time /rage), I cannot for the life of me get more than 4 bots (2 on each team) set. I want it to be 3v3 at all times and the only way it works is if I run the cvar sm_csgobotquotafix_quota 6 manually. I tried adding it to server.cfg, autoexec.cfg, game.cfg, server_common.cfg, gamemodes_casual.cfg(yes, GG runs on classic casual (mode/type 0/0 respectively) all separately... no dice. Only works manually. Am I putting it in somewhere wrong? Could it be added to the startup command line somehow?
Let the brainstorming begin!
-iLL
I got 99 problems and a Bot is one
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- cyberdeath
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- Location: 127.0.0.1, Virginia, USA
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Re: I got 99 problems and a Bot is one
Hello iLL,iLLoGiCaL wrote:Here's the skinny,
Plugins:
Metamod
Sourcemod
Gungame
GGDM (only has Elim/spawn protection enabled)
Bot quota fix (http://forums.alliedmods.net/showthread.php?t=195000)
Everything is going swimmingly except ONE thing (besides the server being empty all the time /rage), I cannot for the life of me get more than 4 bots (2 on each team) set. I want it to be 3v3 at all times and the only way it works is if I run the cvar sm_csgobotquotafix_quota 6 manually. I tried adding it to server.cfg, autoexec.cfg, game.cfg, server_common.cfg, gamemodes_casual.cfg(yes, GG runs on classic casual (mode/type 0/0 respectively) all separately... no dice. Only works manually. Am I putting it in somewhere wrong? Could it be added to the startup command line somehow?
Let the brainstorming begin!
-iLL
You will need to modify cfg/server.cfg and add: bot_quota "0".
Here are some other potentially useful bot commands:
- bot_add // bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
bot_add_ct // bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
bot_add_t // bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
bot_all_weapons // Allows the bots to use all weapons
bot_autodifficulty_threshold "0" // Percentage of Contribution Score that a bot must be outside of to change its difficulty (i.e. Contrib Score in the range [human
bot_chatter "0" // or normal.
bot_crouch "0"
bot_debug "0" // For internal testing purposes.
bot_debug_target "0" // For internal testing purposes.
bot_defer_to_human "0" // the bots will not do the scenario tasks.
bot_difficulty "1" // 3=expert.
bot_dont_shoot "0" // bots will not fire weapons (for debugging).
bot_freeze "0"
bot_goto_mark // Sends a bot to the marked nav area (useful for testing navigation meshes)
bot_goto_selected // Sends a bot to the selected nav area (useful for testing navigation meshes)
bot_join_after_player "1" // bots wait until a player joins before entering the game.
bot_join_team "0" // or CT.
bot_kick // matching the given criteria.
bot_kill // matching the given criteria.
bot_knives_only // Restricts the bots to only using knives
bot_loadout "0" // bots are given these items at round start
bot_mimic "0"
bot_mimic_yaw_offset "180"
bot_pistols_only // Restricts the bots to only using pistols
bot_place // bot_place - Places a bot from the map at where the local player is pointing.
bot_quota "0" // Determines the total number of bots in the game.
bot_quota_mode "0" // Determines the type of quota. Allowed values: normal, fill, and match. If fill, the server will adjust bots to keep N p
bot_randombuy "0" // should bots ignore their prefered weapons and just buy weapons at random?
bot_show_battlefront "0" // Show areas where rushing players will initially meet.
bot_show_nav "0" // For internal testing purposes.
bot_show_occupy_time "0" // Show when each nav area can first be reached by each team.
bot_snipers_only // Restricts the bots to only using sniper rifles
bot_stop "0" // immediately stops all bot processing.
bot_stop_control // Release control of a bot.
bot_take_control // Take control of a bot.
bot_traceview "0" // For internal testing purposes.
bot_zombie "0" // bots will stay in idle mode and not attack.
*Source/Reference
Hope this helps!
cyberdeath
GameSurge Staff
AtomicZone Clan Member
GameSurge Staff
AtomicZone Clan Member
Re: I got 99 problems and a Bot is one
from server.cfg
// bot-related commands
bot_quota 0
bot_quota_mode normal
bot_join_after_player 0
sm_csgobotquotafix_enable 1
sm_csgobotquotafix_quota 6
I've had it set that way since adding csgobotquotafix
// bot-related commands
bot_quota 0
bot_quota_mode normal
bot_join_after_player 0
sm_csgobotquotafix_enable 1
sm_csgobotquotafix_quota 6
I've had it set that way since adding csgobotquotafix
- cyberdeath
- New to forums
- Posts: 11
- Joined: Sun Sep 09, 2012 1:30 pm
- Location: 127.0.0.1, Virginia, USA
- Contact:
Re: I got 99 problems and a Bot is one
Hi iLL,iLLoGiCaL wrote:from server.cfg
// bot-related commands
bot_quota 0
bot_quota_mode normal
bot_join_after_player 0
sm_csgobotquotafix_enable 1
sm_csgobotquotafix_quota 6
I've had it set that way since adding csgobotquotafix
Sorry you're still having issues...let us give this a try...change the following variables and reload the server:
- bot_quota 0
bot_quota_mode fill
bot_join_after_player 1
If this does not work, change bot_quota to 10.
Let us know how that works.
cyberdeath
GameSurge Staff
AtomicZone Clan Member
GameSurge Staff
AtomicZone Clan Member
Re: I got 99 problems and a Bot is one
cyberdeath wrote:Hi iLL,iLLoGiCaL wrote:from server.cfg
// bot-related commands
bot_quota 0
bot_quota_mode normal
bot_join_after_player 0
sm_csgobotquotafix_enable 1
sm_csgobotquotafix_quota 6
I've had it set that way since adding csgobotquotafix
Sorry you're still having issues...let us give this a try...change the following variables and reload the server:And disable csgobotquotafix (for now).
- bot_quota 0
bot_quota_mode fill
bot_join_after_player 1
If this does not work, change bot_quota to 10.
Let us know how that works.
Worked, good looking out man. Thanks.