This new go update is taking a while...

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IcEWoLF
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This new go update is taking a while...

Post by IcEWoLF »

Truly is, are steam servers slow?
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Re: This new go update is taking a while...

Post by IcEWoLF »

They released another update few minutes ago.

Release Notes for 2/7/2013

[MISC]

- Added 'workshop_start_map' command line param to specify which map in a workshop collection for the server to start on. Takes the desired map's file id.
- Password-protected community servers are no longer available for community matchmaking.
- Map name is now correctly reported to master server.
- Added spawn points in cs_assault.
- Convars now get reset to defaults before server.cfg is executed.
- Fixed a dedicated server crash after player disconnection.
- Fixed respawn pop-up showing when you could not respawn in some cases.
- Fixed bug in respawning if team spawn point counts were asymmetrical.
- Fixed prop_dynamic_glow's not getting a final network update.
- Fixed webapi authkey behavior on Linux dedicated servers.
- Fixed layout of player details screen.
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kraze
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Re: This new go update is taking a while...

Post by kraze »

It's been taking a while, yes. The first update was 2GB, while that may not sound like a lot when the content servers are overloaded as they usually are it takes extra long :/

They also just pushed out another one which is probably around 1GB...
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
IcEWoLF
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Re: This new go update is taking a while...

Post by IcEWoLF »

WAY to ruin Thursday night gaming Valve. WAY TO GO!
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kraze
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Re: This new go update is taking a while...

Post by kraze »

IcEWoLF wrote:WAY to ruin Thursday night gaming Valve. WAY TO GO!
Since when has Valve not broken something with an update?
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
IcEWoLF
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Re: This new go update is taking a while...

Post by IcEWoLF »

kraze wrote:
IcEWoLF wrote:WAY to ruin Thursday night gaming Valve. WAY TO GO!
Since when has Valve not broken something with an update?
True, but not as bad as this....most of the times it's server mod related because they break sourcemod all the times.

Now my concern turns into when the servers are finally fixed, how things will be with Sourcemod.

WAY TO RUIN MY WEEKEND VALVE!
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Re: This new go update is taking a while...

Post by IcEWoLF »

Valve sent out a busted CS:GO update earlier today that did not work properly on most Windows servers. We are in the process of correcting this by applying older .dll files from before the update, and expect to have servers back up and running shortly.

Also note that addons may also need to be updated (you may need to update to the latest metamods/sourcemod, for instance) and in some cases gamemodes_server.txt will need to be replaced. In addition, Valve is implementing new Workshop integration to try to move map downloads to their servers for both clients and servers, something that we're still investigating.
Thanks for taking care of things NFo!
Everything is working 100% with the latest Sourcemod release + Meta Mod release.
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Re: This new go update is taking a while...

Post by IcEWoLF »

BTW, Ain't that a ****, just switched to Windows last night and this happened today lol.
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