I have looked through every single .cfg file in the cfg folder and changed all the tv_delay cvar to 120
This is also my gotv.cfg that I execute then change map to put into effect. But the delay never changes. If anyone has any clue how to fix this that would be awesome.
Code: Select all
tv_allow_camera_man 0 //Auto director allows spectators to become camera man
tv_allow_static_shots 1 //Auto director uses fixed level cameras for shots
tv_autorecord 1 //Automatically records all games as GOTV demos.
tv_chatgroupsize 0 //Set the default chat group size
tv_chattimelimit 8 //Limits spectators to chat only every n seconds
tv_debug 0 //GOTV debug info.
tv_delay 120 //GOTV broadcast delay in seconds
tv_delaymapchange 1 //Delays map change until broadcast is complete
tv_deltacache 2 //Enable delta entity bit stream cache
tv_dispatchmode 1 //Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable 1 //Activates GOTV on server.
tv_maxclients 10 //Maximum client number on GOTV server.
tv_maxrate 20000 //Max GOTV spectator bandwidth rate allowed, 0 == unlimited
tv_name "CEVO - GOTV" //GOTV host name
tv_nochat 1 //Don't receive chat messages from other GOTV spectators
tv_overridemaster 0 //Overrides the GOTV master root address.
tv_port 27020 //Host SourceTV port
tv_relaypassword //GOTV password for relay proxies
tv_relayvoice 0 //Relay voice data: 0=off, 1=on
tv_snapshotrate 24 //Snapshots broadcasted per second
tv_timeout 60 //GOTV connection timeout in seconds.
tv_title "CEVO - GOTV" //Set title for GOTV spectator UI
tv_transmitall 1 //Transmit all entities (not only director view)
--- GOTV Status ---
Online 03:39, FPS 10.0, Version 5434 (Linux)
Master "CEVO - GOTV", delay 30
Game Time 00:01, Mod "csgo", Map "de_dust", Players 0
Local IP 72.5.195.236:27020, KB/sec In 0.0, Out 0.0
Local Slots 10, Spectators 0, Proxies 0
Total Slots 10, Spectators 0, Proxies 0