Takistan Life Server.cfg

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>Jake<
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Takistan Life Server.cfg

Post by >Jake< »

Hello,
Can anyone help me out with my server.cfg I am new to this and just wanna play takistan Life
My Takistan Life .pbo is called tknew.takistan can any body know how to fix this here is my server.cfg



Code: Select all

// Password for private servers. Uncomment this if you wish to run a private server
// password = "**********";

/*
 * Password to protect admin access
 * type: #login mypassword
 * in ingame client chatbox to login as admin
 * type: #missions
 * in ingame client chatbox to display the mission list
*/
passwordAdmin = "*******";

// The name of the server that shall be displayed in the public server list
hostname="|[Metro City Gaming]|TS:ts3.metrocitygaming.co.uk:9988";

/*
 * Message of the day. It can be several lines, separated by comma
 * empty messages "" will not be displayed at all but are only for increasing the interval
*/
motd[]=
{
	"Welcome to this server",
	" ",
};

// Time interval (in seconds) between each message of the day
motdInterval=50;

/*
 * 25% or more players need to vote for mission to become effective
 * set to 1.5 to turn off missions voting
*/
voteThreshold=0.25;


/*
 * Maximum amount of server slots
 * server will always display 64 slots if maxPlayers is >64 and server is empty
*/
maxPlayers=64;

/*
 * Gamespy reporting url for public server list inclusion
 * use 127.0.0.1 for LAN server
*/
//reportingIP="arma2pc.master.gamespy.com";

/*
 * If specified player connects/disconnects and player id are written to file.
 * log file is persistant and appends data on server restart.
*/
logfile="myserver.log";


/*
 * Specifies the mission rotation and related difficulty settings.
 * leave blank i.e   class Missions {};
 * to enable player's selection from mission list & difficulty settings
 * (voted on if no admin logged in)
*/

class Missions
{
	class 
	{
		template="tknew.takistan";
		difficulty="regular";
	};
	class COOP_LaserShow
	{
		template="MPE1_LaserShow.Takistan";
		difficulty="regular";
	};
	class COOP_Littlebird
	{
		template="MPE1_Littlebird.Takistan";
		difficulty="regular";
	};
	class COOP_OneShotOneKill
	{
		template="MPE1_OneShotOneKill.Takistan";
		difficulty="regular";
	};
	class COOP_SteelPanthers
	{
		template="MPE_SteelPanthers.Takistan";
		difficulty="regular";
	};
	class CTI_MountainWarfare
	{
		template="MPE_MountainWarfare.Takistan";
		difficulty="regular";
	};
	class CTI_MountainWarfare3Sided
	{
		template="MPE_MountainWarfare3Sided.Takistan";
		difficulty="regular";
	};
	class CTI_UrbanWarfare
	{
		template="MP_UrbanWarfare.Zargabad";
		difficulty="regular";
	};
	class SCont_SectorControl
	{
		template="MPE_SectorControl.Zargabad";
		difficulty="veteran";
	};
	class DM_Dogfighters
	{
		template="MPE1_Dogfighters.Takistan";
		difficulty="veteran";
	};
	class Team_HuntersHunted
	{
		template="MPE1_HuntersHunted.Takistan";
		difficulty="veteran";
	};
};


// If class missions is blank start voting when 1 players connect.
voteMissionPlayers=0;

// Do not allow players with duplicate ids to connect
kickduplicate=1;

// If set to 1 players must use exactly the same -mod= startup parameter as the server.
equalModRequired=0;

// If set to 1, Voice over Net will not be available
disableVoN=0;

/*
 * Quality from 1 to 10
 * refer to:
 * http://community.bistudio.com/wiki/ArmA:_Multiplayer#VOIP_support
 * for codec info. 7 is the best.
*/
vonCodecQuality=7;


/*
 * Set the timestamp format used on each report line in server-side RPT file.
 * possible values are:
 * none (default), short & full
*/
timeStampFormat=full;

/*
 * Enables persistent battlefield
 * dependent on the mission specifiying persistence, otherwise has no effect.
 * missions must contain either instant respawn or base respawn options located in the missions description.ext file
*/
persistent=0;

/*
 * Enables signature verification for addons
 * this will prevent pbo hacks by only allowing pbos that pass servers public key checks
*/
verifySignatures=1;

/*
 * Enables BattlEye.
 * You can find more information on BattlEye at http://community.bistudio.com/wiki/BattlEye
 * BattlEye also has rcon support that you can enable by adding a line like this to 
 * Expansion/BattlEye/beserver.cfg:
 *
 * RConPassword **********
 *
 */
BattlEye=0;

// Signature timeout fix
regularcheck="{}";

// See ArmA Biki for additional signature commands

// EOF
Caliban55
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Re: Takistan Life Server.cfg

Post by Caliban55 »

The mission seems to be correctly set up into the class Mission array.

What is wrong with your server, or what problems do you see?
Caliban55
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Re: Takistan Life Server.cfg

Post by Caliban55 »

Oops, actually the mission class entry is missing in your case.

Change the

class
{
template="tknew.takistan";
difficulty="regular";
};

to

class TakistanLife
{
template="tknew.takistan";
difficulty="regular";
};
>Jake<
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Joined: Sat Aug 02, 2014 5:00 am

Re: Takistan Life Server.cfg

Post by >Jake< »

hey,
I have this now
when I join the server its just get stuck on Waiting For Host and a block screen

Code: Select all

class Missions
{
	class TakistanLife {
		template = "tknew.Takistan"; 		//DO NOT EDIT THIS LINE.
		difficulty = "Regular";
	};
};
>Jake<
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Joined: Sat Aug 02, 2014 5:00 am

Re: Takistan Life Server.cfg

Post by >Jake< »

This is whats in the logs when I start it up 1:29:23 Mission Takistan Life - Rise Gaming read from bank.
1:29:24 Mission Takistan Life - Rise Gaming read from bank.
1:29:24 Mission Takistan Life - Rise Gaming read from bank.
Caliban55
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Re: Takistan Life Server.cfg

Post by Caliban55 »

Please post your server .RPT file, the log window is not very revealing. First guess would be that some kind of Add-Ons are missing, or further dependencies are not met. Is the database server set up correctly (I assume that Takistan Life uses a database?).
.=QUACK=.Major.Pain
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Re: Takistan Life Server.cfg

Post by .=QUACK=.Major.Pain »

I think when you get the read from bank spam in the console, it's because your missing the map. In your case @Takistan if that's what it's called.
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