lots of desync in a Virtual machine

Antartis
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Re: lots of desync in a Virtual machine

Post by Antartis »

.=QUACK=.Major.Pain wrote:The only issue I see is that in the .ini file you posted, there seems to be stuff missing.

A proper command line has:

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-mod=@hive;@DayzOverwatch -name=dayz_overwatch -config=dayz_overwatch\config_1234.cfg -cfg=dayz_overwatch\basic.cfg -profiles=dayz_overwatch
Your settings seem to be missing:

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-cfg=dayz_overwatch\basic.cfg
which tells the server how to run on the optimized settings for this mod.

If your not calling for the basic.cfg, then it will run on default settings which may be the cause of your issues.

mmmhh how can I create a, lets say, bat file with the proper commands, and then restart the server each x hours?
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Re: lots of desync in a Virtual machine

Post by .=QUACK=.Major.Pain »

I use Gotcha Antihack control panel and I set it to restart the server every 6 hours.
I set mine to use a .bat file like:

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@echo off
echo Stopping game server...
taskkill /F /IM overwatch.exe
ping 127.0.0.1 -n 5 >NUL
echo.
echo.
echo.
echo Cleanup and respawn vehicles in the DB hive...
cd /D "C:\Hosting\QUACK\Overwatch"
perl db_spawn_vehicles.pl --instance 1 --limit 900 --host x.x.x.x --user dayz --pass passwordhere --name overwatch --port 3306
ping 127.0.0.1 -n 5 >NUL
echo.
echo.
echo.
echo Updating banlist...
cd /D "C:\Hosting\QUACK\Overwatch"
perl update_bans.pl --save "C:\Hosting\QUACK\Overwatch\dayz_overwatch\BattlEye\bans.txt" --cbl --dwarden --mybans "C:\Hosting\QUACK\Overwatch\mybanz.txt" --verbose
ping 127.0.0.1 -n 5 >NUL
echo.
echo.
echo.
echo Leaving the launcher...
ping 127.0.0.1 -n 5 >NUL
echo.
echo.
echo.
exit
I rename the server executable to overwatch.exe so it's easier to see what's running in the task list. My .bat file stops the server and our control panel restarts the server because it thinks the server crashed.

I use the above command line I posted in my control panel, but you could easily add it to the .bat and use the one .bat to do everything.

Code: Select all

@echo off
echo Stopping game server...
taskkill /F /IM overwatch.exe
ping 127.0.0.1 -n 5 >NUL
echo.
echo.
echo.
echo Cleanup and respawn vehicles in the DB hive...
cd /D "C:\Hosting\QUACK\Overwatch"
perl db_spawn_vehicles.pl --instance 1 --limit 900 --host x.x.x.x --user dayz --pass passwordhere --name overwatch --port 3306
ping 127.0.0.1 -n 5 >NUL
echo.
echo.
echo.
echo Updating banlist...
cd /D "C:\Hosting\QUACK\Overwatch"
perl update_bans.pl --save "C:\Hosting\QUACK\Overwatch\dayz_overwatch\BattlEye\bans.txt" --cbl --dwarden --mybans "C:\Hosting\QUACK\Overwatch\mybanz.txt" --verbose
ping 127.0.0.1 -n 5 >NUL
echo.
echo.
echo.
echo Starting server...
start .\Expansion\beta\overwatch.exe -mod=@hive;@DayzOverwatch -name=dayz_overwatch -config=dayz_overwatch\config_1234.cfg -cfg=dayz_overwatch\basic.cfg -profiles=dayz_overwatch
ping 127.0.0.1 -n 5 >NUL
echo.
echo.
echo.
echo Leaving the launcher...
ping 127.0.0.1 -n 5 >NUL
echo.
echo.
echo.
exit
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Antartis
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Re: lots of desync in a Virtual machine

Post by Antartis »

awsome.
but there is not need to add the cpu count and other stuff?
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Re: lots of desync in a Virtual machine

Post by .=QUACK=.Major.Pain »

cpu is used as default of 2.
So no need to add it.
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Antartis
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Re: lots of desync in a Virtual machine

Post by Antartis »

I trying these configs. to see what happens.
I was doing some research and see some server with 70 or 100 players online, hosted here... so that "only" 30 slots...pff
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Re: lots of desync in a Virtual machine

Post by kraze »

Antartis wrote:I trying these configs. to see what happens.
I was doing some research and see some server with 70 or 100 players online, hosted here... so that "only" 30 slots...pff
Don't forget we run many other servers here which do just fine. For example we currently hold three spots on the GT top 10 list for DayZ :)

http://www.gametracker.com/search/dayz/?

At least one of which is being run on an unmanaged VDS, like yours.
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
Antartis
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Re: lots of desync in a Virtual machine

Post by Antartis »

I really wander what vds they got 8O
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kraze
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Re: lots of desync in a Virtual machine

Post by kraze »

It looks like one of theirs is an unmanaged six core with SSD space. Did you ever buy SSD space and put it your server/database on it?
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
Antartis
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Re: lots of desync in a Virtual machine

Post by Antartis »

kraze wrote:It looks like one of theirs is an unmanaged six core with SSD space. Did you ever buy SSD space and put it your server/database on it?
yes, exaclty
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Re: lots of desync in a Virtual machine

Post by Antartis »

bleh, I give up ... wtf...

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21:49:43 Unexpected array size (size=112744 message struct NetworkMessagePublicVariable, item value)
21:49:43 Unexpected message data (message struct NetworkMessagePublicVariable, item value)
21:49:43 Before (0x00000000): 0a ef 11 29 00 50 56 44 5a 5f 68 61 63 6b 65 72 4c 6f 67 00
21:49:43 Current (0x00000014): e8 f0 06
21:49:43 Server: Object 44:277 not found (message 98)
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21:49:44 Server: Object 56:143 not found (message 99)
21:49:44 Server: Object 56:143 not found (message 99)
21:49:44 Unexpected array size (size=113408 message struct NetworkMessagePublicVariable, item value)
21:49:44 Unexpected message data (message struct NetworkMessagePublicVariable, item value)
21:49:44 Before (0x00000000): 0a ef 11 29 00 50 56 44 5a 5f 68 61 63 6b 65 72 4c 6f 67 00
21:49:44 Current (0x00000014): 80 f6 06
21:49:44 Server: Object 56:143 not found (message 99)
21:49:44 Server: Update of object 83:84 arrived from nonowner
21:49:45 Server: Network message 5c5fb2 is pending
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Caliban55
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Re: lots of desync in a Virtual machine

Post by Caliban55 »

What you see there is most likely the result of a mis-designed mission, especially with the "unexpected array size" (very bad...) and the "NetworkMessagePublicVariable" error (extremly bad).

My recommendation is try a different mission and see how the server behaves, or use a different DayZ version. Also, what values did you use in the basic.cfg did you change the trough different steps?

As far as I can tell, the 4 core VDS do not have a problem at all handling high player numbers (within reasonable limits of course), if the mission is well designed and if the latest Beta patch is used. Ours is running quite fine.

If everything else fails, try to catch me on TeamSpeak and we can take a quick look at this.
Antartis
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Re: lots of desync in a Virtual machine

Post by Antartis »

Caliban55 wrote:What you see there is most likely the result of a mis-designed mission, especially with the "unexpected array size" (very bad...) and the "NetworkMessagePublicVariable" error (extremly bad).

My recommendation is try a different mission and see how the server behaves, or use a different DayZ version. Also, what values did you use in the basic.cfg did you change the trough different steps?

As far as I can tell, the 4 core VDS do not have a problem at all handling high player numbers (within reasonable limits of course), if the mission is well designed and if the latest Beta patch is used. Ours is running quite fine.

If everything else fails, try to catch me on TeamSpeak and we can take a quick look at this.

Code: Select all

MinBandwidth=800000;
MaxBandwidth=50000000;
MaxMsgSend=384;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=256;
MinErrorToSend=0.003;
MinErrorToSendNear=0.029999997;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_Bpp=32;
class sockets
{
	maxPacketSize=1400;
};
serverLongitude=-97;
serverLatitude=33;
serverLongitudeAuto=-97;
serverLatitudeAuto=33;
I change the mod, now I running overwatch
Antartis
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Re: lots of desync in a Virtual machine

Post by Antartis »

I changed from dayz to overwatch, wipe the database, changed all files, added a ssd and put all there, added ram, 4 cpu, bleh, is like someone is trolling me.
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Re: lots of desync in a Virtual machine

Post by Caliban55 »

Try to change these settings to the following values and test the server, also test the server FPS (not the graphic FPS, the server computational cycles!):

MaxMsgSend=1024;
MaxSizeGuaranteed=1024;
MaxSizeNonguaranteed=64;
Antartis
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Re: lots of desync in a Virtual machine

Post by Antartis »

Thanks, I added these values.
Also I stoped the server al day and updated all the files to be sure. I checked each one, also I updated to the 6 cores plan... let see what happens...

I getting tired about this, is no cool at all.
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