lots of desync in a Virtual machine
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Re: lots of desync in a Virtual machine
I was thinking on a database wipe too, I had reality, maybe go for dayzcc. Our databases is 2.5 megas, is not so big, but dunno if is "big" for dayz or not.
I like NFO a lot, I just wanna get rid of the red chains, thats all.
I like NFO a lot, I just wanna get rid of the red chains, thats all.
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Re: lots of desync in a Virtual machine
Although I am no expert for DayZ related topics, I will try to tune in here a bit. Your best bet would propably be Major.Pain, he has more experience with DayZ.
If I had to guess, I would say your problems mainly result from the mission, where objects are not updated correctly, or deleted when not needed anymore. Or your MySQL database is lagging behind.
Please post which version of ArmA2 OA you are using (beta patch?), post your -mod= start-up parameters and your basic.cfg file.
What you could try first, is to take a look at your basic.cfg file and change the settings in there and see if that makes a difference (in my experience, it does not help that much, if the mission itself is a bottleneck).
Here is the link to the official topic to the basic.cfg file:
http://community.bistudio.com/wiki/basic.cfg
By the way, ArmA2:OA is well cappable of using multiple CPUs/Cores beyond 2; the executable should do that automatically already and set the optimum value, but you can also do it with the -cpuCount switch and can further influence it with the -exThreads switch; it is usually not neccessary though.
If I had to guess, I would say your problems mainly result from the mission, where objects are not updated correctly, or deleted when not needed anymore. Or your MySQL database is lagging behind.
Please post which version of ArmA2 OA you are using (beta patch?), post your -mod= start-up parameters and your basic.cfg file.
What you could try first, is to take a look at your basic.cfg file and change the settings in there and see if that makes a difference (in my experience, it does not help that much, if the mission itself is a bottleneck).
Here is the link to the official topic to the basic.cfg file:
http://community.bistudio.com/wiki/basic.cfg
By the way, ArmA2:OA is well cappable of using multiple CPUs/Cores beyond 2; the executable should do that automatically already and set the optimum value, but you can also do it with the -cpuCount switch and can further influence it with the -exThreads switch; it is usually not neccessary though.
Re: lots of desync in a Virtual machine
That would be your physical server package, I am referring to what is in your server config files. Specifically what is in your basic.cfg.Antartis wrote:Four core: Perfect for 4-12 game servers or many sites.
Four full, dedicated HT CPU cores (Nehalem or better)
4096 MB of RAM
400 GB of RAID-protected storage
4000 GB of InterNAP bandwidth transfer
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
Re: lots of desync in a Virtual machine
ok, sorry:kraze wrote:That would be your physical server package, I am referring to what is in your server config files. Specifically what is in your basic.cfg.Antartis wrote:Four core: Perfect for 4-12 game servers or many sites.
Four full, dedicated HT CPU cores (Nehalem or better)
4096 MB of RAM
400 GB of RAID-protected storage
4000 GB of InterNAP bandwidth transfer
Code: Select all
MinBandwidth=104857600;
MaxBandwidth=1073741824;
MaxMsgSend=92;
MaxSizeGuaranteed=128;
MaxSizeNonguaranteed=64;
MinErrorToSendNear=0.029999997;
MinErrorToSend=0.0019999994;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_Bpp=32;
class sockets
{
maxPacketSize=1400;
};
serverLongitude=-97;
serverLatitude=33;
serverLongitudeAuto=-97;
serverLatitudeAuto=33;
Re: lots of desync in a Virtual machine
Try changing your bandwidth rates to these. Your rates are a bit high and with everything being in bps, you are saying your server will be sending at minimum 13MBps and 134MBps at maximum.
There are some good post on the Arma2 forums about these settings which you may want to scan through.
http://forums.bistudio.com/showthread.p ... ost2413476
http://forums.bistudio.com/showthread.p ... ost2413478
http://forums.bistudio.com/showthread.p ... ost2413486
http://forums.bistudio.com/showthread.p ... -All-about MaxSizeGuaranteed&p=2413487#post2413487
http://forums.bistudio.com/showthread.p ... ost2413489
http://forums.bistudio.com/showthread.p ... ost2413492
http://forums.bistudio.com/showthread.p ... ost2413493
http://forums.bistudio.com/showthread.p ... ost2413498
This is also my full rates config which I use on any of my test servers, they normally do me good.
Code: Select all
MinBandwidth=800000;
MaxBandwidth=50000000;
http://forums.bistudio.com/showthread.p ... ost2413476
http://forums.bistudio.com/showthread.p ... ost2413478
http://forums.bistudio.com/showthread.p ... ost2413486
http://forums.bistudio.com/showthread.p ... -All-about MaxSizeGuaranteed&p=2413487#post2413487
http://forums.bistudio.com/showthread.p ... ost2413489
http://forums.bistudio.com/showthread.p ... ost2413492
http://forums.bistudio.com/showthread.p ... ost2413493
http://forums.bistudio.com/showthread.p ... ost2413498
This is also my full rates config which I use on any of my test servers, they normally do me good.
Code: Select all
language="English";
adapter=-1;
MinBandwidth=800000;
MaxBandwidth=50000000;
MaxMsgSend=384;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=256;
MinErrorToSend=0.003;
MaxCustomFileSize=100000;
Windowed=0;
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
Re: lots of desync in a Virtual machine
kraze wrote:Try changing your bandwidth rates to these. Your rates are a bit high and with everything being in bps, you are saying your server will be sending at minimum 13MBps and 134MBps at maximum.
There are some good post on the Arma2 forums about these settings which you may want to scan through.Code: Select all
MinBandwidth=800000; MaxBandwidth=50000000;
http://forums.bistudio.com/showthread.p ... ost2413476
http://forums.bistudio.com/showthread.p ... ost2413478
http://forums.bistudio.com/showthread.p ... ost2413486
http://forums.bistudio.com/showthread.p ... -All-about MaxSizeGuaranteed&p=2413487#post2413487
http://forums.bistudio.com/showthread.p ... ost2413489
http://forums.bistudio.com/showthread.p ... ost2413492
http://forums.bistudio.com/showthread.p ... ost2413493
http://forums.bistudio.com/showthread.p ... ost2413498
This is also my full rates config which I use on any of my test servers, they normally do me good.Code: Select all
language="English"; adapter=-1; MinBandwidth=800000; MaxBandwidth=50000000; MaxMsgSend=384; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=256; MinErrorToSend=0.003; MaxCustomFileSize=100000; Windowed=0;
thanks I will test that config!
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Re: lots of desync in a Virtual machine
Where is your database hosted?
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Re: lots of desync in a Virtual machine
in the same server, I kinda start to think about the read speed of the datase, maybe something is bad there too.=QUACK=.Major.Pain wrote:Where is your database hosted?
Re: lots of desync in a Virtual machine
If you have a very active database, I recommend putting it onto an SSD partition. You might also consider putting the game server itself onto an SSD.
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Re: lots of desync in a Virtual machine
Can you post your commandline, and if possible a screenshot of your CPU usage graphs from the task manager.
Might be able to see if it's something in the settings at least.
Might be able to see if it's something in the settings at least.
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Re: lots of desync in a Virtual machine
ok, I going to wipe all and start again, to be SURE is not something in the database.
Just wanna know , if I want to host 2 dayz server, 1 overwatch and 1 normal dayz, 50 slots each, what I need? I will need more power or I just cant?
Just wanna know , if I want to host 2 dayz server, 1 overwatch and 1 normal dayz, 50 slots each, what I need? I will need more power or I just cant?
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Re: lots of desync in a Virtual machine
Overwatch is a little more of a load because of the extra mods and vehicles than regular dayz. Taviana Overwatch is really buggy with lots of desync. Chernarus Overwatch also has some desync, but it's generally just a couple seconds which you can deal with.
I would think 4 core should be enough.
But if your not going to post things like your commandline, and such for us to see, we can't say if it's not the problem or if it's something else.
I would think 4 core should be enough.
But if your not going to post things like your commandline, and such for us to see, we can't say if it's not the problem or if it's something else.
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Re: lots of desync in a Virtual machine
I had searching what u ask, but my server restart with a restarter from reality, the ini say this:.=QUACK=.Major.Pain wrote:Overwatch is a little more of a load because of the extra mods and vehicles than regular dayz. Taviana Overwatch is really buggy with lots of desync. Chernarus Overwatch also has some desync, but it's generally just a couple seconds which you can deal with.
I would think 4 core should be enough.
But if your not going to post things like your commandline, and such for us to see, we can't say if it's not the problem or if it's something else.
Code: Select all
[Global]
[dayz_1_chernarus]
name=Reality
profiles=dayz_overwatch
config=dayz_overwatch\config.cfg
mod=@DayzOverwatch;expansion\beta;expansion\beta\expansion;Expansion\beta\expansion\addons;@hive2
world=chernarus
port=2302
Re: lots of desync in a Virtual machine
I resintalled all with overwatch, new database, etc, I added a SSD (40 gigas, the maximun they sell) and put all into that.
I change the values of the config to the values posted here.
Well, after that, when the servers go 30+ start to lags, then at 40-50 all go to hell... the machine cant handle the 50 players, it give me the networks errors, around 5 fps, but is under 50 cpu usage like 40% LOL, and there is enought ram.
I really not understand.
the other thing is about the command lines, I lost there, because I got the restarted.ini and kinda :S
I change the values of the config to the values posted here.
Well, after that, when the servers go 30+ start to lags, then at 40-50 all go to hell... the machine cant handle the 50 players, it give me the networks errors, around 5 fps, but is under 50 cpu usage like 40% LOL, and there is enought ram.
I really not understand.
the other thing is about the command lines, I lost there, because I got the restarted.ini and kinda :S
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Re: lots of desync in a Virtual machine
The only issue I see is that in the .ini file you posted, there seems to be stuff missing.
A proper command line has:
Your settings seem to be missing:
which tells the server how to run on the optimized settings for this mod.
If your not calling for the basic.cfg, then it will run on default settings which may be the cause of your issues.
A proper command line has:
Code: Select all
-mod=@hive;@DayzOverwatch -name=dayz_overwatch -config=dayz_overwatch\config_1234.cfg -cfg=dayz_overwatch\basic.cfg -profiles=dayz_overwatch
Code: Select all
-cfg=dayz_overwatch\basic.cfg
If your not calling for the basic.cfg, then it will run on default settings which may be the cause of your issues.
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