Journey and Damage Rubberbanding players again!

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TimSad
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Re: Journey and Damage Rubberbanding players again!

Post by TimSad » Wed Jan 15, 2014 12:38 am

The DICE Devs (about 8 of them) from the LA DICE office visit my LA server quite frequently, my Conquest most of all. Maybe I should chat with them and make them aware of these lag maps if they are not already. I wonder if they've realized that I took these maps out of my Conquest server's rotation yet.
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Re: Journey and Damage Rubberbanding players again!

Post by Sorry » Sat Jan 25, 2014 12:22 pm

Is anybody renting at NFO not having problems with these maps? We changed datacenters and these maps still lag after the server has been running awhile.

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Re: Journey and Damage Rubberbanding players again!

Post by Cain » Sat Jan 25, 2014 5:15 pm

They still lag.

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Re: Journey and Damage Rubberbanding players again!

Post by marrr » Tue Jan 28, 2014 5:04 am

Maybe it will be fixed in the next update coming soon. (doubt it)

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Re: Journey and Damage Rubberbanding players again!

Post by TimSad » Tue Jan 28, 2014 11:12 pm

Yeah! When can we put these three lag maps back into our rotations? On a side thought, I'd really like to see the statistics of how many times these three maps (Lancang Dam, Golmud Railway, and Dragon Valley) have been played across all servers.
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Re: Journey and Damage Rubberbanding players again!

Post by XDE4TH » Fri Jan 31, 2014 11:05 pm

Anyone can confirm Dragon Pass is now an okay map to put back into rotation?

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Re: Journey and Damage Rubberbanding players again!

Post by Cris » Fri Feb 07, 2014 8:00 am

XDE4TH wrote:Anyone can confirm Dragon Pass is now an okay map to put back into rotation?
We don't run the CR maps but our members have been saying that the bigger maps don't seem to have the lag anymore after this last patch. Anyone else running Lancang Dam? If so, is that map still lagging? I have yet to add that one back to the rotation. Everytime I do, we get complaints.
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Re: Journey and Damage Rubberbanding players again!

Post by [WDT]TardFarmer » Fri Feb 07, 2014 8:11 am

They have seemed "ok" I think it's worth a try, just be ready to yank them if they act up

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Re: Journey and Damage Rubberbanding players again!

Post by TimSad » Fri Feb 07, 2014 11:10 am

I'm gonna wait for you guys to report in on your findings before I add these maps back in. Don't wanna upset my players all over again over this issue.
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Re: Journey and Damage Rubberbanding players again!

Post by Cain » Fri Feb 07, 2014 3:43 pm

I'm also hoping someone else will be the guinea pig, then be kind enough to share the info with us.

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Re: Journey and Damage Rubberbanding players again!

Post by Anim0L » Fri Feb 07, 2014 4:07 pm

we have all the maps on ours and it seems to be hit or miss some rounds they lag so bad that the server empties and others they run just fine which is mind bogling
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Re: Journey and Damage Rubberbanding players again!

Post by TimSad » Fri Feb 07, 2014 8:53 pm

Anim0L wrote:we have all the maps on ours and it seems to be hit or miss some rounds they lag so bad that the server empties and others they run just fine which is mind bogling
Just as it was when I pulled them from our rotation. Sometimes the maps would run just fine but more times than not they'd lag bad. Is DICE even aware of these problem maps? Maybe John would know?
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Re: Journey and Damage Rubberbanding players again!

Post by Edge100x » Fri Feb 07, 2014 10:07 pm

DICE has told us that they're generally working on performance improvements, but nothing beyond that.

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Re: Journey and Damage Rubberbanding players again!

Post by [WDT]TardFarmer » Sat Feb 08, 2014 7:07 pm

sooo, the maps were workign well for a while. Today Hainan became a lag fest with players blaming the server.

If only Dice could make a server patch that actually patched something

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Re: Journey and Damage Rubberbanding players again!

Post by Clumppy » Sat Feb 08, 2014 9:22 pm

Did the building fall when those reports came in? as that is the only time I lose FPS is when someone knocks the building down on that map.
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