R16 Patch Discussion

wihgaming
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Re: R16 Patch Discussion

Post by wihgaming »

stryfe wrote:Another thing to is the broken queue system.. Server shows 64/64 (9) but procon is only report 63? Like a slot gets hung up and it battelog reports bad data.. Is there any kind of fix for this besides restarting the server?
I'm seeing this exact problem on my server too. Uptime is 2D 18H 51m
ADKGamers
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Re: R16 Patch Discussion

Post by ADKGamers »

This was happening before the patch as well. If you go look on game tracker it's a perfect example. One of my servers was only showing say 56-60 people yet it was full 24/7 at 64. Then after the patch (the restart) it fixed it. We'll see if it happens again for me.
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stryfe
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Re: R16 Patch Discussion

Post by stryfe »

It seems like after a day or two it starts doing it again and you have to restart for it to get corrected. I'm debating on throwing in a daily restart which is BS I shouldn't have to do that. BUT pb_sv_update I've seen has corrected it at times.
wihgaming
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Re: R16 Patch Discussion

Post by wihgaming »

stryfe wrote:It seems like after a day or two it starts doing it again and you have to restart for it to get corrected. I'm debating on throwing in a daily restart which is BS I shouldn't have to do that. BUT pb_sv_update I've seen has corrected it at times.
I've issued numerous pv_sv_update and mine hasn't corrected it. Gonna have to restart it tonite during prime gaming hours.
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