I am trying to setup our defuse server & noticed that at the end of a round it rotates to the next map instead of staying on the current map. For example, if one team wins 3-0, it switches to the next map in the rotation instead of switching teams & keeping it on the same map. How do I fix this? Here is my rotation:
MP_Abandoned Elimination0 1
MP_Damage Elimination0 1
XP1_002 Elimination0 1
MP_Journey Elimination0 1
MP_Naval Elimination0 1
XP1_001 Elimination0 1
MP_Prison Elimination0 1
MP_Resort Elimination0 1
XP1_003 Elimination0 1
MP_Siege Elimination0 1
MP_TheDish Elimination0 1
MP_Tremors Elimination0 1
XP1_004 Elimination0 1
Defuse
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Re: Defuse
Not sure then, rush requires it to be set to 2 for the team swap to work(I think, I have cancelled my BF4 servers).
Not a NFO employee
Re: Defuse
Anyone figure out or know the solution to this issue?
We were running a Defuse server that swapped teams first and then changed maps but after we used the server for a scrim, we can't seem to get it to go back to doing that?
Any suggestions? Is there a setting we are missing somewhere or what might of happened? This is what we had that was working before the scrim, but afterwards its not.
MP_Flooded Elimination0 2
MP_Abandoned Elimination0 2
MP_Damage Elimination0 2
MP_Journey Elimination0 2
MP_Naval Elimination0 2
MP_Prison Elimination0 2
MP_Resort Elimination0 2
MP_Siege Elimination0 2
MP_TheDish Elimination0 2
MP_Tremors Elimination0 2
XP1_001 Elimination0 2
XP1_002 Elimination0 2
XP1_003 Elimination0 2
XP1_004 Elimination0 2
We were running a Defuse server that swapped teams first and then changed maps but after we used the server for a scrim, we can't seem to get it to go back to doing that?
Any suggestions? Is there a setting we are missing somewhere or what might of happened? This is what we had that was working before the scrim, but afterwards its not.
MP_Flooded Elimination0 2
MP_Abandoned Elimination0 2
MP_Damage Elimination0 2
MP_Journey Elimination0 2
MP_Naval Elimination0 2
MP_Prison Elimination0 2
MP_Resort Elimination0 2
MP_Siege Elimination0 2
MP_TheDish Elimination0 2
MP_Tremors Elimination0 2
XP1_001 Elimination0 2
XP1_002 Elimination0 2
XP1_003 Elimination0 2
XP1_004 Elimination0 2
Re: Defuse
I'd be curious to see anyones maplists/server configs that has this working for comparisons. Here is the startup txt we run. I'm soo confused, it was running earlier today okay switching sides, then during the scrim it was still fine(switching sides) and then after we went back to ranked it is borked and just moves onto the next map?...wth? Any thoughts? *We also have no plugins on this server that manage the maplist/slots/balancing.
Code: Select all
punkBuster.activate
vars.idleTimeout 300
vars.teamKillCountForKick 5
vars.teamKillValueForKick 5
vars.teamKillValueIncrease 1
vars.teamKillValueDecreasePerSecond 0
vars.killCam true
vars.miniMap true
vars.3dSpotting true
vars.3pCam true
vars.idleBanRounds 0
vars.vehicleSpawnAllowed true
vars.vehicleSpawnDelay 100
vars.nameTag true
vars.regenerateHealth true
vars.roundStartPlayerCount 4
vars.onlySquadLeaderSpawn false
vars.soldierHealth 100
vars.hud true
vars.playerRespawnTime 100
vars.gameModeCounter 100
vars.serverMessage ""
reservedSlotsList.aggressiveJoin false
vars.roundLockdownCountdown 10
vars.roundWarmupTimeout 600
vars.maxSpectators 2
vars.hitIndicatorsEnabled true
vars.commander true
vars.roundTimeLimit 100
vars.forceReloadWholeMags false
vars.alwaysAllowSpectators true
vars.friendlyFire false
Re: Defuse
Here is mine, never noticed issue you speak of, but I have only tested Official and Ranked
Code: Select all
vars.maxSpectators 0
vars.soldierHealth 60
vars.playerRespawnTime 100
vars.idleBanRounds 0
vars.roundRestartPlayerCount 0
vars.maxPlayers 10
vars.gameModeCounter 100
vars.roundStartPlayerCount 4
vars.vehicleSpawnDelay 100
vars.vehicleSpawnAllowed true
vars.3dSpotting false
vars.miniMap false
vars.killCam false
vars.3pCam false
vars.regenerateHealth false
vars.onlySquadLeaderSpawn true
vars.nameTag false
vars.hud false
vars.commander true
vars.forceReloadWholeMags true
vars.hitIndicatorsEnabled false
vars.alwaysAllowSpectators true
reservedSlotsList.aggressiveJoin false
vars.friendlyFire true
MP_Abandoned Elimination0 2
MP_Damage Elimination0 2
XP1_001 Elimination0 2
MP_Flooded Elimination0 2
XP1_002 Elimination0 2
MP_Journey Elimination0 2
MP_Naval Elimination0 2
MP_Prison Elimination0 2
XP1_003 Elimination0 2
MP_Resort Elimination0 2
MP_Siege Elimination0 2
MP_TheDish Elimination0 2
MP_Tremors Elimination0 2
XP1_004 Elimination0 2