Server crash when full

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Spyderspartan
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Server crash when full

Post by Spyderspartan » Tue Feb 18, 2014 4:41 pm

It seems that our server is crashing when we reach our max players of 64. Anyone else having this issue?

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TimSad
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Re: Server crash when full

Post by TimSad » Tue Feb 18, 2014 4:49 pm

Not I! Our servers dropped their players a couple times today aka got Blazed but no server crashes as of yet...

Running: 2x 64 player servers, 2x 48 player servers, and 1x 32 player server.
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Spyderspartan
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Re: Server crash when full

Post by Spyderspartan » Tue Feb 18, 2014 4:53 pm

TimSad wrote:Not I! Our servers dropped their players a couple times today aka got Blazed but no server crashes as of yet...

Running: 2x 64 player servers, 2x 48 player servers, and 1x 32 player server.
Tim would you be able to pm me your startup config for your conquest server? I'd like to compare settings to see if anything is different.

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TimSad
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Re: Server crash when full

Post by TimSad » Tue Feb 18, 2014 4:55 pm

Code: Select all

vars.preset Normal
vars.serverMessage "Welcome to the [-SoC-] Soldiers of Chaos Battlefield 4 Conquest server! The only rules are... NO hacking/cheating & NO racism!"
vars.maxPlayers 64
vars.maxSpectators 4
vars.gameModeCounter 125
vars.roundTimeLimit 300
vars.idleTimeout 86400
vars.roundRestartPlayerCount 0
vars.commander true
vars.vehicleSpawnDelay 100
vars.idleBanRounds 0
vars.teamKillValueDecreasePerSecond 0.05
vars.teamKillValueIncrease 1
vars.teamKillValueForKick 4.1
vars.vehicleSpawnAllowed true
vars.3dSpotting true
vars.miniMap true
vars.killCam true
vars.3pCam true
vars.regenerateHealth true
vars.onlySquadLeaderSpawn false
vars.nameTag true
vars.hud true
vars.forceReloadWholeMags false
vars.hitIndicatorsEnabled true
vars.alwaysAllowSpectators true
reservedSlotsList.aggressiveJoin false
vars.friendlyFire false
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jaythegreat1
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Re: Server crash when full

Post by jaythegreat1 » Tue Feb 18, 2014 4:58 pm

Haven't crashed yet.... but started to get a few complaints of lag/rubberbanding.

Most specifically on Oman.
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The_MoFo
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Re: Server crash when full

Post by The_MoFo » Tue Feb 18, 2014 7:32 pm

We keep crashing as well. Just crashed on Metro, earlier it was Caspian... Also the server mapcycle is screwing up.
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[WDT]TardFarmer
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Re: Server crash when full

Post by [WDT]TardFarmer » Tue Feb 18, 2014 8:09 pm

Three crashes so far, not blaze issues but full crashes. and the map cycle is constantly screwed up. I should not have expected anything less..

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Re: Server crash when full

Post by Kaaz » Wed Feb 19, 2014 7:53 am

[WDT]TardFarmer wrote:Three crashes so far, not blaze issues but full crashes. and the map cycle is constantly screwed up. I should not have expected anything less..
Yup, that's exactly what was happening on our server. Then once the server filled up... it crashed. 2 Crashes within like 45 to an hour. We decided to pull 2nd Assault from the maplist. It's not doing any good if its going to crash all the time.
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[WDT]TardFarmer
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Re: Server crash when full

Post by [WDT]TardFarmer » Wed Feb 19, 2014 8:58 am

Yes, I am debating the same. It seems being a premium player is really just another level of paid beta testing for EA.

Spyderspartan
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Re: Server crash when full

Post by Spyderspartan » Wed Feb 19, 2014 1:02 pm

Thanks Tim. We didn't have anything set differently... This just sucks.

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Re: Server crash when full

Post by Clumppy » Wed Feb 19, 2014 4:07 pm

I just had my server crash on Gulf of Oman. Got about 45 seconds into it and poop.
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Re: Server crash when full

Post by Edge100x » Thu Feb 20, 2014 12:25 am

DICE is receiving the crash information and investigating these new XP0 crashes. I expect that the next version will include fixes for the biggest ones. I don't know when the next game version will be released, though.

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Re: Server crash when full

Post by Clumppy » Wed Feb 26, 2014 4:34 pm

Just had my server crash. :S
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Cris
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Re: Server crash when full

Post by Cris » Wed Feb 26, 2014 4:55 pm

Clumppy wrote:Just had my server crash. :S
Ours crashed as well about the same time! Frustrating!!! :evil:
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Re: Server crash when full

Post by Clumppy » Wed Feb 26, 2014 7:47 pm

Just had a second crash for today as soon as it loaded into Operation Firestorm.
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