R29 Patch Discussion

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ADKGamers
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R29 Patch Discussion

Post by ADKGamers »

Anything in this patch we can know about?

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Re: R29 Patch Discussion

Post by Edge100x »

We're not authorized to release the official changelist for this patch. But, among the changes, server owners would be able to find on their own that vehicleSpawnDelay and roundTimeLimit should no longer break the Normal/Infantry/Hardcore preset -- so that's one public change.
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Re: R29 Patch Discussion

Post by ADKGamers »

Edge100x wrote:We're not authorized to release the official changelist for this patch. But, among the changes, server owners would be able to find on their own that vehicleSpawnDelay and roundTimeLimit should no longer break the Normal/Infantry/Hardcore preset -- so that's one public change.

And that's pretty much all I was looking for as stuff rarely gets posted anymore, ALTHOUGH Vincent did just post this:


-Fix for missing audio on Squad/Team Deathmatch when playing on high ticket Ranked Servers
-Fix for vehicleSpawnDelay and roundTimeLimit being part of presets locked settings
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Re: R29 Patch Discussion

Post by wihgaming »

Given their history, I have to ask, what did they break in this patch?
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Re: R29 Patch Discussion

Post by bhzdclan »

wihgaming wrote:Given their history, I have to ask, what did they break in this patch?
for me nothing hits tonight, way worse than last night. this is by far the worse I've ever seen.
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Re: R29 Patch Discussion

Post by TacTicToe »

I keep saying they get worse and worse...
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Re: R29 Patch Discussion

Post by stryfe »

The problem I've noticed is the queue system looks broke again. Like currently my server has around 30ish players in it with 3 queued to join. Previous to this update it run smooth as better I'm talking a week or so uptime.
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