R30 Discussion

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Cain
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R30 Discussion

Post by Cain » Tue Mar 18, 2014 2:41 am

Can someone tells us off the record what it does/fixes/changes??

Thx!!

marrr
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Re: R30 Discussion

Post by marrr » Tue Mar 18, 2014 4:24 am

This was posted on reddit, so I dunno how legit it is.


The user should not be able to pick up deployed aa mines at any time.
The user should not be able to equip aa mine together with rocket launchers .
Firing 2 javelin missiles in a sequence should remove the first one from the world.
Joining a high ticket TDM/SQDM sound after 100 kills should not trigger EOR sound on clients.


Why is it so hard for DICE to release the change log?

stryfe
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Re: R30 Discussion

Post by stryfe » Tue Mar 18, 2014 5:57 am

Wonder if they fixed the "ghost" queued players.

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GaWebDevDotCom
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Re: R30 Discussion

Post by GaWebDevDotCom » Tue Mar 18, 2014 7:42 pm

I can definitely tell you what they didn't fix. Second Assault Map related server crashes. :x

64 Caspian Firestorm Oman rotation crashes about 2x -4x every 24 hours. Filled it up to 64 running a queue at 8:30 PM est... couple of hours up-time then CRASH as usual.

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