EA is going to fix the rubberbanding.

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EA is going to fix the rubberbanding.

Post by Sorry » Wed Apr 02, 2014 3:18 pm

Finally 8)

http://battlelog.battlefield.com/bf4/ne ... ng-issues/

"Looking into this further, we’re unhappy with our server performance, so we’ll be upgrading the hardware as soon as possible, investing more to deliver a better experience."

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Re: EA is going to fix the rubberbanding.

Post by TimSad » Wed Apr 02, 2014 4:33 pm

Anyone seeing a lack of complaints of lag and rubberbanding on their 64 NS servers today? Haven't seen it so far on either of mine...
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Re: EA is going to fix the rubberbanding.

Post by ADKGamers » Wed Apr 02, 2014 4:45 pm

Remember BF3 when a lot of people were having horrible lag for a few days in a row and higher pings?


Do you all remember what the culprit was? *cough*Battlelog*cough*


While Battlelog is interesting in what it is, I feel like a lot of the times it causes problems that shouldn't be happening.
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Re: EA is going to fix the rubberbanding.

Post by Edge100x » Wed Apr 02, 2014 5:06 pm

That blog post is about their console servers, as far as I know.

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Re: EA is going to fix the rubberbanding.

Post by TimSad » Wed Apr 02, 2014 5:14 pm

Edge100x wrote:That blog post is about their console servers, as far as I know.
That's what it seems like it means as I know they can't tell you providers what hardware you have to run. But then I thought maybe they could be talking about their behind-the-scenes hardware and that it isn't really a direct hosted game server problem. I dunno...
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Re: EA is going to fix the rubberbanding.

Post by marrr » Thu Apr 03, 2014 7:38 am

TimSad wrote:Anyone seeing a lack of complaints of lag and rubberbanding on their 64 NS servers today? Haven't seen it so far on either of mine...
I'm still getting complaints on mine. It seems like they go away when the server drops down to 48 players or so.

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Re: EA is going to fix the rubberbanding.

Post by TimSad » Thu Apr 03, 2014 10:40 am

marrr wrote:
TimSad wrote:Anyone seeing a lack of complaints of lag and rubberbanding on their 64 NS servers today? Haven't seen it so far on either of mine...
I'm still getting complaints on mine. It seems like they go away when the server drops down to 48 players or so.
Maybe my servers are being hosted with other game servers that haven't been filling all that much recently so there are more free resources and not much strain being put onto mine? I dunno. I just really can't figure out why mine were both pretty bad the first day but hardly any lag the day after and onward.
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Re: EA is going to fix the rubberbanding.

Post by wihgaming » Thu Apr 03, 2014 10:49 am

Did you have NFO turn on threading on your server?

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Re: EA is going to fix the rubberbanding.

Post by TimSad » Thu Apr 03, 2014 1:12 pm

wihgaming wrote:Did you have NFO turn on threading on your server?
I did not. I don't think they did that without my knowing anyway. I was thinking that they may have done something unknowingly for my servers to run NS @ 64 players smooth so I asked them in a Support Request and they responded saying that they did nothing.
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Re: EA is going to fix the rubberbanding.

Post by Sorry » Thu Apr 03, 2014 9:36 pm

Running the 4 NS maps in conquest tonight, and the gameplay is rubberband free so far. I misread the EA blog lol, didn't know they were talking about console dedi servers. :oops:

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Re: EA is going to fix the rubberbanding.

Post by TimSad » Thu Apr 03, 2014 10:02 pm

Alright, as of about half an hour ago, aaaallll the complaint of lag and rubberbanding has now commenced. After no complaints all day long they just now come. Why is this?
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Re: EA is going to fix the rubberbanding.

Post by Edge100x » Fri Apr 04, 2014 1:33 pm

TimSad, my best guess would be that other factors than straight server performance are involved, such as PB checks or Blaze interactions. On our end, I have not seen anything unusual and all of our machines have low CPU usage.

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Re: EA is going to fix the rubberbanding.

Post by Sorry » Sat Apr 26, 2014 11:07 am

We had threading turned on our server.

It doesn't help stop the rubberbanding lag on the maps like Paracel Storm if anybody was curious.

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Re: EA is going to fix the rubberbanding.

Post by Cain » Sun Apr 27, 2014 2:15 pm

Should those of us with 64 player servers get threading turned on??

Has this helped any of you?

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Re: EA is going to fix the rubberbanding.

Post by jaythegreat1 » Thu May 01, 2014 6:04 pm

Must not have been fixed yet... our main server went from 64 to 9, due to all teh lag.
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