R33 Patch Discussion

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ADKGamers
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R33 Patch Discussion

Post by ADKGamers » Mon Apr 28, 2014 11:03 pm

Anything in this patch that we can know before the servers come online?
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Edge100x
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Re: R33 Patch Discussion

Post by Edge100x » Mon Apr 28, 2014 11:13 pm

No information has been provided to us about this one.

ADKGamers
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Re: R33 Patch Discussion

Post by ADKGamers » Tue Apr 29, 2014 2:20 am

Here's their patch notes:

R33 Server Update Notes
-General stability improvements
-Fix for the “Death Shield” bug that could cause dead players to act as an invisible shield, blocking projectiles
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Re: R33 Patch Discussion

Post by fantasygirl » Thu May 01, 2014 11:32 am

most importantly and the best fix of all is = IDLE TIMEOUT! woop woop :)

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Re: R33 Patch Discussion

Post by wihgaming » Thu May 01, 2014 12:33 pm

fantasygirl wrote:most importantly and the best fix of all is = IDLE TIMEOUT! woop woop :)
Best improvement in R33 right there!

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Re: R33 Patch Discussion

Post by jaythegreat1 » Thu May 01, 2014 4:55 pm

Anybody idle settings reverting to 255 after a server restart? I even had it set to max in the startup.txt file.

Oh and about flippin time DICE, only took 30+ patches.
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Re: R33 Patch Discussion

Post by XDE4TH » Thu May 01, 2014 11:52 pm

Idle timeout can be set higher without going to Custom preset?

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Re: R33 Patch Discussion

Post by wihgaming » Fri May 02, 2014 8:53 am

yes

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Re: R33 Patch Discussion

Post by stryfe » Thu May 08, 2014 5:01 am

What's the highest value you can go with the idle timeout?

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Re: R33 Patch Discussion

Post by wihgaming » Thu May 08, 2014 5:27 am

Not sure. Mine is at 7200

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Re: R33 Patch Discussion

Post by stryfe » Thu May 08, 2014 5:37 am

86400 -- 24 hours.

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