Latest patch CPU/Memory Usage.

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stryfe
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Latest patch CPU/Memory Usage.

Post by stryfe » Wed May 27, 2015 5:25 am

I've started to notice people complain of lag all of a sudden after the last update and of course I check the graphs and I see a HUGE spike in usage since yesterday's patch. Are you guys seeing the same thing I am and is there something in the works to help fix this issue?

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Re: Latest patch CPU/Memory Usage.

Post by dyno » Wed May 27, 2015 7:01 am

Yup. Looks like this server patch has brought back high CPU usage for our servers with 64P. Had 3 rounds in a row yesterday with unbearable stuttering for everyone. The 3 maps had water on them.

Our dedicated machine only has 4 64P servers (1 per core).

A restart of the game server brought the usage down and then players were able to play. Obviously not a permanent fix... like several patches ago we'll likely see the same unbearable server stuttering return after several hours of uptime and once water maps come back.

stryfe
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Re: Latest patch CPU/Memory Usage.

Post by stryfe » Wed May 27, 2015 8:14 am

Take 3 steps forward and 30 steps backwards. That's the DICE way apparently. You happen to have the patch release notes for the server side? I'm more so looking for the different gun master modes so I can change em around.

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Edge100x
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Re: Latest patch CPU/Memory Usage.

Post by Edge100x » Wed May 27, 2015 10:24 am

There is definitely a CPU usage leak in this new server version.

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Re: Latest patch CPU/Memory Usage.

Post by Ruger » Wed May 27, 2015 12:19 pm

stryfe wrote:Take 3 steps forward and 30 steps backwards. That's the DICE way apparently. You happen to have the patch release notes for the server side? I'm more so looking for the different gun master modes so I can change em around.
vars.gunMasterWeaponsPreset X

Where X is:

0 - Standard
1 - Classic
2 - Pistol
3 - DLC
4 - Troll

stryfe
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Re: Latest patch CPU/Memory Usage.

Post by stryfe » Wed May 27, 2015 3:14 pm

Many thanks!

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