Server Crash
- Edge100x
- Founder
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- https://www.youtube.com/channel/UC40BgXanDqOYoVCYFDSTfHA
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Re: Server Crash
For those with VDSes, you might try enabling multithreading via the "Use BF3/BF4 multithreading" option on the "Managed panel" page. We have not tested this feature yet with BF4, but theoretically it could help.
Re: Server Crash
PB is historically a common cause of lag, and DICE is still mucking around with PB, so that might come up, as well. Unfortunately there isn't much we can do with PB, apart from recommending basic settings (and skipping screenshots).
Re: Server Crash
Yep....my 64 CQL was doing great but just crashed 5 minutes ago.
Re: Server Crash
Was just in one of my servers, and it went down the others on the same box are running without problems though thus far.
http://www.ADKGamers.com - =ADK= Multi Gaming Community
Re: Server Crash
We are on Dual Intel Xeon E5-2690 (Sandy Bridge-E 2.9ghz), I guess since our processor is slower, might as well give that a try.Edge100x wrote:For those with VDSes, you might try enabling multithreading via the "Use BF3/BF4 multithreading" option on the "Managed panel" page. We have not tested this feature yet with BF4, but theoretically it could help.
John, does it require a server restart for this to take effect?
Re: Server Crash
I think blaze just dumped our 64P domination server. I had to edit tickets manually through rcon(it isn't reading it from startup.txt) and that is still applied, but it went from 64 to 0 players.
gfldom in chicago.
Also john, if you want to check server performance on a 1270v1. Our 64p and 32p servers have been consistently full since launch
chicago-quad34-i-4
gfldom in chicago.
Also john, if you want to check server performance on a 1270v1. Our 64p and 32p servers have been consistently full since launch
chicago-quad34-i-4
Not a NFO employee
Re: Server Crash
Our 64P rush server just dropped all players and reset variables I set during runtime(through rcon).
Not a NFO employee
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Re: Server Crash
For gametracker, what's the Join Port and Query Port?
I'm trying to add my server with the default and I'm getting an error.
I'm trying to add my server with the default and I'm getting an error.
Re: Server Crash
Join port would be 25200
Query port would be 47200
Query port would be 47200
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Re: Server Crash
Thank you very much, that workedhiimcody1 wrote:Join port would be 25200
Query port would be 47200
Re: Server Crash
My clans 64 player Conquest Large server also crashed while it was full. Our 32 player Obliteration server has thankfully been going strong since launch! Very annoying!
Re: Server Crash
Our 64p CQ large just crashed/lost connection to blaze.
The 50% price increase for blaze is such a scam.
The 50% price increase for blaze is such a scam.
Not a NFO employee
Re: Server Crash
+1 to this, EA and their B/S at times...one would think they would have learned from the past 2 game releases...soja wrote:Our 64p CQ large just crashed/lost connection to blaze.
The 50% price increase for blaze is such a scam.
Re: Server Crash
It seems to be only Conquest that is consistently crashing somewhere in the middle of the rounds on most maps at least. Our 48 player Obliteration/Rush, 48 player TDM, and 64 player 24/7 Operation Locker @ 2,000 Tickets servers have all been doing very well without a single crash. It's the rotation Conquest server that keeps crashing in the middle of rounds even when I had the ticket percentage set to just 150%.
EDIT: WOW! Immediately after I posted this, my Operation Locker server crashed! LAME!
In that one thread of mine about Normal preset I made mention that vars.gameModeCounter, when in the Startup, is ignored unless you add one of those variables that cause the server to jump out of Normal preset strangely.soja wrote:I think blaze just dumped our 64P domination server. I had to edit tickets manually through rcon(it isn't reading it from startup.txt) and that is still applied, but it went from 64 to 0 players.
EDIT: WOW! Immediately after I posted this, my Operation Locker server crashed! LAME!