Server Crash

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mikedbom
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Re: Server Crash

Post by mikedbom »

at least you guys are still getting traffic. it takes 4-5 players before mine fills up immediately. also i see players join and then they never appear. i would take crashes and traffic over nothing.
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Peacelulz
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Re: Server Crash

Post by Peacelulz »

Appears that crashes are getting worst. Definitely going down almost every map change. What a failure, they should be ashamed.
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R2Namru9
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Re: Server Crash

Post by R2Namru9 »

I think they need to release and R11 as fast as they did R10 or something. Ridiculous to see a server fill, crash at the finish of the round, then start to populate and crash at the start of the round.
Spyderspartan
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Re: Server Crash

Post by Spyderspartan »

Yea crashing after every map change.
SergeantFox
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Re: Server Crash

Post by SergeantFox »

wihgaming wrote:On mine, after every crash, it fills up really really fast. QM is dumping players in 5-10 players at a time. But it's all moot bc it'll just crash again at map change.

I've removed the admin daemon, and removed the NFO map-cycler and let it run plain CQCLASSIC to see what would happen.

Did this reduce or stop your crashing by making these changes?
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underclocked
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Re: Server Crash

Post by underclocked »

DICE has addressed the issue and said they are "working on a fix"

LOL!
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Re: Server Crash

Post by SergeantFox »

Wow... R11 Coming soon?
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underclocked
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Re: Server Crash

Post by underclocked »

SergeantFox wrote:Wow... R11 Coming soon?
LOL! They had a banner at the top of battlelog for about 20 minutes saying they were aware of the crashes and are working on a fix...but it has since been removed.

I guess they finally gave up.
Spyderspartan
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Re: Server Crash

Post by Spyderspartan »

Just found that when running a second round on a map it doesn't crash, but when changing to a new map the server crashes.

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wihgaming
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Re: Server Crash

Post by wihgaming »

SergeantFox wrote:
wihgaming wrote:On mine, after every crash, it fills up really really fast. QM is dumping players in 5-10 players at a time. But it's all moot bc it'll just crash again at map change.

I've removed the admin daemon, and removed the NFO map-cycler and let it run plain CQCLASSIC to see what would happen.

Did this reduce or stop your crashing by making these changes?
Too soon to tell, but my server was able to change map from Siege to Dam w/o crashing. Now that I've said that, it'll prob crash in a few minutes.
Peacelulz
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Re: Server Crash

Post by Peacelulz »

Word is it's an issue with the live scoreboard causing crashes. They're working on a solution and expect a fix very soon.
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wihgaming
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Re: Server Crash

Post by wihgaming »

cool, bc mine crashed again after second map
mikedbom
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Re: Server Crash

Post by mikedbom »

New Message on Battlelog:
We have recently recovered from 2 separate crash issues that have been identified and eliminated. Please log out and in again to Battlelog and rejoin the Battlefield!
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stryfe
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Re: Server Crash

Post by stryfe »

I don't think that'll fix a server crash but hey, I could be wrong.. I feel bad for the guys at NFO that have to deal with this mess.
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Re: Server Crash

Post by SFLUFAN »

From a DICE rep on reddit:

Hi,

I agree with you all, this is bad. We have identified the bug that causes the round transition crash and a fix is rolling out (its not a new server but a new config).

We do have test servers up from time to time to test the servers before they roll out. We could not do this with R9 as it required the new client patch and we rushed out R10 to fix another crash fix.

We are discussing internally how we can improve this in the future. One idea is to more extensively have the community help out (those who want to) to test new builds.
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