Battlelog - First Fix Out

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Battlelog - First Fix Out

Post by woowoo »

Zero-downtime Update, October 30th 2013

FEATURES & IMPROVEMENTS:
- Added game manuals for various languages and platforms
- We now show your custom emblem on the Soldier page in the mobile app
- You can now choose to use the system language in the Battlelog tablet app
- Made the "Set Active Kit" button in Loadout bigger and more touch-friendly
- Implemented a new look and behavior for all popups, so they look better
- Implemented custom style for checkboxes and radio buttons
- Names for awards and unlocks are now displayed directly in Battle Reports
- Made the emblem bigger on Home and Profile pages
- "Misc" is now showed as the last, not first, category for Dog Tags
- We now show the criteria for unlocking the SP Assignments
- Various improvements for the PC in-game Battlelog
- Added a profanity filter when saving clan tags
- Polish when showing Battlepacks items, so they are more aligned, and also made the boost image bigger
- You can now click on feed event for completed SP levels to see the stats and progression for that user

FIXES:
- Fixed an issue that caused a memory leak
- Play Now for Squad Deathmatch and Domination now works as intended
- Fixed an issue where the Missions tab in the PC in-game Battlelog didn't load correctly
- Fixed an issue where the New User Experience would show several times for console soldiers
- Fixed an issue for Battle Reports, where the selected soldier wasn't marked in the scoreboard
- Show tag before name on the Dog Tags, so it is displayed as we do it in-game
- We now should the right cursor, when hovering your soldier portrait in Settings
- Fixed some flickering on iOS6 and iOS5 for the tablet app
- Report button is now shown for users, comments, forum posts etc. in the tablet app
- Removed some Server Browser filter options that weren't actually supported, and fixed other filters that didn't work as intended
- Fixed an issue where you couldn't click the notification icons in the header with BattleScreen open on tablet
- Fixed an issue where the share popup for Battle Reports was cut-off on Android tablets
- Fixed an issue where the Battle Reports overview page wouldn't show correctly if you didn't have any favorite Battle Reports
- Fixed an issue where navigating away from and back to BattleScreen would break the map
- Fixed an issue where deeplinking for dog tags and weapons from Battlepacks didn't always work
- Fixed an issue where completed SP levels would sometimes show multiple times in the feed
- Fixed it so the Punkbuster Needed popup links to the correct Punkbuster page
- Fixed an issue in Loadout, where the info button couldn't be clicked in IE9
- Fixed an issue where not all stats populated in the in-game Battlelog Soldier tab
- Fixed an issue where the New Player flow would show several times for console soldiers
- Removed the Cancel button for finished Missions
- Various fixes for opening Battlepacks on Battlelog
- Various fixes for the Unified Game Manager
- Various fixes for the popup dialogues
- Various fixes for the PC in-game Battlelog
- Many other small fixes and issues addressed

source: http://battlelog.battlefield.com/bf4/fo ... 591135019/
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Re: Battlelog - First Fix Out

Post by Edge100x »

Hmm. I don't see anything about "Custom" showing for everything being fixed here.
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Re: Battlelog - First Fix Out

Post by HowIChrgeLazer »

Unfortunately not. I assume the queues still don't function correctly either? Last I saw it would just error out and say server was full.

EDIT: It's just very finicky right now. I noticed when Easy Setup is used here it tosses in a few variables that battlelog doesn't like even though it's a normal setting. It's weird.
Last edited by HowIChrgeLazer on Wed Oct 30, 2013 9:49 am, edited 1 time in total.
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Re: Battlelog - First Fix Out

Post by SFLUFAN »

HowIChrgeLazer wrote:Unfortunately not. I assume the queues still don't function correctly either? Last I saw it would just error out and say server was full.
These are all client-side fixes rather than server-side ones.
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Re: Battlelog - First Fix Out

Post by HowIChrgeLazer »

SFLUFAN wrote:
HowIChrgeLazer wrote:Unfortunately not. I assume the queues still don't function correctly either? Last I saw it would just error out and say server was full.
These are all client-side fixes rather than server-side ones.
I figured Battlelog managed the queue system considering it controls the game launch.
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Re: Battlelog - First Fix Out

Post by SFLUFAN »

HowIChrgeLazer wrote:
SFLUFAN wrote:
HowIChrgeLazer wrote:Unfortunately not. I assume the queues still don't function correctly either? Last I saw it would just error out and say server was full.
These are all client-side fixes rather than server-side ones.
I figured Battlelog managed the queue system considering it controls the game launch.
Battlelog may manage the queue system, but it has to be enabled server-side for that to happen and DICE still hasn't enabled it.
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Re: Battlelog - First Fix Out

Post by ADKGamers »

Let's just hope this means that we will be getting a game update today! :)
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Re: Battlelog - First Fix Out

Post by Edge100x »

If it works like BF3, they can enable/disable the Battlelog queue on their end without a new server.
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Re: Battlelog - First Fix Out

Post by Soulzz »

Post from DICE regarding the Normal settings:

A change is coming regarding how we handle server presets. It will be a normal variable that you can put in the startup.txt or serveroptions.cfg. The link will be updated with the new documentation as soon as it is done, most likely tomorrow afternoon Swedish time.

This should also solve the issues with servers showing up as Custom when any setting is changed :). Hang in there, guys!

battlelog.battlefield.com/bf4/forum/threadview/2955065670117038320/2/
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Re: Battlelog - First Fix Out

Post by Edge100x »

I'm being told that either a preset can be used or the correct settings can be defined, so we shouldn't have to change the control panel here (everything should just start to work as it was documented). If that's not the case, I can work on adding the preset option.
Last edited by Edge100x on Wed Oct 30, 2013 1:21 pm, edited 1 time in total.
Reason: My original interpretation was inaccurate, apparently
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Re: Battlelog - First Fix Out

Post by ADKGamers »

Looks as though they might be working on queues finally. .


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Re: Battlelog - First Fix Out

Post by ADKGamers »

It's only on one of my servers it seems even though I'm trying to get into another one of the full servers with no luck
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Re: Battlelog - First Fix Out

Post by soja »

Same, our 64P dom has people in queue but TDM just says full
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