We recommend disabling our admin daemon's map cycler for the time being because the game has a bug related to mapcycle.add. Specifically, when our system clears the map cycle and then adds back in the maps using mapcycle.add, the game is responding with phony (or real, we can't really tell) onLevelLoaded events, signifying that the round has changed. These understandably confuse the system.
Also, related, we've noticed that the game ignores specified round counts and goes with built-in numbers. For instance, any Hotwire0 map runs with 2 rounds, and any TurfWar map runs with 1 round.
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I was gonna bring this up but I forgot to do so... Earlier when I was adding maps manually with mapList.add, it kept restarting the round or something like that. Definitely a bug. <_<