I just got my DoD:S server integrated with my tcAdmin.
However, there's an odd problem with the physics (I'm guessing). Players are able to run THROUGH rocks. Running over rubble or through boulders sort of "bounces" or "snags" you. Looks a little like lag, but it only happens when crossing through certain objects.
I tried setting sv_turbophysics to "0", but to no avail. Any ideas?
odd physics in DoD:S
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Re: odd physics in DoD:S
You may need to set one or more of these:
These settings are provided by Valve and included with our default server.cfg. I would recommend using our default server.cfg as a starting point for your server.
Code: Select all
sv_rollangle 0
mp_facefronttime 600
sv_turbophysics 1
sv_stopspeed 50
sv_friction 8
sv_unlag_fixstuck 1