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I received confirmation from DICE that map pack 3 will be enabled separately. They want to respond to any concerns about this new patch combination before releasing it.
I added !sayto and !yellto tonight, as well as the ability for reasons to be specified for !kick / !tban / !ban, because they were easy to do. Surf314 and others, I'll do my best to work on your suggestions soon as well, as they are good ones.
Can you add the ability to kick players based on their ping? In BC2, players with a ping of about 350 or higher are just too hard to "hit" and unbalance the game. Also, there should be a "immunity list" for certain players that we can define. You could set it up so that the system would warn the player a few times before they get kicked. They can come back in though. Sometimes maybe a player is running windows updates or something in the background and they don't know it. But a kick system would get their attention. Any thoughts?
Yes, those are good thoughts and mentioned earlier in this thread, as well. When I have the opportunity, I will be exploring a high ping kicker and warn system.
ALso I couldn't edit my post so here is another question
In squad deathmatch there are 4 teams.
When you try to move players to any other team but 1 or 2 Alpha or bravo it is impossible because charlie and delta are 3 and 4 and those commands arent recognized it will say invalid team/squad. Any ideas on that?
Sorry if these have been answered but i cant see myself reading through 14 pages and search wasn't turning anything up for me.
It looks like this was because you were specifying a reason string, and it wasn't handling the reason string correctly. I've fixed the bug now and you're all set.
Apparently John fixed it for us. But The problem with the moving people (ingame)and team numbers is still puzzling me Although you can use procon to do I prefer the admin daemon you guys have built. I think its great...