Error Downloading Custom Map

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Bamilus
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Error Downloading Custom Map

Post by Bamilus »

I have custom maps on my server that I can switch to them fine and play on it myselfw but whenever my friends connect they get disconnected and the console says error downloading map. I added all the maps to the mapgroup, even though i don't need nor want them on rotation. They all have cl allowdownload on 1 and i set the sv allowdownload to 1. I've searched everywhere but can't find an answer to this. Any help? Thanks!
Wexcide
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Re: Error Downloading Custom Map

Post by Wexcide »

Have you tried setting up WebSync and using sv_downloadurl?
Bamilus
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Re: Error Downloading Custom Map

Post by Bamilus »

Wexcide wrote:Have you tried setting up WebSync and using sv_downloadurl?
That solved it. Thanks!
crankypunk
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Re: Error Downloading Custom Map

Post by crankypunk »

I am sooooooo annoyed right now :(

I want to have de_nuke_ve run on my server..

So here is everything ive done and it wont download the freakin map to anyone that trys to connect to my server when this map is on... wont even give me a download error ..

Server.cfg

Code: Select all

// read in any bans. this needs to be done at the start to give the server
// time to process them before we ask them to be written back out.
exec banned_user.cfg
exec banned_ip.cfg

hostname ".:MTLSF:. Server Classic Competitive - Montreal 24/7"
rcon_password "********"
sv_password ""

//The amount of time players are frozen to buy items
mp_freezetime 5
//The amount of time players can join teams after a round has started
mp_join_grace_time 15
// Defines whether a map should be restarted after a game has ended
mp_match_end_restart 0
sv_cheats 0
sv_lan 0

// bot-related commands
bot_difficulty 1
bot_chatter "off"
bot_join_after_player 1
bot_quota 0
bot_quota_mode "fill"

// write out any bans
writeid
writeip

// further settings can be adjusted in "cfg/autoexec.cfg" and "gametypes.txt".
// "cfg/autoexec.cfg" is used to define the default map, mapcycle, and game 
// mode, and "gametypes.txt" can be used to define settings like the ones
// above, and others, on a finer-grained level, as well as to set up the
// "map groups", which determine which maps are played for each game mode.
sv_minrate 128000
sv_maxrate 0
sv_region 0
fps_max 0
sv_allowdownload 1
sv_allowupload 1
sv_downloadurl "http://mtlsf.site.nfoservers.com/server/maps/"
gamemodes_server.txt

Code: Select all

// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt 

"GameModes_Server.txt"
{
	"gameTypes"
	{
		"classic"
		{
			"gameModes"
			{
				"competitive"
				{

					"maxplayers"		"10"				// Note that maxplayers doesn't go in the convar block.
														// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.

					"convars"
					{
						"hostname"								"SE SERVER 24/7"
						"mp_startmoney"							"800"
						"mp_maxmoney"							"9999"

					}

					"mapgroupsMP"						// List of mapgroups valid for this game mode ( competitive )
					{
						"mg_bomb_se"		""
					}
				}

				"casual"
				{

					"maxplayers"		"25"

					"convars"
					{
						"hostname"								"SE SERVER 24/7"
						"mp_startmoney"							"15998"
						"mp_maxmoney"							"99999"

					}

					"mapgroupsMP"						// List of mapgroups valid for this game mode ( casual )
					{
						"mg_bomb_se"		""
					}
				}

			}	
		}
	}

//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the 
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
2//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////


	"mapgroups"
	{
		"mg_bomb_se"									// mapgroup definition
		{
			"name"			"mg_bomb_se"
			"maps"
			{
				"de_dust_se"		""
				"de_dust2_se"		""
				"de_nuke_ve"		""
				"de_train_se"		""
				"de_inferno_se"		""
				"de_aztec_se"		""
			}
		}
	}
}
:( help anyone ?
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LittleB
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Re: Error Downloading Custom Map

Post by LittleB »

Try removing /maps/ from the end of the url.
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crankypunk
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Re: Error Downloading Custom Map

Post by crankypunk »

LittleB wrote:Try removing /maps/ from the end of the url.
same i tried it at 1st didnt work so i added maps in case that was the problem
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LittleB
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Re: Error Downloading Custom Map

Post by LittleB »

What does the site log in the file manager say?
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crankypunk
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Re: Error Downloading Custom Map

Post by crankypunk »

Websync: Complete
Aug 23 2012 03:49:16 PM PT The file sync from your game server to the webserver has been completed. If applicable, your server configuration has also been updated to reflect the URL to your files.
Websync: Processing
Aug 23 2012 03:48:54 PM PT Your sync is in progress. These files will be copied to the webserver:

mtlsf/csgo/maps/de_nuke_ve.bsp
mtlsf/csgo/maps/de_nuke_ve.kv
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J-English
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Re: Error Downloading Custom Map

Post by J-English »

i know i sound a bit dumb... is it included in your maplist/mapcycle text?,and your autoexec cfg is correct?
LittleB
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Re: Error Downloading Custom Map

Post by LittleB »

Hmmmm.You don't have any entries like this in the log file?

cloudfirecsgo.site.nfoservers.com 66.249.68.107 - - [22/Aug/2012:23:21:41 -0700] "GET /server/sound/custom/ HTTP/1.1" 200 432 "-" "Mozilla/5.0 (compatible; Googlebot/2.1; +http://www.google.com/bot.html)"
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