Regular vs SE maps...

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crankypunk
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Regular vs SE maps...

Post by crankypunk »

Im a little confused with this...
I play on ESEA.net client from time to time and i notice their servers in the Steam Client Browser all show SE maps on map name...
but on my server it shows he regular name YET when I play my maps (server config Classic Competitive) i have no fog on my maps yet the name is not showing SE ...
is this normal ??? im so confused

also here is my ./gamemodes_server.txt

Code: Select all

// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt 

"GameModes_Server.txt"
{
	"gameTypes"
	{
		"classic"
		{
			"gameModes"
			{
				"competitive"
				{

					"maxplayers"		"10"				// Note that maxplayers doesn't go in the convar block.
														// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.

					"convars"
					{
						"hostname"								"SE SERVER 24/7"
						"mp_startmoney"							"800"
						"mp_maxmoney"							"9999"

					}

					"mapgroupsMP"						// List of mapgroups valid for this game mode ( competitive )
					{
						"mg_bomb_se"		""
					}
				}

				"casual"
				{

					"maxplayers"		"25"

					"convars"
					{
						"hostname"								"SE SERVER 24/7"
						"mp_startmoney"							"15998"
						"mp_maxmoney"							"99999"

					}

					"mapgroupsMP"						// List of mapgroups valid for this game mode ( casual )
					{
						"mg_bomb_se"		""
					}
				}

			}	
		}
	}

//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the 
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
2//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////


	"mapgroups"
	{
		"mg_bomb_se"									// mapgroup definition
		{
			"name"			"mg_bomb_se"
			"maps"
			{
				"de_dust_se"		""
				"de_dust2_se"		""
				"de_nuke_se"		""
				"de_train_se"		""
				"de_inferno_se"		""
				"de_aztec_se"		""
			}
		}
	}
}
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LittleB
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Re: Regular vs SE maps...

Post by LittleB »

Try removing the 2 in front of the two forward slashes.
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crankypunk
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Re: Regular vs SE maps...

Post by crankypunk »

That didnt do much ..
Still says its loading normal map name
but ingame the fog is not present and has all the aspects of the SE maps ...
im realllly confused does it say its loading SE map usually ?
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LittleB
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Re: Regular vs SE maps...

Post by LittleB »

crankypunk wrote:That didnt do much ..
Still says its loading normal map name
but ingame the fog is not present and has all the aspects of the SE maps ...
im realllly confused does it say its loading SE map usually ?
Did you add the maps to your maplist & mapcycle files?
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crankypunk
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Re: Regular vs SE maps...

Post by crankypunk »

LittleB wrote:
crankypunk wrote:That didnt do much ..
Still says its loading normal map name
but ingame the fog is not present and has all the aspects of the SE maps ...
im realllly confused does it say its loading SE map usually ?
Did you add the maps to your maplist & mapcycle files?
added all SE maps in both files restart server still loads up with no SE name...
really confused now
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LittleB
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Re: Regular vs SE maps...

Post by LittleB »

added all SE maps in both files restart server still loads up with no SE name...
really confused now

Hmmm.Does it show the correct map in the NFO CP?I noticed in your signature it's showing de_dust as well.I assume you checked the autoexec.cfg as well?Post that if you can.
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crankypunk
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Re: Regular vs SE maps...

Post by crankypunk »

I totally forgot about changing the map group in autoexec.cfg hehe
thank you now it works was the last place missing :)
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