And here is the current gamemodes_casual_server.cfg code:
Code: Select all
bot_quota_mode fill
bot_quota 4
bot_defer_to_human_items 1
bot_defer_to_human_goals 0
bot_difficulty 1
bot_chatter normal
mp_friendlyfire 0
ff_damage_reduction_grenade 0
ff_damage_reduction_bullets 0
ff_damage_reduction_other 0
ff_damage_reduction_grenade_self 0
mp_afterroundmoney 0
mp_playercashawards 1
mp_teamcashawards 1
mp_maxrounds 20
mp_halftime 0
mp_timelimit 0
mp_roundtime 3
mp_freezetime 5
mp_buytime 45
mp_forcecamera 0 // Set to 1 for team only spectating.
mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_defuser 1
sv_ignoregrenaderadio 0
mp_molotovusedelay 0
sv_alltalk 1
sv_deadtalk 0
mp_force_pick_time 15
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0
spec_freeze_time 5.0
spec_freeze_panel_extended_time 0
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match
mp_startmoney 800
mp_maxmoney 16000
cl_playerspraydisable 0
sv_allow_votes 0 // Voting allowed in this mode
sv_arms_race_vote_to_restart_disallowed_after 0
// cash award convars
cash_team_terrorist_win_bomb 3500
cash_team_elimination_hostage_map 3000
cash_team_elimination_bomb_map 3250
cash_team_win_by_time_running_out 3250
cash_team_win_by_defusing_bomb 3500
cash_team_win_by_hostage_rescue 3500
cash_team_loser_bonus 1400
cash_team_loser_bonus_consecutive_rounds 500
cash_team_rescued_hostage 750
cash_team_hostage_alive 150
cash_team_planted_bomb_but_defused 800
cash_team_hostage_interaction 150
cash_player_killed_teammate -3300
cash_player_killed_enemy_default 300
cash_player_killed_enemy_factor 1
cash_player_bomb_planted 300
cash_player_bomb_defused 300
cash_player_rescued_hostage 1000
cash_player_interact_with_hostage 150
cash_player_damage_hostage -30
cash_player_killed_hostage -1000
// gungame tr defaults (not used in this mode)
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_halftime_delay 0.0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_last_weapon_kill_ends_half 0
// gungame progressive defaults (not used in this mode)
mp_gungameimmunitytime 4
mp_ggprogressive_round_restart_delay 15
mp_weapons_allow_zeus 1
mp_solid_teammates 0
mp_free_armor 0
spec_show_xray 1
Where would the mapping stuff go and what should it look like? Does it even belong in this config file?