Americas Army proving grounds

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VAPOR
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Americas Army proving grounds

Post by VAPOR »

Will you be supporting the new version?

http://aapg.americasarmy.com


Thanks :)
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Re: Americas Army proving grounds

Post by Edge100x »

This isn't a game that I've heard much demand for and I have not yet investigated if it is something that we can host. If demand increases, I will try to fit in time to look at it.
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Re: Americas Army proving grounds

Post by VAPOR »

http://forum.americasarmy.com/viewtopic.php?f=45&t=9000

I would add nfoservers to my aao sig but not 100% if ur gonna sell them (free marketing) lol
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Re: Americas Army proving grounds

Post by .=QUACK=.Major.Pain »

In comparison to other AA games, it runs on the same files and engine as AA3, but they have reduced the map size and graphics greatly to improve the lag and server load. Restricted it to max of 24 slots instead of 26.

Since it is AA3 completely reworked, it runs far better then AA3 ever did.

Other providers are pricing the slots the same as AA3, but we run a proving grounds server and are finding it's running at 1/2 to 1/3 of the resources that AA3 did. Big improvement.

It's still in open beta, no screenshots yet, and punkbuster runs but no anti-cheat function yet. Anti-cheat companies are streaming, but not checks available for hacks yet. I think everyone is waiting for it to be upgraded from beta.
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Re: Americas Army proving grounds

Post by Sim »

This is one area NFO could improve on big time. Do more to support new games. Give your customers more choices on which games they can choose from.
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Re: Americas Army proving grounds

Post by .=QUACK=.Major.Pain »

An update for our server load:

Empty = 325,000K approx.
Full Server = 332,500K approx.

They have tuned the servers up pretty nicely.
Sits pretty stable.
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Re: Americas Army proving grounds

Post by VAPOR »

Sad that I have to go elsewhere to rent an aapg server.
:(

I will be back when and if you offer them.
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Re: Americas Army proving grounds

Post by Edge100x »

We never supported AA3 primarily because it didn't support direct querying -- but also because there wasn't much demand. I don't know if they've fixed querying in this new version.

Sim, new games can be great but it is not trivial to add and maintain support for a game, especially if it is in alpha or beta (these are naturally buggier and have more frequent updates). We've learned our lesson over the years that many (perhaps most) new games aren't worth the investment, and we need to choose which ones we do support wisely. I have not yet explored the possibilities with AA3.

Customers can always run any games that we don't directly support on unmanaged VDSes, of course -- that's one big advantage to them and their low price points. It shouldn't be necessary to go to a different host and give up the benefits of our stable and high-performance network, hardware, and service levels/SLA.
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Re: Americas Army proving grounds

Post by .=QUACK=.Major.Pain »

Creating your own Proving Grounds server is rather easy with the Server Control Panel.
You also have to apply for your honor credentials which you no longer have to pay for. Completely free now. I think Steam might be hosting it since I think they are now part of it all. Might explain why it looks so TF2 like.
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Re: Americas Army proving grounds

Post by VAPOR »

Still not supported yet? Unfortunate...
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Re: Americas Army proving grounds

Post by .=QUACK=.Major.Pain »

Didn't like the game so much.
Small maps and runs like a TF2 type game.
Heard they have converted some AA2 maps to play on it.
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Re: Americas Army proving grounds

Post by VAPOR »

Your thread on the americas army forums can be found here:

http://forum.americasarmy.com/discussio ... apg#latest

Players are interested in nfo :)
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