Procon
- plasma
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Procon
I think I already know the answer to this question... Will any of the features of Procon work with BF4 if the server is Official?
Re: Procon
Sure, some things like the message bot works fine.
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Re: Procon
Chat options are still available.
Just not kick, move, ban type of commands.
Just not kick, move, ban type of commands.
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Re: Procon
Running about 10 plugins on my layer and server is official.
Re: Procon
would you be willing to post which ones?Ruger wrote:Running about 10 plugins on my layer and server is official.
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Re: Procon
I run Ultimate Map Manager, Spambot, adaptive server sizes. You can change maps, run next round, and Lookup IP's so you can add the smacktards to the firewall
otherwise not much you can really do with an official server
otherwise not much you can really do with an official server
Re: Procon
Adaptive Server Sizeplasma wrote:would you be willing to post which ones?Ruger wrote:Running about 10 plugins on my layer and server is official.
PRoCon Chat, GUID, Stats and Map Logger (Great for server stats page http://www.redriversyndicate.com/txroadkillstats/)
Notify Me!
Spambot
Ultimate Map Manager
FailLog
ProconRulz
xVotemap
Re: Procon
have you had any luck with the firewall? It seems the few times I tried using it, the player was never kicked off, even 1 hour later.[WDT]TardFarmer wrote: You can change maps, run next round, and Lookup IP's so you can add the smacktards to the firewall
Re: Procon
The firewall method definitely works, as I've tested it.
Re: Procon
i've submitted 2 tickets about the firewall not working. Like I stated above, the players have remained on the server for well over an hour after I've added them.Edge100x wrote:The firewall method definitely works, as I've tested it.
just to verify I'm doing it right, in the firewall tab, is this correct:
Rule Custom Filter
Block all inbound packets
from remote ip xxx.xxx.xxx.xxx (of course the xx.xx.xx. would be the actual IP)
to your server ip
Re: Procon
I would need to read the support request and check the firewall on my end.
Since the adjustment I made to compensate for the BF4 hole-punching bug, I have tested the function several times and it has worked each time.
Since the adjustment I made to compensate for the BF4 hole-punching bug, I have tested the function several times and it has worked each time.
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Re: Procon
Once the ip is added to be banned, is it supposed to kick the person immediately?
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Re: Procon
It's not immediate, but close to it. It would be blocking the connection to said user, so he will likely just timeout..=QUACK=.Major.Pain wrote:Once the ip is added to be banned, is it supposed to kick the person immediately?
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
Re: Procon
yeah, still waiting to see this on my server.kraze wrote:It's not immediate, but close to it. It would be blocking the connection to said user, so he will likely just timeout..=QUACK=.Major.Pain wrote:Once the ip is added to be banned, is it supposed to kick the person immediately?