Procon

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plasma
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Procon

Post by plasma »

I think I already know the answer to this question... Will any of the features of Procon work with BF4 if the server is Official?
stryfe
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Re: Procon

Post by stryfe »

Nope. :-/
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Re: Procon

Post by Cain »

Sure, some things like the message bot works fine.
.=QUACK=.Major.Pain
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Re: Procon

Post by .=QUACK=.Major.Pain »

Chat options are still available.
Just not kick, move, ban type of commands.
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Re: Procon

Post by Ruger »

Running about 10 plugins on my layer and server is official.
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plasma
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Re: Procon

Post by plasma »

Ruger wrote:Running about 10 plugins on my layer and server is official.
would you be willing to post which ones?
[WDT]TardFarmer
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Re: Procon

Post by [WDT]TardFarmer »

I run Ultimate Map Manager, Spambot, adaptive server sizes. You can change maps, run next round, and Lookup IP's so you can add the smacktards to the firewall

otherwise not much you can really do with an official server
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Re: Procon

Post by Ruger »

plasma wrote:
Ruger wrote:Running about 10 plugins on my layer and server is official.
would you be willing to post which ones?
Adaptive Server Size
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plasma
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Re: Procon

Post by plasma »

[WDT]TardFarmer wrote: You can change maps, run next round, and Lookup IP's so you can add the smacktards to the firewall
have you had any luck with the firewall? It seems the few times I tried using it, the player was never kicked off, even 1 hour later.
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Re: Procon

Post by Edge100x »

The firewall method definitely works, as I've tested it.
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Re: Procon

Post by plasma »

Edge100x wrote:The firewall method definitely works, as I've tested it.
i've submitted 2 tickets about the firewall not working. Like I stated above, the players have remained on the server for well over an hour after I've added them.

just to verify I'm doing it right, in the firewall tab, is this correct:

Rule Custom Filter
Block all inbound packets
from remote ip xxx.xxx.xxx.xxx (of course the xx.xx.xx. would be the actual IP)
to your server ip
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Re: Procon

Post by Edge100x »

I would need to read the support request and check the firewall on my end.

Since the adjustment I made to compensate for the BF4 hole-punching bug, I have tested the function several times and it has worked each time.
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Re: Procon

Post by .=QUACK=.Major.Pain »

Once the ip is added to be banned, is it supposed to kick the person immediately?
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Re: Procon

Post by kraze »

.=QUACK=.Major.Pain wrote:Once the ip is added to be banned, is it supposed to kick the person immediately?
It's not immediate, but close to it. It would be blocking the connection to said user, so he will likely just timeout.
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plasma
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Re: Procon

Post by plasma »

kraze wrote:
.=QUACK=.Major.Pain wrote:Once the ip is added to be banned, is it supposed to kick the person immediately?
It's not immediate, but close to it. It would be blocking the connection to said user, so he will likely just timeout.
yeah, still waiting to see this on my server.
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