R16 Patch Discussion
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Re: R16 Patch Discussion
I am so pissed with this game. Now a time limit? Is this so that the round ends before the rubber banding starts? Is this the fix? This is absolute Bull.
And on another note, what the hell is wrong with the autobalancing. Never seems to work. I've had too much patience with Dice, but now I'm convinced they don't have a clue what they are doing anymore.
And on another note, what the hell is wrong with the autobalancing. Never seems to work. I've had too much patience with Dice, but now I'm convinced they don't have a clue what they are doing anymore.
Re: R16 Patch Discussion
Personally, I suggest blowing up their phones with how you feel about it and why. Be respectful, but be heard.
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650-628-1393
650-628-1500
310-754-7000
Re: R16 Patch Discussion
Read new thread i posted under Battlefield 4...theres a fix...took awhile but i found itCorruptor-CDN wrote:I am so pissed with this game. Now a time limit? Is this so that the round ends before the rubber banding starts? Is this the fix? This is absolute Bull.
And on another note, what the hell is wrong with the autobalancing. Never seems to work. I've had too much patience with Dice, but now I'm convinced they don't have a clue what they are doing anymore.
Re: R16 Patch Discussion
Theres a way around it..i set it for 150%..PoooTang wrote:The time limit restriction is uncalled for .... i have posted on the forums,with hopes of "NOT " receiving a 30 ban.
http://battlelog.battlefield.com/bf4/fo ... 469307206/
- FourTwoFour
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Re: R16 Patch Discussion
Set it to 300% which should be like 3 hours (shows 99 minutes in-game) it works now. I tried anything above 50% before and it would go custom, so they stealth patched it or something. Suddenly 300% worked...
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Re: R16 Patch Discussion
Thanks for this. Works fine.PoooTang wrote:Theres a way around it..i set it for 150%..PoooTang wrote:The time limit restriction is uncalled for .... i have posted on the forums,with hopes of "NOT " receiving a 30 ban.
http://battlelog.battlefield.com/bf4/fo ... 469307206/
Re: R16 Patch Discussion
Glad i could contribute....took me hours to seek out the solution,and its a shitty solution...Also such a simple solution that just passed us all by ,due to the anger inflicted from DICE.Corruptor-CDN wrote:Thanks for this. Works fine.PoooTang wrote:Theres a way around it..i set it for 150%..PoooTang wrote:The time limit restriction is uncalled for .... i have posted on the forums,with hopes of "NOT " receiving a 30 ban.
http://battlelog.battlefield.com/bf4/fo ... 469307206/
Re: R16 Patch Discussion
Edge100x - Did they fix the bug in R15 where if you encountered it, it would start to degrade your server's performance until you reboot?
Re: R16 Patch Discussion
wihgaming, I don't know on that one.
Re: R16 Patch Discussion
with every patch, it seems like it's getting harder and harder to get the server populated, even though it's an Official server. anyone else notice this?
Re: R16 Patch Discussion
Yes, player counts have dipped recently due to finals and possibly other factors. This means that fewer players are spread out over the same number of servers.
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Re: R16 Patch Discussion
Or players / server owners are fed up with the crap.
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Re: R16 Patch Discussion
I've noticed a trend as well.. Once my server has been up for X amount of time players are getting a black screen then a timeout while connecting to the server on round change. The round starts up they are able to rejoin again but it dumps a good 20-30 players most of the time because of this. Another thing to is the broken queue system.. Server shows 64/64 (9) but procon is only report 63? Like a slot gets hung up and it battelog reports bad data.. Is there any kind of fix for this besides restarting the server?
Re: R16 Patch Discussion
stryfe, if you're running a slot auto-adjuster system, try disabling that and sticking with the full player count instead. Apart from this, I'm you may be looking at a Battlelog bug =\.
Re: R16 Patch Discussion
Yeah, I don't use that system on this server.. Strangely enough.. I run a pb_sv_update and it appears to have cleared out the bogus used slot.