I checked the Windows logs in the Event Viewer and this is what I see.
Server starts....
Then a few seconds later it crashes out. No errors, just nothing.The program '"C:\dod\srcds.exe" -console -game "dods" -secure +map dod_anzio +log on +maxplayers 24 -port 27015 +ip 74.91.112.99 +exec server.cfg' has started with a process id of '1552'.
Is there some kind of dependencies I am missing that are not being reported? This is a stock vanilla server, no addons of any kind are installed. The only thing a I have done is create a server.cfg file, which is a basic DoDS file, nothing out of the ordinary. I have also deleted and re-installed from scratch.Subprocess monitoring failed due to subprocess is no longer active. The subprocess is probably dead. Restarting the process. Error detail: N/A
Any ideas?
Server config
Code: Select all
// **************************************
// server name
// **************************************
hostname "The Killing Crew - Stock maps" // Name of the server.
// **************************************
// passswords
// **************************************
rcon_password "" // Remote control password.
sv_password "" // Server password for entry into multiplayer games. Password = private, no password = public.
// **************************************
// specific Day of Defeat: Source cvars
// **************************************
dod_bonusround "1" // If true, the winners of the round can attack in the intermission. Default: 1
dod_bonusroundtime "15" // Time after round win until round restarts. Default: 15
dod_enableroundwaittime "1" // Enable timers to wait between rounds. Default: 1
mp_allowrandomclass "1" // Allow players to select random class. Default: 1
mp_combinemglimits "0" // Set to 1 to combine the class limit cvars for mg34 and mg42. New limit is sum of two. Default: 0
mp_tickpointinterval "30" // Delay between point gives. Default: 30
mp_limit_allies_assault "-1" // Class limit for team: Allies class: Assault. Default: -1
mp_limit_allies_mg "-1" // Class limit for team: Allies class: Machinegunner. Default: -1
mp_limit_allies_rifleman "-1" // Class limit for team: Allies class: Rifleman. Default: -1
mp_limit_allies_rocket "-1" // Class limit for team: Allies class: Rocket. Default: -1
mp_limit_allies_sniper "-1" // Class limit for team: Allies class: Sniper. Default: -1
mp_limit_allies_support "-1" // Class limit for team: Allies class: Support. Default: -1
mp_limit_axis_assault "-1" // Class limit for team: Axis class: Assault. Default: -1
mp_limit_axis_mg "-1" // Class limit for team: Axis class: Machinegunner. Default: -1
mp_limit_axis_rifleman "-1" // Class limit for team: Axis class: Rifleman. Default: -1
mp_limit_axis_rocket "-1" // Class limit for team: Axis class: Rocket. Default: -1
mp_limit_axis_sniper "-1" // Class limit for team: Axis class: Sniper. Default: -1
mp_limit_axis_support "-1" // Class limit for team: Axis class: Support. Default: -1
mp_warmup_time "0" // Warmup time length in seconds. Default: 0
sv_autojointeam "0" // Skip the class and team menus and join a team immediately. Default: 0
// **************************************
// sv cvars
// **************************************
sv_allowdownload "1" // Allow clients to download files. Default: 1
sv_allowupload "1" // Allow clients to upload customizations files. Default: 1
sv_alltalk "0" // Players can hear all other players, no team restrictions. Default: 0
sv_cheats "0" // Allow cheats on server. Default: 0
sv_consistency "1" // Whether the server enforces file consistency for critical files. Default: 1
sv_gravity "800" // World gravity. Default: 800
sv_lan "0" // Server is a lan server (no heartbeat, no authentication, no non-class C addresses). Default: 0
sv_maxspeed "320" // Maximum speed a player can move. Default: 320
sv_pausable "0" // Is the server pausable. Default: 0
sv_region "1" // The region of the world to report this server in. Default: -1
sv_timeout "45" // After this many seconds without a message from a client, the client is dropped. Default: 65
sv_voiceenable "1" // Microphone communication. Default: 1
// **************************************
// mp cvars
// **************************************
mp_allowspectators "1" // Toggles whether the server allows spectator mode or not. Default: 1
mp_autokick "1" // Kick idle/team-killing players. Default: 0
mp_chattime "10" // Amount of time players can chat after the game is over. Default: 10
mp_flashlight "1" // Allow flashlight. Default: 0
mp_footsteps "1" // Players can hear footsteps. Default: 1
mp_forcecamera "1" // Restricts spectator modes for dead players. Default: 0
mp_fraglimit "0" // Max number of kills any player can accumulate before server changes maps. Default: 0
mp_friendlyfire "1" // Allow team damage. Default: 0
mp_limitteams "1" // Max # of players 1 team can have over another. Default: 2
mp_timelimit "45" // Game time per map in minutes. Default: 0
mp_winlimit "7" // Max number of rounds one team can win before server changes maps. Default: 0
// **************************************
// bandwidth and rates
// **************************************
sv_maxrate "0" // Max bandwidth rate allowed on server, 0 = unlimited. Default: 0
sv_minrate "0" // Min bandwidth rate allowed on server, 0 = unlimited. Default: 0
sv_maxupdaterate "66" // Maximum updates per second that the server will allow. Default: 60
sv_minupdaterate "0" // Minimum updates per second that the server will allow. Default: 10
decalfrequency "10" // Amount of time in seconds a player can spray their decal. Default: 10
fps_max "300" // Frame rate limiter. Default: 300
// **************************************
// server logging
// **************************************
log "on" // Control logging. on = enable logs, off = disable logs.
sv_logbans "1" // Log server bans in the server logs. Default: 0
sv_logecho "1" // Echo log information to the console. Default: 1
sv_logfile "1" // Log server information in the log file. Default: 1
sv_log_onefile "1" // Log server information to only one file. Default: 0
// **************************************
// server admin contact
// **************************************
sv_contact "admin@domain.com" // Contact email for server sysop.
// **************************************
// web server (http) download URL
// **************************************
sv_downloadurl "" // Location from which clients can download missing files.
// **************************************
// security
// **************************************
exec "banned_user.cfg"
exec "banned_ip.cfg"
writeid
writeip
// **************************************
// addons
// **************************************
//exec "mani_server.cfg"
echo "*************** server.cfg loaded ***************"