CS:GO Server Fails to Load

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mazzizo
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CS:GO Server Fails to Load

Post by mazzizo »

Hello,
I currently have 3 TF2 servers and 1 CS:GO server running on my VDS without issue. CS:GO server is classic casual. However, when I go to start up a second CS:GO server as Classic Competitive it gets stuck at Network: IP x.x.x.x mode MP, dedicated No, ports 27019 SV / 27009 CL.

My parameters for start up: srcds.exe -console -game csgo -usercon +fps_max 600 -tickrate 128 +ip x.x.x.x -port 27019 +game_type 0 +game_mode 1 +map de_dust2_se +mapgroup mg_bomb_se -secure -autoupdate

I have tried +net_public_adr, ports 27020 and 27030, restarted the server (OS), deleted the install and did a clean install. No matter what I do it gets stuck at that line. I've searched Google for a couple hours and didn't find much.

Here's the full start up log:

Code: Select all

#Console initialized.
#Loading VPK file hashes for pure server operation.
#Loading VPK file hashes for pure server operation.
#Loading VPK file hashes for pure server operation.
#Loading VPK file hashes for pure server operation.
#Loading VPK file hashes for pure server operation.
#Loading VPK file hashes for pure server operation.
#Loading VPK file hashes for pure server operation.
#Loading VPK file hashes for pure server operation.
#Loading VPK file hashes for pure server operation.
#Game.dll loaded for "Counter-Strike: Global Offensive"
#CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.
#CGameEventManager::AddListener: event 'game_newmap' unknown.
#CGameEventManager::AddListener: event 'finale_start' unknown.
#CGameEventManager::AddListener: event 'round_start' unknown.
#CGameEventManager::AddListener: event 'round_end' unknown.
#CGameEventManager::AddListener: event 'difficulty_changed' unknown.
#GameTypes: initializing game types interface from GameModes.txt.
#GameTypes: merging game types interface from gamemodes_server.txt.
#GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
Server is hibernating
Particles: Missing 'particles/maps/gg_vietnam.pcf'
CDedicatedServerWorkshopManager::GetNewestSubscribedFiles
No web api auth key specified - workshop downloads will be disabled.
maxplayers set to 64
Unknown command "cl_bobamt_vert"
Unknown command "cl_bobamt_lat"
Unknown command "cl_bob_lower_amt"
Unknown command "cl_viewmodel_shift_left_amt"
Unknown command "cl_viewmodel_shift_right_amt"
Unknown command "cl_teamid_min"
Unknown command "cl_teamid_max"
Unknown command "cl_teamid_overhead"
Unknown command "cl_teamid_overhead_maxdist"
CModelLoader::Map_IsValid:  No such map 'maps\de_dust2_se.bsp'
map load failed: de_dust2_se not found or invalid
Setting mapgroup to 'mg_bomb_se'
Unknown command "mat_bloom_scalefactor_scalar"
NET_GetBindAddresses found x.x.x.x: 'Xen Net Device Driver'
Network: IP x.x.x.x mode MP, dedicated No, ports 27019 SV / 27009 CL
Server 2012

Thanks in advance
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Edge100x
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Re: CS:GO Server Fails to Load

Post by Edge100x »

I recommend using "-ip" instead of "+ip", but this is likely the true reason for the problem:

Code: Select all

CModelLoader::Map_IsValid:  No such map 'maps\de_dust2_se.bsp'
de_dust2_se is not a default map -- you'd have to manually upload it to the server or use load a workshop collection to run it.
mazzizo
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Re: CS:GO Server Fails to Load

Post by mazzizo »

Awesome. You fixed it. Sigh, can't believe I didn't think of that. Appreciate it.
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