and i was also told thisTimeX: "It is a difference in calculations and simulations. Entire articles have been writen on the subject, but are you seeing any specific problems? If everything seems to run fine, then I wouldn't worry about the specifics of server side numbers."
i was wondering if an article could be sited about this. when looking online i stumbled apon very vague articles that never cut to the point and tell you exactly which you need 500 or 1000fps as appose to like 60 fps for instance. (or maybe 70-80fps)TimeX: Running at a higher FPS will increase CPU usage some, yes.
i was looking for an article that said something more than "higher or better" or yah it has better "hit registration". i just couldn't find so no article.
just to be clear, i'm talking about SERVER FPS. i'm not talking about client fps. those are 2 completely different things and shouldn't be confused.