Connection Lost
Internal Exception: io.netty.handler.timeout.ReadTimeoutException
The other day, I found you can force this error if the CPU spikes, resulting in everyone on the server receiving this error and being disconnected. We had new chunks being generated in Minecraft and were running a process heavy map render on the server as well. This is the error we were seeing.
Today, everyone has been seeing this error after just a few seconds on the server. We have tried restarted the server which helped not at all. Our RAM usage and CPU usage are pretty low, unlike the other day, but this error has decided to sit around and plague us now.
Has anyone seen it, or know of a solution? We're running a Vanilla 1.7.4 server (no mod/plugins). The server seems to be 'Overloaded' prior to booting people off, but it typically does this when generating new chunks. It has not before booted everyone off, every time it has started generating new chunks like it is doing now.
Any suggestions to try are always appreciated.

So far, our community suggested it being anything from corrupt chunks to the MTU being set too low... personally, I think Minecraft is just out to get me.
