"Looking into this further, we’re unhappy with our server performance, so we’ll be upgrading the hardware as soon as possible, investing more to deliver a better experience."
Edge100x wrote:That blog post is about their console servers, as far as I know.
That's what it seems like it means as I know they can't tell you providers what hardware you have to run. But then I thought maybe they could be talking about their behind-the-scenes hardware and that it isn't really a direct hosted game server problem. I dunno...
TimSad wrote:Anyone seeing a lack of complaints of lag and rubberbanding on their 64 NS servers today? Haven't seen it so far on either of mine...
I'm still getting complaints on mine. It seems like they go away when the server drops down to 48 players or so.
Maybe my servers are being hosted with other game servers that haven't been filling all that much recently so there are more free resources and not much strain being put onto mine? I dunno. I just really can't figure out why mine were both pretty bad the first day but hardly any lag the day after and onward.
wihgaming wrote:Did you have NFO turn on threading on your server?
I did not. I don't think they did that without my knowing anyway. I was thinking that they may have done something unknowingly for my servers to run NS @ 64 players smooth so I asked them in a Support Request and they responded saying that they did nothing.
Running the 4 NS maps in conquest tonight, and the gameplay is rubberband free so far. I misread the EA blog lol, didn't know they were talking about console dedi servers.
Alright, as of about half an hour ago, aaaallll the complaint of lag and rubberbanding has now commenced. After no complaints all day long they just now come. Why is this?
TimSad, my best guess would be that other factors than straight server performance are involved, such as PB checks or Blaze interactions. On our end, I have not seen anything unusual and all of our machines have low CPU usage.