EA is going to fix the rubberbanding.

User avatar
Sorry
This is my homepage
This is my homepage
Posts: 111
https://www.youtube.com/channel/UC40BgXanDqOYoVCYFDSTfHA
Joined: Fri Jun 03, 2011 4:26 pm
Contact:

EA is going to fix the rubberbanding.

Post by Sorry »

Finally 8)

http://battlelog.battlefield.com/bf4/ne ... ng-issues/

"Looking into this further, we’re unhappy with our server performance, so we’ll be upgrading the hardware as soon as possible, investing more to deliver a better experience."
User avatar
TimSad
This is my homepage
This is my homepage
Posts: 754
Joined: Thu Jun 30, 2011 6:27 pm

Re: EA is going to fix the rubberbanding.

Post by TimSad »

Anyone seeing a lack of complaints of lag and rubberbanding on their 64 NS servers today? Haven't seen it so far on either of mine...
                                                Our NFO Battlefield Servers!
ImageImage
Image
ADKGamers
This is my homepage
This is my homepage
Posts: 90
Joined: Mon Oct 28, 2013 4:19 pm

Re: EA is going to fix the rubberbanding.

Post by ADKGamers »

Remember BF3 when a lot of people were having horrible lag for a few days in a row and higher pings?


Do you all remember what the culprit was? *cough*Battlelog*cough*


While Battlelog is interesting in what it is, I feel like a lot of the times it causes problems that shouldn't be happening.
http://www.ADKGamers.com - =ADK= Multi Gaming Community
User avatar
Edge100x
Founder
Founder
Posts: 12945
Joined: Thu Apr 18, 2002 11:04 pm
Location: Seattle
Contact:

Re: EA is going to fix the rubberbanding.

Post by Edge100x »

That blog post is about their console servers, as far as I know.
User avatar
TimSad
This is my homepage
This is my homepage
Posts: 754
Joined: Thu Jun 30, 2011 6:27 pm

Re: EA is going to fix the rubberbanding.

Post by TimSad »

Edge100x wrote:That blog post is about their console servers, as far as I know.
That's what it seems like it means as I know they can't tell you providers what hardware you have to run. But then I thought maybe they could be talking about their behind-the-scenes hardware and that it isn't really a direct hosted game server problem. I dunno...
                                                Our NFO Battlefield Servers!
ImageImage
Image
marrr
This is my homepage
This is my homepage
Posts: 115
Joined: Sat Sep 10, 2011 3:38 pm

Re: EA is going to fix the rubberbanding.

Post by marrr »

TimSad wrote:Anyone seeing a lack of complaints of lag and rubberbanding on their 64 NS servers today? Haven't seen it so far on either of mine...
I'm still getting complaints on mine. It seems like they go away when the server drops down to 48 players or so.
User avatar
TimSad
This is my homepage
This is my homepage
Posts: 754
Joined: Thu Jun 30, 2011 6:27 pm

Re: EA is going to fix the rubberbanding.

Post by TimSad »

marrr wrote:
TimSad wrote:Anyone seeing a lack of complaints of lag and rubberbanding on their 64 NS servers today? Haven't seen it so far on either of mine...
I'm still getting complaints on mine. It seems like they go away when the server drops down to 48 players or so.
Maybe my servers are being hosted with other game servers that haven't been filling all that much recently so there are more free resources and not much strain being put onto mine? I dunno. I just really can't figure out why mine were both pretty bad the first day but hardly any lag the day after and onward.
                                                Our NFO Battlefield Servers!
ImageImage
Image
wihgaming
This is my homepage
This is my homepage
Posts: 174
Joined: Mon Oct 28, 2013 7:10 am

Re: EA is going to fix the rubberbanding.

Post by wihgaming »

Did you have NFO turn on threading on your server?
User avatar
TimSad
This is my homepage
This is my homepage
Posts: 754
Joined: Thu Jun 30, 2011 6:27 pm

Re: EA is going to fix the rubberbanding.

Post by TimSad »

wihgaming wrote:Did you have NFO turn on threading on your server?
I did not. I don't think they did that without my knowing anyway. I was thinking that they may have done something unknowingly for my servers to run NS @ 64 players smooth so I asked them in a Support Request and they responded saying that they did nothing.
                                                Our NFO Battlefield Servers!
ImageImage
Image
User avatar
Sorry
This is my homepage
This is my homepage
Posts: 111
Joined: Fri Jun 03, 2011 4:26 pm
Contact:

Re: EA is going to fix the rubberbanding.

Post by Sorry »

Running the 4 NS maps in conquest tonight, and the gameplay is rubberband free so far. I misread the EA blog lol, didn't know they were talking about console dedi servers. :oops:
User avatar
TimSad
This is my homepage
This is my homepage
Posts: 754
Joined: Thu Jun 30, 2011 6:27 pm

Re: EA is going to fix the rubberbanding.

Post by TimSad »

Alright, as of about half an hour ago, aaaallll the complaint of lag and rubberbanding has now commenced. After no complaints all day long they just now come. Why is this?
                                                Our NFO Battlefield Servers!
ImageImage
Image
User avatar
Edge100x
Founder
Founder
Posts: 12945
Joined: Thu Apr 18, 2002 11:04 pm
Location: Seattle
Contact:

Re: EA is going to fix the rubberbanding.

Post by Edge100x »

TimSad, my best guess would be that other factors than straight server performance are involved, such as PB checks or Blaze interactions. On our end, I have not seen anything unusual and all of our machines have low CPU usage.
User avatar
Sorry
This is my homepage
This is my homepage
Posts: 111
Joined: Fri Jun 03, 2011 4:26 pm
Contact:

Re: EA is going to fix the rubberbanding.

Post by Sorry »

We had threading turned on our server.

It doesn't help stop the rubberbanding lag on the maps like Paracel Storm if anybody was curious.
Cain
This is my homepage
This is my homepage
Posts: 183
Joined: Sat Sep 01, 2012 6:27 am

Re: EA is going to fix the rubberbanding.

Post by Cain »

Should those of us with 64 player servers get threading turned on??

Has this helped any of you?
jaythegreat1
This is my homepage
This is my homepage
Posts: 193
Joined: Fri Feb 24, 2012 9:49 am

Re: EA is going to fix the rubberbanding.

Post by jaythegreat1 »

Must not have been fixed yet... our main server went from 64 to 9, due to all teh lag.
Image
Chill n Kill Gaming - http://www.cnkgaming.com
Post Reply